Kendarian Diplomats: Difference between revisions

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In addition to each of the heroes, there are two hired guards with the stats of '''Guards''' (CC p. 222) and two Kendarian diplomats. One has the stats of a '''Merchant''' (CC p. 229), and the other the stats of a '''Noble''' (CC p. 231). Feel free to add more NPCs to this entourage, or to change the personalities and motivations of some of the characters. Lord Elarion should remain generally unchanged as his family will be a notable political force later in the campaign.
In addition to each of the heroes, there are two hired guards with the stats of '''Guards''' (CC p. 222) and two Kendarian diplomats. One has the stats of a '''Merchant''' (CC p. 229), and the other the stats of a '''Noble''' (CC p. 231). Feel free to add more NPCs to this entourage, or to change the personalities and motivations of some of the characters. Lord Elarion should remain generally unchanged as his family will be a notable political force later in the campaign.


'''Gregor of Greenvalley''' ''([[Guard]])''. An [[honorable]], traditional [[human]] in his early thirties, Gregor is a city watchman for the town of Greenvalley. He doesn’t have any interest in Bridgemoor, but escorting Elarion and Filandra to and from the city-state paid well enough that he thought it worth taking the time away from his wife and twin daughters.
'''Gregor of Greenvalley''' ''([[Guard]])''. An [[honorable]], traditional [[human]] in his early thirties, Gregor is a city watchman for the town of Greenvalley. He doesn’t have any interest in Bridgemoor, but escorting Elarion and Lander to and from the city-state paid well enough that he thought it worth taking the time away from his wife and twin daughters.


'''Jade of Redleaf Dale''' ''(Guard).'' A young dwarven woman not quite twenty, Jade is risk-taking and generally prefers to make decisions in the spur of the moment. She is adequately skilled with a blade, and has decided to travel to Bridgemoor in order to apprentice under skilled blacksmiths.
'''Jade of Redleaf Dale''' ''(Guard).'' A young dwarven woman not quite twenty, Jade is risk-taking and generally prefers to make decisions in the spur of the moment. She is adequately skilled with a blade, and has decided to travel to Bridgemoor in [[order]] to apprentice under skilled blacksmiths.


'''Filandra of Silverbranch''' ''(Merchant).'' A merry, extraverted [[satyr]], Filandra places great value in logical, cautious decisions. She is slow to commit to anything, but fast to make friends and a smooth small talker. Filandra is headed to Bridgemoor to reconnect with an old friend (a textiles merchant named Lauby) and to establish a working relationship with other prominent merchants in the city-state.
'''Lander of Silverbranch''' ''(Merchant).'' A merry, extraverted [[satyr]], Lander places great value in logical, cautious decisions. He is slow to commit to anything, but fast to make friends and a smooth small talker. Lander is headed to Bridgemoor to reconnect with an old friend (a textiles merchant named Lauby) and to establish a working relationship with other prominent merchants in the city-state.


'''Lord Elarion of House Sutian''' ''(Noble).'' Lord Elarion is a human, the younger brother of Baron Desmond Sutian. Elarion is very loyal, but also relentlessly pursues personal gain. Posed with the question of betraying his brother for wealth or status, Elarion would not be incorruptible, but it would require a steep price to make him forego his family obligation. The Sutian family is responsible for the governance and protection of Greenvalley. Given Greenvalley’s suffering as a result of the famine, Lord Elarion hopes to secure shipments of grain and dried meat from Bridgemoor’s markets to his home for the coming months.
'''Lord Elarion of House Sutian''' ''(Noble).'' Lord Elarion is a human, the younger brother of Baron Desmond Sutian. Elarion is very loyal, but also relentlessly pursues personal gain. Posed with the question of betraying his brother for wealth or status, Elarion would not be incorruptible, but it would require a steep price to make him forego his family obligation. The Sutian family is responsible for the governance and protection of Greenvalley. Given Greenvalley’s suffering as a result of the famine, Lord Elarion hopes to secure shipments of grain and dried meat from Bridgemoor’s markets to his home for the coming months.
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==== Rocky Road ====
==== Rocky Road ====
'''''Read Aloud:''''' ''The day’s journey is stony, dry, and exhausting. You push through brambles and briars, climb countless rocky hills only to slowly guide your team of horses down the other side, and keep a sharp eye out for more wolves all the while.''
'''''Read Aloud:''''' ''The day’s journey is stony, dry, and exhausting. You push through brambles and briars, climb countless rocky hills only to slowly [[guide]] your team of horses down the other side, and keep a sharp eye out for more wolves all the while.''


