Intervene: Difference between revisions

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43 bytes added ,  22 December 2023
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(Created page with "''Divine Spell, Warding'' '''APC:''' 1, which you may spend reactively when an enemy within range casts a spell '''SPC:''' Special '''Range:''' 60 ft '''Requirements:''' Verbal, Visual, Gesture '''Duration:''' Instantaneous Spend an amount of SP equal to the SP of the spell you are intervening against. Make a magic attack against the target creature’s WILL. If the target creature uses the Primal or Psionic source, roll 2d20 and use the higher of the two. If the...")
 
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If you hit, the target creature fails to cast the spell, but still loses its AP and SP. If you miss, then you lose your AP and you expend half the SP you otherwise would.
If you hit, the target creature fails to cast the spell, but still loses its AP and SP. If you miss, then you lose your AP and you expend half the SP you otherwise would.
[[Divine Spells|[Back to Divine Magic]]]
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