Heroism: Difference between revisions

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(Created page with "''Divine Spell, Enchanting, Sacrament'' '''APC:''' 3 '''SPC:''' 6 '''Range:''' Touch '''Requirements''': Verbal, Gesture '''Duration:''' Up to 1 minute One creature that you touch becomes Rallied for the duration. Additionally, they gain 1d6 Shield HP at the start of each of their turns for the duration. These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a ma...")
 
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''[[Divine]] Spell, Enchanting, Sacrament''
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== '''Heroism''' ==
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| ''[[Divine]] Spell, Enchanting, Sacrament''
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|'''APC:''' 3
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|'''SPC:''' 6
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|'''Range:''' Touch
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|'''Requires:''' Gesture, Verbal
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|'''Duration:''' Up to 1 minute
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!Spell Description
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|One creature that you touch becomes Rallied for the duration. Additionally, they gain 1d6 Shield HP at the start of each of their turns for the duration.
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 1 minute.
|-
!Sacrament
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|'''Sacrament:''' If you expend 25 sc worth of incense when you cast this spell, then it lasts for the full duration without you needing to spend AP to extend it.
|}


'''APC:''' 3


'''SPC:''' 6
[[Divine Spells|[Back to Divine Magic]]]
 
'''Range:''' Touch
 
'''Requirements''': Verbal, Gesture
 
'''Duration:''' Up to 1 minute
 
One creature that you touch becomes Rallied for the duration. Additionally, they gain 1d6 [[Shield]] HP at the start of each of their turns for the duration.
 
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a maximum of 1 minute.
 
'''Sacrament:''' If you expend 25 sc worth of incense when you cast this spell, then it lasts for the full duration without you needing to spend AP to extend it.

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