Ask each player to make two attribute checks: STR, DEX, END, INT, or AWR. Each player must use two different [[attributes]] unless they use two different [[skills]] from the same attribute (such as using AWR to make a Perceiving check and a Foraging check). Allow players to use any skill that might contribute to navigating the wilderness.
Ask each player to make two attribute checks: STR, DEX, END, INT, or AWR. Each player must use two different [[attributes]] unless they use two different [[skills]] from the same attribute (such as using AWR to make a Perceiving check and a Foraging check). Allow players to use any skill that might contribute to navigating the wilderness.
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Assuming that the heroes do not fight, and instead engage in conversation with these creatures, they will learn that they are florens. Their corrupted grove is about a half-day’s travel north, which would add a full day to the heroes’ travel time before they reach Bridgemoor, likely causing their NPC companions to run out of rations.
Assuming that the heroes do not fight, and instead engage in conversation with these creatures, they will learn that they are florens. Their corrupted grove is about a half-day’s travel north, which would add a full day to the heroes’ travel time before they reach Bridgemoor, likely causing their NPC companions to run out of rations.


If the heroes decline to help the florens, then the florens will leave, dejected, and the heroes may continue to Bridgemoor. They arrive at the city safely that evening and may proceed to the adventure detailed in Chapter 3: The Underbridge Cult.
If the heroes decline to help the florens, then the florens will leave, dejected, and the heroes may continue to Bridgemoor. They arrive at the city safely that evening and may proceed to the adventure detailed in [[Chapter 3: The Underbridge Cult]].


If the heroes do decide to help the florens, then proceed to the Corrupted Floren Grove section. The NPCs might complain about the detour, but if the heroes recommend escorting the NPCs to Bridgemoor and then immediately returning to help the florens, then all parties will be satisfied. If the heroes insist on helping the florens straightaway, the NPCs may protest but will go along with the plan.
If the heroes do decide to help the florens, then proceed to the Corrupted Floren Grove section. The NPCs might complain about the detour, but if the heroes recommend escorting the NPCs to Bridgemoor and then immediately returning to help the florens, then all parties will be satisfied. If the heroes insist on helping the florens straightaway, the NPCs may protest but will go along with the plan.
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If they ask around town, they can interact with the following NPCs. Without too much difficulty, they can determine that the apothecary is up to shady business and is responsible for creating the brambles outside town.
If they ask around town, they can interact with the following NPCs. Without too much difficulty, they can determine that the apothecary is up to shady business and is responsible for creating the brambles outside town.


'''Remb,''' ''the Village Constable.'' The only guard in the village is an elderly [[trollkin]] named Remb. He is quite friendly, but not particularly cunning. If he feels that he or his friends have been insulted by strangers, he demands that the strangers leave the town. He has the stats of a '''[[Guard]]''' (CC p. 222).
'''Remb,''' ''the Village Constable.'' The only guard in the village is an elderly [[trollkin]] named Remb. He is quite friendly, but not particularly cunning. If he feels that he or his friends have been insulted by strangers, he demands that the strangers leave the town. He has the stats of a '''[[Guard (NPC)|Guard]]''' (CC p. 222).


'''Widget,''' ''Baron of Dustdale.'' A ridiculously self-important halfling who is at most eighteen years old, Widget demands to be called “Baron Widget of Dustdale” every time he is spoken to. Failure to comply will result in him calling for Remb to throw the offender out of town. In private, Widget knows nothing of running a town, even one this small, and takes directions from his mother, the barkeep. He has the stats of a '''[[Merchant]]''' (CC p. 229).
'''Widget,''' ''Baron of Dustdale.'' A ridiculously self-important halfling who is at most eighteen years old, Widget demands to be called “Baron Widget of Dustdale” every time he is spoken to. Failure to comply will result in him calling for Remb to throw the offender out of town. In private, Widget knows nothing of running a town, even one this small, and takes directions from his mother, the barkeep. He has the stats of a '''[[Merchant]]''' (CC p. 229).
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=== Conclusion ===
=== Conclusion ===
Regardless of whether the heroes help the florens or not, and regardless of whether they spend any amount of time in Dustdale, they are level 2 when they reach Bridgemoor. They also receive 1 point of [[Goodwill]] with both the Aristocratic and Mercantile facets of Kendaria. Lord Elarion pays them each 20 sc for their aid. If you are tracking individual noble houses, grant them 2 points of Goodwill with the Sutian household as well. Proceed to Chapter 3: The Underbridge Cult.
Regardless of whether the heroes help the florens or not, and regardless of whether they spend any amount of time in Dustdale, they are level 2 when they reach Bridgemoor. They also receive 1 point of [[Goodwill]] with both the Aristocratic and Mercantile facets of Kendaria. Lord Elarion pays them each 20 sc for their aid. If you are tracking individual noble houses, grant them 2 points of Goodwill with the Sutian household as well. Proceed to '''[[Chapter 3: The Underbridge Cult|Chapter 3: The Underbridge Cult.]]'''

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