Oracle: Difference between revisions

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Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.
Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.
* <u>Contemplate</u>: (1/Week) You can reselect any primal, psionic, divine, and/or [[Occult Spells|occult spells]] that you know.
* <u>Contemplate</u>: (1/Week) You can reselect any primal, psionic, divine, and/or [[Occult Spells|occult spells]] that you know.
* <u>After the Ashes</u>: If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
* <u>After the Ashes</u>: If your [[Primal Spells|primal spells]] have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
* <u>Primeval Foresight</u>: (1/Month) You can reassign some or all of your Oracle talents.  
* <u>Primeval Foresight</u>: (1/Month) You can reassign some or all of your Oracle talents.  
** <u>Level 30</u>: Your lifespan (including your bonus from Immortal) increases tenfold.
** <u>Level 30</u>: Your lifespan (including your bonus from Immortal) increases tenfold.
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|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Repurpose Damage'''
|'''Repurpose Damage I'''
|Elemental Affinity
|Elemental Affinity
|Gain one of the talents with the Repurpose Damage I tag. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any talents with a Repurpose Damage tag that you know 2/Rest collectively. You regain all expended uses when you Take a Rest.
|Gain one of the abilities with the Repurpose Damage I tag from the ''Repurpose Damage Abilities'' table. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any ability with a Repurpose Damage tag that you know 2/Rest collectively. You regain all expended uses when you Take a Rest.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Ice [[Armor]]'''
|'''Siphon Damage'''
|Repurpose Damage I
|Repurpose Damage I
|When you take cold damage, gain DR 4/Fire for 1 minute.
|''Repeatable.'' Gain another Repurpose Damage ability from those you have access to.
|''Oracle, Elementalist, Repurpose Damage I''
|''Oracle, Elementalist, Repeatable''
|-
|'''Corrosive Strikes'''
|Repurpose Damage I
|When you take corrosive damage, you can corrode your attacks. When attacking a single creature, ignore up to Resist 4 of any kind for 1 minute.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Heat Aura'''
|Repurpose Damage I
|When you take fire damage, gain DR 4/Cold for 1 minute.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Flaming Shield'''
|Repurpose Damage I
|When you would gain the Burning condition, you may instead cast the [[Fire Shield]] spell as if it were primal or psionic without spending SP.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Lightning Fast'''
|Repurpose Damage I
|When you take lightning damage, gain +4 AP on your next turn.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Sickening Strikes'''
|Repurpose Damage I
|When you take toxic damage, you can make your attacks toxic. For 1 minute when you attack a single target and hit, the target is Sickened until the end of its next turn.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|-
|'''Elemental Affinity II'''
|'''Elemental Affinity II'''
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|'''Repurpose Damage II'''
|'''Repurpose Damage II'''
|Elemental Affinity II, Repurpose Damage I  
|Elemental Affinity II, Repurpose Damage I  
|Gain another Repurpose Damage I talent from the old list or from talents with the Repurpose Damage II tag.  
|Gain access to the Repurpose Damage II abilities. Gain another Repurpose Damage ability from those you have access to.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|'''Blood Permeation'''
|Repurpose Damage II
|When you would gain the Bleeding condition, you can instead regain HP equal to the amount of damage you would take, for 1 minute or until your Bleeding condition would otherwise end (whichever is shorter).
|''Oracle, Elementalist, Repurpose Damage II''
|-
|'''Blunt Force Armor'''
|Repurpose Damage II
|When you take Blunt damage, you can convert the force into stone that encases your skin. Gain +3 AR for 1 minute.
|''Oracle, Elementalist, Repurpose Damage II''
|-
|-
|'''Elemental Affinity III'''
|'''Elemental Affinity III'''
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|'''Repurpose Damage III'''
|'''Repurpose Damage III'''
|Elemental Affinity IV, Repurpose Damage II
|Elemental Affinity IV, Repurpose Damage II
|Gain an additional Repurpose Damage talent, choosing from the old lists or from talents with the Repurpose Damage III tag.  
|Gain access to the Repurpose Damage III abilities. Gain another Repurpose Damage ability from those you have access to.
|''Oracle, Elementalist''
|-
|'''Elemental Affinity V'''
|Elemental Affinity IV, Elementalist 13
|(2/Rest) Elemental Strikes also apply to spells that deal damage. Spells that deal damage can be of that damage type or the normal damage type (the creature with Elemental Strikes chooses each time). You regain all expended uses when you Take a Rest.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|'''Elemental Mastery'''
|Elemental Affinity V
|You are a master of all elements, and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself look upon you as skillful in their arts. Regain one use of Elemental Affinity each time you Recoup. Choose one of your Repurpose Damage abilities. It can be used indefinitely and does not expend your Repurpose Damage usages.
You gain the Superior Affinity ability.
* <u>Superior Affinity</u>: (1/ Rest) Affinity negates all damage of that type and heals the recipient for 1⁄2 the total damage instead.
