Chapter 3: The Underbridge Cult: Difference between revisions

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If the heroes do not learn anything new from this roll, allow them to make one additional CHA check with a +5 bonus from getting the inmates to cooperate with them up to this point. This may or may not yield any additional intelligence.
If the heroes do not learn anything new from this roll, allow them to make one additional CHA check with a +5 bonus from getting the inmates to cooperate with them up to this point. This may or may not yield any additional intelligence.
 
{| class="wikitable"
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Info
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Stats for '''Underbridge Cultists''' and '''Underbridge Initiates''' can be found in TCL p. ##. Stats for '''Thugs''' are in CC p. 235. Regardless of a cultist’s stats, all of these cultists wear dark, hooded clothing in addition to any armor they might have. They all have a medallion on their person that has a skull and scythe on one side and an indecipherable glyph on the other.
Stats for '''Underbridge Cultists''' and '''Underbridge Initiates''' can be found in TCL p. ##. Stats for '''Thugs''' are in CC p. 235. Regardless of a cultist’s stats, all of these cultists wear dark, hooded clothing in addition to any armor they might have. They all have a medallion on their person that has a skull and scythe on one side and an indecipherable glyph on the other.


 
{| class="wikitable"
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==== Cult Tactics ====
==== Cult Tactics ====
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[[CULTISTS
 
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==== Cult Tactics ====
==== Cult Tactics ====
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[[CULTISTS
 
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=== Pursuit ===
=== Pursuit ===
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[[EFFECT
 
 
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[[RATS
 
 
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==== Recoup ====
==== Recoup ====
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[[PLAYERS
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!Bad
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!Great
!Superb
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==== Bad Result ====
==== Bad Result ====
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''A quick glance around the room allows you to assess the terrain. Old boxes and barrels offer potential cover, as do old columns of the same redstone that makes up most of Bridgemoor. On the far side of the room, a collection of crates have been pushed together to form a makeshift podium.''
''A quick glance around the room allows you to assess the terrain. Old boxes and barrels offer potential cover, as do old columns of the same redstone that makes up most of Bridgemoor. On the far side of the room, a collection of crates have been pushed together to form a makeshift podium.''


''On the podium of crates, overlooking the grizzly ritual, a dark figure looms. A fiendblood with dark purple skin that resembles onyx in the dim light, this figure has long black hair and a series of short, protruding horns that resemble an unholy crown. His irises catch and absorb the light, glowing a luminous, malicious green, his irises surrounded by inky black rather than typical whites.''
''On the podium of crates, overlooking the grizzly ritual, a dark figure looms. A [[fiendblood]] with dark purple skin that resembles onyx in the dim light, this figure has long black hair and a series of short, protruding horns that resemble an unholy crown. His irises catch and absorb the light, glowing a luminous, malicious green, his irises surrounded by inky black rather than typical whites.''


''He is tall and powerfully built. Broad shoulders and a muscular frame easily carry his dark steel armor and his midnight black cape. Dark batlike wings sprout from his back between his shoulders.''
''He is tall and powerfully built. Broad shoulders and a muscular frame easily carry his dark steel armor and his midnight black cape. Dark batlike wings sprout from his back between his shoulders.''
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The number and strength of the cult forces that confront the heroes in this final showdown depend upon how successful the heroes were in the events leading up to this showdown. The battle starts at Medium difficulty, but is adjusted up or down by the events starting after the battle at the temple.
The number and strength of the cult forces that confront the heroes in this final showdown depend upon how successful the heroes were in the events leading up to this showdown. The battle starts at Medium difficulty, but is adjusted up or down by the events starting after the battle at the temple.


This could result in the final encounter being anywhere from 2 steps easier than normal to 10 steps more difficult than normal. The table below only provides combat calculations for up to 3 steps harder than the normal encounter. If your heroes face an encounter more than 3 steps harder than normal, add 1 Underbridge Initiate for each additional step beyond 3.
This could result in the final encounter being anywhere from 2 steps easier than normal to 10 steps more difficult than normal. The table below only provides combat calculations for up to 3 steps harder than the normal encounter. If your heroes face an encounter more than 3 steps harder than normal, add 1 [[Underbridge Initiate]] for each additional step beyond 3.


Stats for '''Underbridge Cultists''' and '''Underbridge Initiates''' are in TCL p. ##. Stats for the '''Bonewraith''' are in CC p. ##. Stats for '''Thugs''' are in CC p. ##. Stats for '''Skeletons''' are in CC p. ##. Stats for '''Zombies''' are in CC p. ##.
Stats for '''Underbridge Cultists''' and '''Underbridge Initiates''' are in TCL p. ##. Stats for the '''Bonewraith''' are in CC p. ##. Stats for '''Thugs''' are in CC p. ##. Stats for '''Skeletons''' are in CC p. ##. Stats for '''Zombies''' are in CC p. ##.




[[BIG TABLE
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!Easiest
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==== Druvesk the Bonewraith ====
==== Druvesk the Bonewraith ====
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[[NPCs
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!What they do with the Cult Books
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=== Receiving Payment ===
=== Receiving Payment ===

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