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The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own [[intuition]]? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis. | The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own [[intuition]]? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis. | ||
'''<u><big>Rogue Tracks/Talents</big></u>''' | |||
'''Conman (Con):''' You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons. | '''Conman (Con):''' You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons. | ||
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'''Stealth Archer:''' You’re a master of raining death on your enemies from a hidden vantage. | '''Stealth Archer:''' You’re a master of raining death on your enemies from a hidden vantage. | ||
== Rogue Entry Talent == | |||
After gaining the Rogue Entry talent, you can take talents from any of the rogue tracks. | After gaining the Rogue Entry talent, you can take talents from any of the rogue tracks. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
== Con Track == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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|} | |} | ||
== Guild Affiliate Track == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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|Rogue Entry | |Rogue Entry | ||
<u>Incompatible</u>: Disciple of the [[Divine]], Initiate of the [[Occult]], Warden of the [[Primal]] | <u>Incompatible</u>: Disciple of the [[Divine]], Initiate of the [[Occult]], Warden of the [[Primal]] | ||
|You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons, and can keep one vial of each on your person. A vial is enough for three doses of each poison. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each. | |You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons, and can keep one vial of each on your person. A vial is enough for three doses of each [[poison]]. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each. | ||
* <u>Drake’s Breath</u>: Your attacks have a 50% chance to deal an extra 1d6 Fire damage for 1 minute. The extra damage occurs on odd-numbered attack rolls. | * <u>Drake’s Breath</u>: Your attacks have a 50% chance to deal an extra 1d6 Fire damage for 1 minute. The extra damage occurs on odd-numbered attack rolls. | ||
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|} | |} | ||
== Psyblade Track == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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|} | |} | ||
== Subtlety Track == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
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|} | |} | ||
== Stealth Archer Talents == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||