Nalatheshi Merchants: Difference between revisions

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Unlike the Luxxors and Malsasa, these NPCs are minor characters and can easily be replaced by characters from the heroes’ backstories. Note that Alsanbeg is a thief that serves as a minor antagonist, so if you remove him from your campaign, be sure you have someone to fill that role.
Unlike the Luxxors and Malsasa, these NPCs are minor characters and can easily be replaced by characters from the heroes’ backstories. Note that Alsanbeg is a thief that serves as a minor antagonist, so if you remove him from your campaign, be sure you have someone to fill that role.


'''Alsanbeg.''' Alsanbeg is a [[human]] merchant who grew up in the slums of Aridala, but has concealed his past in order to present as a wealthy, successful merchant. He has played at the charade for long enough that he was able to talk his way into joining the famed Luxxor Caravan, and he has been taking advantage of Adelaide’s and Reza’s generosity. Unbeknownst to them, he has been stealing small amounts of silver every day since they left Nalathesh’s capital, and has designs on Adelaide’s jewelry as well. Alsanbeg has the stats of a '''[[Charlatan]]''' (CC p. 219), but has a knife that he uses as his primary weapon.
'''Alsanbeg.''' Alsanbeg is a [[human]] merchant who grew up in the slums of Aridala, but has concealed his past in order to present as a wealthy, successful merchant. He has played at the charade for long enough that he was able to talk his way into joining the famed Luxxor Caravan, and he has been taking advantage of Adelaide’s and Reza’s generosity. Unbeknownst to them, he has been stealing small amounts of silver every day since they left Nalathesh’s capital, and has designs on Adelaide’s jewelry as well. Alsanbeg has the stats of a '''[[Charlatan (NPC)|Charlatan]]''' (CC p. 219), but has a knife that he uses as his primary weapon.


'''Isavella.''' Isavella has the stats of a '''Merchant''' (CC p. 229). She is a short human with olive skin and black hair that she keeps cropped short. She tends to be reserved in conversation, and is known to be one of the more prominent wine sommeliers of Aridala.
'''Isavella.''' Isavella has the stats of a '''[[Merchant]]''' (CC p. 229). She is a short human with olive skin and black hair that she keeps cropped short. She tends to be reserved in conversation, and is known to be one of the more prominent wine sommeliers of Aridala.


'''Stella.''' Stella is a [[halfling]] in her twenties whose grandfather recently passed away and left her with a comfortable inheritance. This has allowed her the means to travel to Bridgemoor and enroll in the University. She is open to conversation and explains how she holds a mix of bittersweet emotions. She has many fond memories of her grandfather and misses him greatly, but she is also thrilled at this new opportunity to get an education. She has the stats of a '''Noble''' (CC p. 231).
'''Stella.''' Stella is a [[halfling]] in her twenties whose grandfather recently passed away and left her with a comfortable inheritance. This has allowed her the means to travel to Bridgemoor and enroll in the University. She is open to conversation and explains how she holds a mix of bittersweet emotions. She has many fond memories of her grandfather and misses him greatly, but she is also thrilled at this new opportunity to get an education. She has the stats of a '''[[Noble]]''' (CC p. 231).
'''Rubav.''' A trollkin with yellow-brown skin and a dusty mane of ginger hair, Rubav has the stats of a '''[[Guard]]''' (CC p. 222) but uses a khopesh as his primary weapon. He is a jovial fellow who often laughs with a booming, deep voice. He loves to play dice or place wagers for low stakes (a couple sc will be the most he ever risks). Rubav is close friends with Aminadab, and the two often laugh over a shared campfire late into the night.


'''Aminadab.''' Aminadab is a crag [[dwarf]] with deep brown skin and soot-black hair. He keeps both his hair and beard in at least six thick, gold-banded braids. Aminadab has the stats of a '''[[Soldier]]''' (CC p. 234) but uses a battle axe as his primary weapon. He is not as much a gambler as Rubav, nor as outgoing or vocally mirthful, but loves a game of dice as much as his [[trollkin]] friend.
'''Rubav.''' A trollkin with yellow-brown skin and a dusty mane of ginger hair, Rubav has the stats of a '''[[Guard (NPC)|Guard]]''' (CC p. 222) but uses a khopesh as his primary weapon. He is a jovial fellow who often laughs with a booming, deep voice. He loves to play dice or place wagers for low stakes (a couple sc will be the most he ever risks). Rubav is close friends with Aminadab, and the two often laugh over a shared campfire late into the night.
 
