Pugilist: Difference between revisions

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|'''Wrestler's Maneuvers'''
|'''Wrestler's Maneuvers'''
|Dodge a Punch
|Dodge a Punch
|Learn two Pugilist’s Maneuvers of your choice.
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
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|'''Wrestler's Maneuvers II'''
|'''Wrestler's Maneuvers II'''
|Dodge a Punch II
|Dodge a Punch II
|Learn two Pugilist’s Maneuvers of your choice.
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
|-
|-
|'''Headlock Choke'''
|'''Headlock Choke'''
|Wrestler’s Maneuvers II
|Wrestler’s Maneuvers II
|Learn Headlock if you did not know it. When a creature breaks free from being Restrained by Headlock, it does not break them free from your Grapple; they must first break free from Restrained, then from Grappled, using separate checks and spending AP for each check.
|Learn the Headlock maneuver if you did not know it. When a creature breaks free from being Restrained by Headlock, it does not break them free from your Grapple; they must first break free from Restrained, then from Grappled, using separate checks and spending AP for each check.
|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
|-
|-
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|'''Wrestler's Maneuvers III'''
|'''Wrestler's Maneuvers III'''
|Wrestling 10
|Wrestling 10
|Learn two Pugilist’s Maneuvers of your choice.
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
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|-
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|Gain the Submission Hold ability.
|Gain the Submission Hold ability.


* <u>Submission Hold</u> Target a creature that is Bloodied or has 50 HP or less (whichever value is lower) that you have Restrained using Headlock. You may spend 4 AP to make an END attack against their FORT. If you hit, they become Dazed until the end of your next turn. If they were already Dazed, they become Stunned. If they were already Stunned, they fall Unconscious. If you knock someone Unconscious in this way, you gain 1 Fatigue.
* <u>Submission Hold</u>: Target a creature that is Bloodied or has 50 HP or less (whichever value is lower) that you have Restrained using Headlock. You may spend 4 AP to make an END attack against their FORT. If you hit, they become Dazed until the end of your next turn. If they were already Dazed, they become Stunned. If they were already Stunned, they fall Unconscious. If you knock someone Unconscious in this way, you gain 1 Fatigue.
|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
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|-
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|'''Wrestler's Maneuvers IV'''
|'''Wrestler's Maneuvers IV'''
|Headlock Choke III
|Headlock Choke III
|Learn two Pugilist’s Maneuvers of your choice.
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
|-
|-
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|Wrestler’s Maneuvers IV
|Wrestler’s Maneuvers IV
|You are a ring fighter of incredible fame, and people will pay high bets on you, gang up against you in cage matches, and revel in your glory. Choose a Pugilist’s Maneuver that you already know, which becomes your Signature Move. Your Signature Move always has TA and does not expend a use of your Pugilist’s Maneuvers.
|You are a ring fighter of incredible fame, and people will pay high bets on you, gang up against you in cage matches, and revel in your glory. Choose a Pugilist’s Maneuver that you already know, which becomes your Signature Move. Your Signature Move always has TA and does not expend a use of your Pugilist’s Maneuvers.
Gain the Knockout Ability.


* <u>Knockout</u> (1/Rest) When you attack a creature that is Stunned or Prone with your Signature Move, and that creature is Bloodied or has 50 HP or fewer (whichever value is lower), then you roll an additional damage die and your Signature Move crits on a roll of 16-20.
* <u>Knockout</u>: (1/Rest) When you attack a creature that is Stunned or Prone with your Signature Move, and that creature is Bloodied or has 50 HP or fewer (whichever value is lower), then you roll an additional damage die and your Signature Move crits on a roll of 16-20.
** <u>Level 30</u> You gain a second signature move, and Knockout becomes 1/Recoup.
** <u>Level 30</u>: You gain a second signature move, and Knockout becomes 1/Recoup.
|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
|}
|}
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|'''Trade Blows'''
|'''Trade Blows'''
|When an enemy makes a melee attack against you, you may spend 1 Reactive AP to let it automatically hit without rolling (this means the attack cannot crit). As part of the same reaction, you may make a 0 AP unarmed or natural weapon attack against that creature with TA.
|When an enemy makes a melee attack against you, you may spend 1 Reactive AP to let it automatically hit without rolling (this means the attack cannot crit). As part of the same reaction, you may make a 0 AP unarmed or natural weapon attack against that creature with [[Tactical Advantages|TA]].
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|'''Uppercut'''
|'''Uppercut'''
|Make a 3 AP unarmed or natural weapon attack against a creature’s FORT. If you hit, deal damage and they move 5 ft directly away from you, then fall prone.
|Make a 3 AP unarmed or natural weapon attack against a creature’s FORT. If you hit, deal damage and they move 5 ft directly away from you, then fall prone.
|}
|}

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