** <u>Level 30</u>: Superior Affinity becomes 1/Recoup.
|''Oracle, Elementalist, '''Capstone'''''
|}
==== Repurpose Damage Abilities Table ====
{| class="wikitable"
|+
!Ability
!Description
!Tag
|-
|'''Ice [[Armor]]'''
|When you take cold damage, gain DR 4/Fire for 1 minute.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Corrosive Strikes'''
|When you take corrosive damage, you can corrode your attacks. When attacking a single creature, ignore up to Resist 4 of any kind for 1 minute.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Heat Aura'''
|When you take fire damage, gain DR 4/Cold for 1 minute.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Flaming Shield'''
|When you would gain the Burning condition, you may instead cast the [[Fire Shield]] spell as if it were primal or psionic without spending SP.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Lightning Fast'''
|When you take lightning damage, gain +4 AP on your next turn.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Sickening Strikes'''
|When you take toxic damage, you can make your attacks toxic. For 1 minute when you attack a single target and hit, the target is Sickened until the end of its next turn.
|''Oracle, Elementalist, Repurpose Damage I''
|-
|'''Blood Permeation'''
|When you would gain the Bleeding condition, you can instead regain HP equal to the amount of damage you would take, for 1 minute or until your Bleeding condition would otherwise end (whichever is shorter).
|''Oracle, Elementalist, Repurpose Damage II''
|-
|'''Blunt Force Armor'''
|When you take Blunt damage, you can convert the force into stone that encases your skin. Gain +3 AR for 1 minute.
|''Oracle, Elementalist, Repurpose Damage II''
|-
|-
|'''Bodily Necrosis'''
|'''Bodily Necrosis'''
|Repurpose Damage III
|When you take necrotic damage, you can weaken your enemies. For 1 minute when you attack a single creature and hit, that creature is Dazed until the end of its next turn.
|When you take necrotic damage, you can weaken your enemies. For 1 minute when you attack a single creature and hit, that creature is Dazed until the end of its next turn.
|''Oracle, Elementalist, Repurpose Damage III''
|''Oracle, Elementalist, Repurpose Damage III''
|-  
|-
|'''Psychic Resonance'''
|'''Psychic Resonance'''
|Repurpose Damage III
|When you take psychic damage, you can surround yourself in a psychic field. You cannot be Charmed, Enthralled, or Shaken for 1 minute.
|When you take psychic damage, you can surround yourself in a psychic field. You cannot be Charmed, Enthralled, or Shaken for 1 minute.
|''Oracle, Elementalist, Repurpose Damage III''
|''Oracle, Elementalist, Repurpose Damage III''
|-
|-
|'''Irradiated Aura'''
|'''Irradiated Aura'''
|Repurpose Damage III
|When you take radiant damage, you burst into radiance for 1 minute. Shed bright light for 30 ft, dim light for 30 ft beyond that, and gain Resist 5 Ammunition. If this causes ammunition to miss, it is burnt to a crisp.
|When you take radiant damage, you burst into radiance for 1 minute. Shed bright light for 30 ft, dim light for 30 ft beyond that, and gain Resist 5 Ammunition. If this causes ammunition to miss, it is burnt to a crisp.
|''Oracle, Elementalist, Repurpose Damage III''
|''Oracle, Elementalist, Repurpose Damage III''
|-
|-
|'''Sonorous Strikes'''
|'''Sonorous Strikes'''
|Repurpose Damage III
|When you take sonic damage, your attacks become thunderous. For 1 minute when you attack a single creature and hit, that creature also falls Prone if it is Huge or smaller.
|When you take sonic damage, your attacks become thunderous. For 1 minute when you attack a single creature and hit, that creature also falls Prone if it is Huge or smaller.
|''Oracle, Elementalist, Repurpose Damage III''
|''Oracle, Elementalist, Repurpose Damage III''
|-
|'''Elemental Affinity V'''
|Elemental Affinity IV, Elementalist 13
|(2/Rest) Elemental Strikes also apply to spells that deal damage. Spells that deal damage can be of that damage type or the normal damage type (the creature with Elemental Strikes chooses each time). You regain all expended uses when you Take a Rest.
|''Oracle, Elementalist''
|-
|'''Elemental Mastery'''
|Elemental Affinity V
|You are a master of all elements, and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself look upon you as skillful in their arts. Regain one use of Elemental Affinity each time you Recoup. Choose one of your Repurpose Damage talents. It can be used indefinitely and does not expend your Repurpose Damage usages.
You gain the Superior Affinity ability.
* <u>Superior Affinity</u>: (1/ Rest) Affinity negates all damage of that type and heals the recipient for 1⁄2 the total damage instead.
** <u>Level 30</u>: Superior Affinity becomes 1/Recoup.
|''Oracle, Elementalist, '''Capstone'''''
|}
|}


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