Pugilist: Difference between revisions

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228 bytes added ,  1 December 2023
Pummeling Track Formatting
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|'''Greater Counterpunch'''
|'''Greater Counterpunch'''
|Take a Punch
|Take a Punch
|When you use Counterpunch, you gain TA and deal +2 damage on a hit.
|When you use Counterpunch, you gain [[Tactical Advantages|TA]] and deal +2 damage on a hit.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Boxer's Maneuvers'''
|'''Boxer's Maneuvers'''
|Greater Counterpunch
|Greater Counterpunch
|Learn two Pugilist’s Maneuvers of your choice.
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Greater Corner'''
|'''Greater Corner'''
|Boxer’s Maneuvers
|Boxer’s Maneuvers
|When you use Corner, gain TA. If you hit, the enemy is Slowed until the end of their turn.
|When you use Corner, gain [[Tactical Advantages|TA]]. If you hit, the enemy is Slowed until the end of their turn.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
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|Gain +4 Skill Points, which you can spend on skills with the Athleticism tag. Gain Mighty Punch.
|Gain +4 Skill Points, which you can spend on skills with the Athleticism tag. Gain Mighty Punch.


* <u>Mighty Punch</u> (1/Recoup) Add +1/2 END to hit, and +END to damage.
* <u>Mighty Punch</u>: (1/Recoup) Add +1/2 END to hit, and +END to damage.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
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|'''Boxer's Maneuvers'''
|'''Boxer's Maneuvers'''
|Hulking
|Hulking
|Learn two Pugilist’s Maneuvers of your choice.
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Corner'''
|'''Superior Corner'''
|Boxer’s Maneuver II
|Boxer’s Maneuver II
|When you use Greater Corner, gain an additional TA, and if you hit they fall prone.
|When you use Greater Corner, gain an additional [[Tactical Advantages|TA]], and if you hit they fall prone.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Counterpunch'''
|'''Superior Counterpunch'''
|Superior Corner
|Superior Corner
|When you use Counterpunch, gain an additional TA. If you hit, the target falls Prone.
|When you use Counterpunch, gain an additional [[Tactical Advantages|TA]]. If you hit, the target falls Prone.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Greater Uppercut'''
|'''Greater Uppercut'''
|Superior Counterpunch
|Superior Counterpunch
|Learn Uppercut if you did not know it. Your crit range on Uppercut increases by 2.
|Learn the Uppercut maneuver if you did not know it. Your crit range on Uppercut increases by 2.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Uppercut'''
|'''Superior Uppercut'''
|Greater Uppercut
|Greater Uppercut
|You always have TA on Uppercut. If you crit, a creature is pushed 10 ft, takes 1d4 falling damage, and is Dazed.
|You always have [[Tactical Advantages|TA]] on Uppercut. If you crit, a creature is pushed 10 ft, takes 1d4 falling damage, and is Dazed.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Greater Gut Punch'''
|'''Greater Gut Punch'''
|Superior Uppercut
|Superior Uppercut
|Learn Gut Punch if you did not know it. It only costs you 3 AP.
|Learn the Gut Punch maneuver if you did not know it. It only costs you 3 AP.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Gut Punch'''
|'''Superior Gut Punch'''
|Greater Gut Punch
|Greater Gut Punch
|You always have TA on Gut Punch, and you knock a creature Prone if you hit.
|You always have [[Tactical Advantages|TA]] on Gut Punch, and you knock a creature Prone if you hit.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Mighty Punch II'''
|'''Mighty Punch II'''
|Superior Gut Punch
|Superior Gut Punch
|Gain +4 Skill Points, which you can spend on skills with the Athleticism tag. When you crit with Mighty Punch, if you roll the
|Gain +4 Skill Points, which you can spend on skills with the Athleticism tag. When you crit with Mighty Punch, if you roll the maximum number on your damage die (such as 8 on a d8), roll another damage die. Repeat this process until you have no new maximum rolls on your damage dice, then add the sum of all of those damage dice together. Mighty Punch becomes (3/Recoup)
maximum number on your damage die (such as 8 on a d8), roll another damage die. Repeat this process until you have no new maximum rolls on your damage dice, then add the sum of all of those damage dice together. Mighty Punch becomes (3/Recoup)
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
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|You have the glorious title of heavyweight champion. People challenge you to nonlethal fights and feats of strength just to witness your incredible brawn. You count as one additional size larger for the purposes of lifting, carrying, dragging, and grappling. Your unarmed and natural weapon damage rolls increase by one die size (e.g., from 1d8 to 1d10) to a max of 1d12.
|You have the glorious title of heavyweight champion. People challenge you to nonlethal fights and feats of strength just to witness your incredible brawn. You count as one additional size larger for the purposes of lifting, carrying, dragging, and grappling. Your unarmed and natural weapon damage rolls increase by one die size (e.g., from 1d8 to 1d10) to a max of 1d12.


* <u>Level 30</u> The final cap for your STR increases from 12 to 14.
* <u>Level 30</u>: The final cap for your STR increases from 12 to 14.
|''Pugilist, Pummeling, Capstone''
|''Pugilist, Pummeling, '''Capstone'''''
|}
|}


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