'''Aminadab.''' Aminadab is a crag [[dwarf]] with deep brown skin and soot-black hair. He keeps both his hair and beard in at least six thick, gold-banded braids. Aminadab has the stats of a '''[[Soldier (NPC)|Soldier]]''' (CC p. 234) but uses a battle axe as his primary weapon. He is not as much a gambler as Rubav, nor as outgoing or vocally mirthful, but loves a game of dice as much as his [[trollkin]] friend.


=== Thievery ===
=== Thievery ===
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'''''Read Aloud:''''' ''The sun hangs low and red on the horizon, deepening the skies to a rich purple. Reza informs you all that there’s about a half hour of riding left today: you should reach a valley sheltered by rocks and high dunes by then, a good place to camp for the night.''
'''''Read Aloud:''''' ''The sun hangs low and red on the horizon, deepening the skies to a rich purple. Reza informs you all that there’s about a half hour of riding left today: you should reach a valley sheltered by rocks and high dunes by then, a good place to camp for the night.''
''Shortly after he makes this declaration, you come across a gruesome sight. It looks - and it smells - like a pile of fresh carcasses. Curiosity mingles with revulsion as the caravaners skirt around the sight. Two jackals, a camel, and some poor [[merchant]].''
''Shortly after he makes this declaration, you come across a gruesome sight. It looks - and it smells - like a pile of fresh carcasses. Curiosity mingles with revulsion as the caravaners skirt around the sight. Two jackals, a camel, and some poor [[merchant]].''
(If Alsanbeg was expelled from the caravan, then it is indeed his corpse. If he is still with the caravan, then it is a nameless merchant.)
(If Alsanbeg was expelled from the caravan, then it is indeed his corpse. If he is still with the caravan, then it is a nameless merchant.)
If the heroes try to loot the corpse, they are in for a nasty surprise. They do find two days’ worth of rations, 80 sc, and 200 sc worth of trade goods. But they are also attacked by '''Bendelexes''' (CC p. 33).
If the heroes try to loot the corpse, they are in for a nasty surprise. They do find two days’ worth of rations, 80 sc, and 200 sc worth of trade goods. But they are also attacked by '''[[Bendelex|Bendelexes]]''' (CC p. 33).


The parasitic Bendelexes are attempting to siphon nutrients from the corpses, but when they sense living hosts nearby, they turn their attention to these fresh new victims.
The parasitic Bendelexes are attempting to siphon nutrients from the corpses, but when they sense living hosts nearby, they turn their attention to these fresh new victims.
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The bandits will allow the party to pass peaceably if they are paid 2,000 sc.
The bandits will allow the party to pass peaceably if they are paid 2,000 sc.


These bandits have the stats of '''Bandits''' and '''[[Bandit]] Marauders''' (CC p. 218) and their exact numbers are determined by the number of heroes in your party. Rubav and Aminadab engage two of the bandits in [[combat]], leaving the remainder for your heroes to deal with.
These bandits have the stats of '''[[Bandit|Bandits]]''' and '''[[Bandit Marauder|Bandit Marauders]]''' (CC p. 218) and their exact numbers are determined by the number of heroes in your party. Rubav and Aminadab engage two of the bandits in [[combat]], leaving the remainder for your heroes to deal with.


{| class="wikitable"
{| class="wikitable"
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|-
|-
|4
|4
|3 Bandits and 1 Bandit Marauder
|3 Bandits and 1 [[Bandit]] Marauder
|-
|-
|5
|5
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=== Conclusion ===
=== Conclusion ===
After fighting off the Ironheart Gang, the Luxxor Caravan reaches Bridgemoor. The Luxxors secure lodging for all of their caravan partners in a modest inn, allowing the heroes one week’s prepaid stay. Allow the heroes an opportunity to roleplay, fulfilling some of their basic reasons for traveling to Bridgemoor. They might turn a profit in the markets if they were merchants, or simply be paid a stipend by the Luxxors if they were hired security. Either way, the heroes earn 20 sc. Then, proceed to Chapter 3: The Underbridge Cult.
After fighting off the Ironheart Gang, the Luxxor Caravan reaches Bridgemoor. The Luxxors secure lodging for all of their caravan partners in a modest inn, allowing the heroes one week’s prepaid stay. Allow the heroes an opportunity to roleplay, fulfilling some of their basic reasons for traveling to Bridgemoor. They might turn a profit in the markets if they were merchants, or simply be paid a stipend by the Luxxors if they were hired security. Either way, the heroes earn 20 sc. Then, proceed to '''[[Chapter 3: The Underbridge Cult|Chapter 3: The Underbridge Cult.]]'''

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