Centaur Cavalier: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 9: Line 9:
|+
|+
! colspan="6" |
! colspan="6" |
=== Centaur Astrologer ===
=== Centaur Cavalier ===
|-
|-
| colspan="6" |''Monster Level: 8''
| colspan="6" |''Monster Level: 10''
|-
|-
| colspan="6" |''Large. Beast Humanoid''
| colspan="6" |''Large. Beast Humanoid''
Line 22: Line 22:
!CHA
!CHA
|-
|-
!1
!1
!0
!4
!4
!3
!4
!4
!2
!3
!0
!0
|-
|-
|
|
!Ref: 11
!Ref: 13
!Fort: 10
!Fort: 14
!Ant: 14
!Ant: 13
!Log: 14
!Log: 10
!Will: 12
!Will: 10
|-
|-
| colspan="6" |
| colspan="6" |
Line 41: Line 41:
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 12
| colspan="3" |'''[[Armor]] Rating''' 16 (chainmail barding)
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Hit Points''' 65
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 50ft
| colspan="3" |'''Speed''' 50 ft
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (END) Distance Running +6, Forced March +6; (INT) Astrology +8, Astronomy +8, History +6
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +10; (END) Distance Running +10, Forced March +10
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed.
| colspan="6" |'''Courageous Charge.''' When another Centaur is within 10 ft of this Centaur Cavalier, this Centaur Cavalier cannot be Broken, Demoralized, Frightened, or Shaken.
'''Kite [[Shield]].''' The Centaur Cavalier may equip a kite shield, gaining +2 to its AR and +1 to its REF, FORT, and ANT.


'''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag.
'''Trample.''' If the Centaur Cavalier moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Cavalier can make another Hooves attack against it for free.
|-
! colspan="6" |[[Actions]]
|-
| colspan="6" |
==== ''The Centaur Cavalier can take THREE of the following actions, or take the same action '''three times.''''' ====
|-
| colspan="6" |'''Move.''' The Centaur Cavalier can move up to its speed.


'''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags.
'''Hooves.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 6 (1d4+4) physical.


'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Greatsword.''' ''Reach 5 ft Two-Handed Weapon.'' +4 vs AR. '''Hit:''' 11 (2d6+4) sharp.


'''Invocations.''' Using AWR, the Centaur can cast these [[primal]] and [[psionic]] invocations once each per day. Predict [[Weather]], [[Reorient]], [[Telepathic Anchor]] (3 anchors), Warden’s Navigation.
'''Javelin.''' ''Thrown 60 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.


'''Astral [[Projection]] (1/Month).''' Using AWR, the Centaur can cast the [[Astral Projection]] psionic invocation.
'''Lance.''' ''Reach 10 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 10 (1d12+4) sharp.
 
'''Kick.''' The Centaur Cavalier assumes a stance that allows it to use its Kick reactive action.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The Centaur can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''OR the Centaur Cavalier can take the following action '''twice.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Centaur can move up to its speed.
| colspan="6" |'''Standing Longbow.''' ''Ranged 1000 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12+3) sharp.
 
'''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.
 
'''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
 
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.
| colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur Cavalier, it can reactively make a Hooves attack if it used its Kick action.
|}
|}
=== Features ===
'''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed.
'''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag.
'''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags.
'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Invocations.''' Using AWR, the Centaur can cast these primal and psionic invocations once each per day. [[Predict Weather]], Reorient, Telepathic Anchor (3 anchors), Warden’s Navigation.
'''Astral Projection (1/Month).''' Using AWR, the Centaur can cast the Astral Projection psionic invocation.
=== Actions ===
''The Centaur can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.'''''
'''Move.''' The Centaur can move up to its speed.
'''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.
'''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
=== Reactions ===
'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.

Navigation menu