Centaur Ranger: Difference between revisions

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=== Centaur Astrologer ===
=== Centaur Ranger ===
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| colspan="6" |''Monster Level: 8''
| colspan="6" |''Monster Level: 10''
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| colspan="6" |''Large. Beast Humanoid''
| colspan="6" |''Large. Beast Humanoid''
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!CHA
!CHA
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!1
!3
!1
!3
!0
!4
!4
!4
!4
!2
!0
!0
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!Ref: 11
!Ref: 13
!Fort: 10
!Fort: 14
!Ant: 14
!Ant: 14
!Log: 14
!Log: 10
!Will: 12
!Will: 10
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| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''[[Armor]] Rating''' 12 (brigandine armor)
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| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Hit Points''' 80
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| colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (END) Distance Running +6, Forced March +6; (INT) Astrology +8, Astronomy +8, History +6
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +10; (END) Distance Running +10, Forced March +10
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed.
| colspan="6" |'''Courageous Charge.''' When another Centaur is within 10ft of this Centaur, this Centaur cannot be Broken, Demoralized, Frightened, or Shaken.


'''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag.
'''Survivor.''' The Centaur has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
 
'''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags.


'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Invocations.''' Using AWR, the Centaur can cast these [[primal]] and [[psionic]] invocations once each per day. Predict [[Weather]], [[Reorient]], [[Telepathic Anchor]] (3 anchors), Warden’s Navigation.
'''Astral [[Projection]] (1/Month).''' Using AWR, the Centaur can cast the [[Astral Projection]] psionic invocation.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Centaur can move up to its speed.
| colspan="6" |'''Move.''' The Centaur can move up to its speed.


'''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.
'''Hooves.''' ''Reach 5ft Natural Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) physical.


'''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
'''Battle Axe.''' ''Reach 5ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8+3) sharp, or 8 (1d10+3) sharp if using two hands.
 
'''Throwing Axe.''' ''Thrown (30ft) One-Handed Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6+3) sharp.


'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
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==== ''The Centaur can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Move.''' The Centaur can move up to its speed.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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=== Features ===
=== Features ===
'''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed.
'''Courageous Charge.''' When another Centaur is within 10ft of this Centaur, this Centaur cannot be Broken, Demoralized, Frightened, or Shaken.


'''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag.
'''Survivor.''' The Centaur has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
 
'''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags.


'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Invocations.''' Using AWR, the Centaur can cast these primal and psionic invocations once each per day. [[Predict Weather]], Reorient, Telepathic Anchor (3 anchors), Warden’s Navigation.
'''Astral Projection (1/Month).''' Using AWR, the Centaur can cast the Astral Projection psionic invocation.


=== Actions ===
=== Actions ===
''The Centaur can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.'''''
Info
 
'''Move.''' The Centaur can move up to its speed.
 
'''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.
 
'''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
 
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.


=== Reactions ===
=== Reactions ===
'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.
'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.

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