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==== ''The Carrion Worm can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ==== ''The Carrion Worm can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Carrion Worm can move up to its speed. | ||
'''Bite.''' ''Reach 10ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Carrion Worm can take '''TWO''' of the following actions, or take the same action '''twice...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Carrion Worm can move up to its speed. | ||
'''Bite.''' The Carrion Worm makes a Bite attack. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
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| colspan="6" |''' | | colspan="6" |'''Consume.''' ''Reach 5ft Natural Weapon.'' +5 vs REF. '''Hit:''' 9 (1d8+5) sharp and the target moves to occupy the same space as the Carrion Worm, becoming Restrained (escape DC 15). At start of each of a Restrained creature’s turns, the Carrion Worm may make a special attack: +5 vs FORT. '''Hit:''' 13 (2d12) corrosive. The Carrion Worm cannot Restrain more than 3 creatures at a time using this feature. | ||
'''Shed Carapace (1/Round).''' The Carrion Worm loses 20 HP and 1 AR to spawn 4 (1d4+2) Crepits in an adjacent unoccupied space. These Crepits obey the Carrion Worm’s mental commands and take their turn immediately after it in [[Initiative]]. | |||
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| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
! colspan="6" | | ! colspan="6" | | ||
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| colspan="6" | | | colspan="6" | | ||
|} | |} | ||
=== Features === | === Features === | ||
''' | '''Grasping Hands.''' The Carrion Worm is immune to the Restrained and Grappled conditions. | ||
'''Carrion Carapace.''' If the Carrion Worm takes more than 20 damage in a round it immediately loses 1 AR and creates 2 Crepits in an adjacent unoccupied space. These Crepit obey the Carrion Worm’s mental commands and take their turn immediately after it. This feature may only be used once per round. | |||
=== Actions === | === Actions === | ||
''' | ''The Carrion Worm can take '''FOUR''' of the following actions, or take the same action '''four times.''''' | ||
'''Move.''' The Carrion Worm can move up to its speed. | |||
'''Bite.''' ''Reach 10ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. | |||
'''''OR''' the Carrion Worm can take '''TWO''' of the following actions, or take the same action '''twice'''...'' | |||
'''Move.''' The Carrion Worm can move up to its speed. | |||
'''Bite.''' The Carrion Worm makes a Bite attack. | |||
''...'''AND''' take '''ONE''' of the following actions.'' | |||
'''Consume.''' ''Reach 5ft Natural Weapon.'' +5 vs REF. '''Hit:''' 9 (1d8+5) sharp and the target moves to occupy the same space as the Carrion Worm, becoming Restrained (escape DC 15). At start of each of a Restrained creature’s turns, the Carrion Worm may make a special attack: +5 vs FORT. '''Hit:''' 13 (2d12) corrosive. The Carrion Worm cannot Restrain more than 3 creatures at a time using this feature. | |||
'''Shed Carapace (1/Round).''' The Carrion Worm loses 20 HP and 1 AR to spawn 4 (1d4+2) Crepits in an adjacent unoccupied space. These Crepits obey the Carrion Worm’s mental commands and take their turn immediately after it in Initiative. | |||
''' | |||