Carrion Worm: Difference between revisions

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==== ''The Carrion Worm can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Carrion Worm can take FOUR of the following actions, or take the same action '''four times.''''' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Carrion Worm can move up to its speed.
 
'''Bite.''' ''Reach 10ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp.
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| colspan="6" |
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Carrion Worm can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Carrion Worm can move up to its speed.
 
'''Bite.''' The Carrion Worm makes a Bite attack.
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| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Consume.''' ''Reach 5ft Natural Weapon.'' +5 vs REF. '''Hit:''' 9 (1d8+5) sharp and the target moves to occupy the same space as the Carrion Worm, becoming Restrained (escape DC 15). At start of each of a Restrained creature’s turns, the Carrion Worm may make a special attack: +5 vs FORT. '''Hit:''' 13 (2d12) corrosive. The Carrion Worm cannot Restrain more than 3 creatures at a time using this feature.
 
'''Shed Carapace (1/Round).''' The Carrion Worm loses 20 HP and 1 AR to spawn 4 (1d4+2) Crepits in an adjacent unoccupied space. These Crepits obey the Carrion Worm’s mental commands and take their turn immediately after it in [[Initiative]].
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==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |
|-
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! colspan="6" |Reactions
! colspan="6" |
|-
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| colspan="6" |'''Feature.''' Info
| colspan="6" |
|}
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=== Features ===
=== Features ===
'''Features.''' Info
'''Grasping Hands.''' The Carrion Worm is immune to the Restrained and Grappled conditions.
 
'''Carrion Carapace.''' If the Carrion Worm takes more than 20 damage in a round it immediately loses 1 AR and creates 2 Crepits in an adjacent unoccupied space. These Crepit obey the Carrion Worm’s mental commands and take their turn immediately after it. This feature may only be used once per round.


=== Actions ===
=== Actions ===
'''Features.''' Info
''The Carrion Worm can take '''FOUR''' of the following actions, or take the same action '''four times.'''''
 
'''Move.''' The Carrion Worm can move up to its speed.
 
'''Bite.''' ''Reach 10ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp.
 
'''''OR''' the Carrion Worm can take '''TWO''' of the following actions, or take the same action '''twice'''...''
 
'''Move.''' The Carrion Worm can move up to its speed.
 
'''Bite.''' The Carrion Worm makes a Bite attack.
 
''...'''AND''' take '''ONE''' of the following actions.''
 
'''Consume.''' ''Reach 5ft Natural Weapon.'' +5 vs REF. '''Hit:''' 9 (1d8+5) sharp and the target moves to occupy the same space as the Carrion Worm, becoming Restrained (escape DC 15). At start of each of a Restrained creature’s turns, the Carrion Worm may make a special attack: +5 vs FORT. '''Hit:''' 13 (2d12) corrosive. The Carrion Worm cannot Restrain more than 3 creatures at a time using this feature.


=== Reactions ===
'''Shed Carapace (1/Round).''' The Carrion Worm loses 20 HP and 1 AR to spawn 4 (1d4+2) Crepits in an adjacent unoccupied space. These Crepits obey the Carrion Worm’s mental commands and take their turn immediately after it in Initiative.
'''Features.''' Info

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