Oracle: Difference between revisions

Jump to navigation Jump to search
335 bytes added ,  1 December 2023
More format stuff on oracle
No edit summary
(More format stuff on oracle)
Line 1: Line 1:
Born under a unique configuration of Ancerra’s five moons, you were destined for mystic greatness. As a child, you possessed an innate sensitivity to people’s emotional states and to the natural world around you, and often you felt that unsettling sense that you knew something would happen before the fact, and it came to pass precisely as you had expected. This led you to seek the counsel of an experienced mystic, who taught you the ways of oracular prophecy. Embracing your role as a link between the physical and the spiritual, you have yourself become an enigmatic guide to those who seek prophetic vision.  
Born under a unique configuration of Ancerra’s five moons, you were destined for mystic greatness. As a child, you possessed an innate sensitivity to people’s emotional states and to the natural world around you, and often you felt that unsettling sense that you knew something would happen before the fact, and it came to pass precisely as you had expected. This led you to seek the counsel of an experienced mystic, who taught you the ways of oracular prophecy. Embracing your role as a link between the physical and the spiritual, you have yourself become an enigmatic [[guide]] to those who seek prophetic vision.  


Regardless of how accurate you are, you may be called upon frequently to predict the future. Give some thought to how you feel about such requests. Do you believe that you can actually [[divine]] the future on command, or do you think that such visions are only occasionally gifted to you? Is it a skill you can get better at, or just an innate knack you possess? Furthermore, what kind of physical props, such as tarot cards or animal bones, do you use when attempting such soothsaying?
Regardless of how accurate you are, you may be called upon frequently to predict the future. Give some thought to how you feel about such requests. Do you believe that you can actually [[divine]] the future on command, or do you think that such visions are only occasionally gifted to you? Is it a skill you can get better at, or just an innate knack you possess? Furthermore, what kind of physical props, such as tarot cards or animal bones, do you use when attempting such soothsaying?
Line 101: Line 101:
|'''Old Gods III'''
|'''Old Gods III'''
|Druid 5, Old Gods II
|Druid 5, Old Gods II
|The difference between Proclivities must be greater than 2 in order for you to suffer the penalty. If you suffer the penalty from imbalanced Proclivities, you are Shaken instead of Sickened.
|The difference between Proclivities must be greater than 2 in [[order]] for you to suffer the penalty. If you suffer the penalty from imbalanced Proclivities, you are Shaken instead of Sickened.
|''Oracle, Druid, Divine''
|''Oracle, Druid, Divine''
|-
|-
Line 243: Line 243:
* <u>Dark Power</u>: Roll 1d20 for Dark Power. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
* <u>Dark Power</u>: Roll 1d20 for Dark Power. On a roll of 5 or lower, the Shibmar Conclave is angry that you stole power from it. For the next 24 hours, beasts and monstrosities are likely to treat you with hostility as they are supernaturally aware of your transgressions.
|-
|-
|'''Chaotic Commune'''
|'''Chaotic [[Commune]]'''
|''Spell that summons''
|''Spell that summons''
|The creature you can summon with this spell can be 1 ML higher than normal.  
|The creature you can summon with this spell can be 1 ML higher than normal.  
Line 261: Line 261:
|Gain Elemental Affinity.
|Gain Elemental Affinity.


* <u>Elemental Affinity</u> (2/Rest) When you take elemental damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took). The first time you deal any type of damage after taking damage for which you have Affinity, also deal 1d6 damage of that type. You retain this Affinity for 1 min.  
* <u>Elemental Affinity</u>: (2/Rest) When you take elemental damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took). The first time you deal any type of damage after taking damage for which you have Affinity, also deal 1d6 damage of that type. You retain this Affinity for 1 min. You regain all expended uses when you Take a Rest.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
Line 271: Line 271:
|'''Repurpose Damage'''
|'''Repurpose Damage'''
|Elemental Affinity
|Elemental Affinity
|Gain one of the talents with the Repurpose Damage I tag. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any talents with a Repurpose Damage tag that you know 2/Rest collectively.
|Gain one of the talents with the Repurpose Damage I tag. When you are hit with the corresponding type of damage, you can activate that ability for 1 Reactive AP. You can use any talents with a Repurpose Damage tag that you know 2/Rest collectively. You regain all expended uses when you Take a Rest.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
Line 328: Line 328:
|A creature benefitting from Elemental Affinity can gain the Elemental Strikes ability.
|A creature benefitting from Elemental Affinity can gain the Elemental Strikes ability.


