Fleshling Fever: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' '''Infection:''' M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. • Hour 1: Become Demoralized. • Hour 2: Become Slowed. • Hours 3-12: Gain Fatigue. • Upon Death: Become a M’l’ykkri Fles...")
 
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
''Rare [[Disease]]''  
__NOAUTOLINKS__
''Rare Disease''  


''Lethality: High''  
''Lethality: High''  
Line 9: Line 10:
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.  
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.  


Hour 1: Become Demoralized.  
* '''Hour 1:''' Demoralized.
* '''Hour 2:''' Slowed.
* '''Hours 3-12:''' Gain Fatigue.
* '''Upon Death:''' Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse.


• Hour 2: Become Slowed.  
'''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured. 


• Hours 3-12: Gain Fatigue.
When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body.
 
• Upon Death: Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse.
 
'''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.  


When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body.
''*Updated to Print 2''

Navigation menu