* <u>Elemental Strikes</u> (2/Rest) +1d6 damage of the Affinity type for the duration.  
* <u>Elemental Strikes</u>: (2/Rest) +1d6 damage of the Affinity type for the duration. You regain all expended uses when you Take a Rest.
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
Line 378: Line 378:
|'''Elemental Affinity V'''
|'''Elemental Affinity V'''
|Elemental Affinity IV, Elementalist 13
|Elemental Affinity IV, Elementalist 13
|(2/Rest) Elemental Strikes also apply to spells that deal damage. Spells that deal damage can be of that damage type or the normal damage type (the creature with Elemental Strikes chooses each time).  
|(2/Rest) Elemental Strikes also apply to spells that deal damage. Spells that deal damage can be of that damage type or the normal damage type (the creature with Elemental Strikes chooses each time). You regain all expended uses when you Take a Rest.  
|''Oracle, Elementalist''
|''Oracle, Elementalist''
|-
|-
|'''Elemental Mastery'''
|'''Elemental Mastery'''
|Elemental Affinity V
|Elemental Affinity V
|You are a master of all elements, and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself look upon you as skillful in their arts. Regain one use of Elemental Affinity each time you Recoup. Choose one of your Repurpose Damage talents. It can be used indefinitely and does not expend your Repurpose Damage usages. Finally, you gain the Superior Affinity ability.
|You are a master of all elements, and can blend them together with impeccable ease. The archfae from Ashyidir Conclave itself look upon you as skillful in their arts. Regain one use of Elemental Affinity each time you Recoup. Choose one of your Repurpose Damage talents. It can be used indefinitely and does not expend your Repurpose Damage usages.  
* <u>Superior Affinity</u> (1/ Rest) Affinity negates all damage of that type and heals the recipient for 1⁄2 the total damage instead.
You gain the Superior Affinity ability.
* <u>Level 30:</u> Superior Affinity becomes 1/Recoup.
* <u>Superior Affinity</u>: (1/ Rest) Affinity negates all damage of that type and heals the recipient for 1⁄2 the total damage instead.
** <u>Level 30</u>: Superior Affinity becomes 1/Recoup.
|''Oracle, Elementalist, '''Capstone'''''
|''Oracle, Elementalist, '''Capstone'''''
|}
|}
Line 400: Line 401:
|Gain the Boon of Fate ability.
|Gain the Boon of Fate ability.


* <u>Boon of Fate</u> You can spend Luck points to reroll allies’ d20 rolls when they are within 60 ft of you.
* <u>Boon of Fate</u>: You can spend Luck points to reroll allies’ d20 rolls when they are within 60 ft of you.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 407: Line 408:
|Gain the Weal ability.
|Gain the Weal ability.


* <u>Weal</u> When you crit on a d20 roll, gain 1 SP. This cannot exceed your maximum SP.
* <u>Weal</u>: When you crit on a d20 roll, gain 1 SP. This cannot exceed your maximum SP.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 444: Line 445:
|Gain the Bane of Fate ability.
|Gain the Bane of Fate ability.


* <u>Bane of Fate</u> (2/ Rest) You can spend Luck points to reroll enemies’ d20 rolls when they are within 60 ft of you.  
* <u>Bane of Fate'':''</u> (2/ Rest) You can spend Luck points to reroll enemies’ d20 rolls when they are within 60 ft of you. You regain all expended uses when you Take a Rest.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 464: Line 465:
|'''Great Weal'''
|'''Great Weal'''
|Thread of Fate IV
|Thread of Fate IV
|Choose one Weal ability that you already have: Skills, Spells, Chants, Weapons, or Invocations. Increase your crit range on
|Choose one Weal ability that you already have: Skills, Spells, Chants, Weapons, or Invocations. Increase your crit range on that choice by 1.
that choice by 1.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 472: Line 472:
|Gain the Ambient Luck ability.
|Gain the Ambient Luck ability.


* <u>Ambient Luck</u> (LUCK/Rest) When an ally crits within 30 ft of you, regain 1 SP.  
* <u>Ambient Luck</u>: (LUCK/Rest) When an ally crits within 30 ft of you, regain 1 SP. You regain all expended uses when you Take a Rest.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 479: Line 479:
|Gain the Manipulate Chance ability.
|Gain the Manipulate Chance ability.


* Manipulate Chance You may spend 4 SP to regain an expended Luck point.
* <u>Manipulate Chance</u>: You may spend 4 SP to regain an expended Luck point.  
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 486: Line 486:
|Gain the Turn of Fortune ability.
|Gain the Turn of Fortune ability.


* <u>Turn of Fortune</u> When you roll multiple d20s (e.g., you are Sickened), you apply Weal/Woe to all rolls, even though you only use one die to determine the outcome of the roll.
* <u>Turn of Fortune</u>: When you roll multiple d20s (e.g., you are Sickened), you apply Weal/Woe to all rolls, even though you only use one die to determine the outcome of the roll.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 493: Line 493:
|Gain the Fated ability.
|Gain the Fated ability.


* <u>Fated</u> Before rolling a d20, call out even or odd. If you are correct, gain +1 on the roll.
* <u>Fated</u>: Before rolling a d20, call out even or odd. If you are correct, gain +1 on the roll.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 506: Line 506:
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
|'''Portent'''
|'''[[Portent]]'''
|Great Weal
|Great Weal
|Gain the Portent ability.
|Gain the Portent ability.


* <u>Portent</u> Regain 1 luck point when you recoup.
* <u>Portent</u>: Regain 1 luck point when you recoup.
|''Oracle, Fate''
|''Oracle, Fate''
|-
|-
Line 530: Line 530:
|'''Grand Weal'''
|'''Grand Weal'''
|Overcome Woe
|Overcome Woe
|Throughout select circles of oracles, mystics, and certain religious orders, you are known to be blessed by deities and/or preternaturally lucky through manipulating your own Essence. (Your precise reputation depends upon your character’s backstory, beliefs, personality, and in-world connections.) The choice you made for Great Weal increases its crit range to the maximum possible crit range: you crit on a roll of 16-20 with your selection.
|Throughout select circles of oracles, mystics, and certain religious orders, you are known to be blessed by deities and/or preternaturally lucky through manipulating your own Essence. (Your precise reputation depends upon your character’s backstory, beliefs, personality, and in-world connections.)  
The choice you made for Great Weal increases its crit range to the maximum possible crit range: you crit on a roll of 16-20 with your selection.


* <u>Level 30:</u> The final cap for your LUCK increases from 12 to 14.
* <u>Level 30:</u> The final cap for your LUCK increases from 12 to 14.

Navigation menu