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| colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance. | | colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance. | ||
'''Corrosive Blood.''' When the Clikkiri takes sharp [[damage]], all creatures within 5 ft of it must make a DC 13 END check or take 2 (1d4) corrosive. | '''Corrosive Blood.''' When the Clikkiri Scorpion takes sharp [[damage]], all creatures within 5 ft of it must make a DC 13 END check or take 2 (1d4) corrosive. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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==== ''The Clikkiri can take TWO of the following actions, or take the same action '''twice.''''' ==== | ==== ''The Clikkiri can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |'''Move.''' The Clikkiri can move up to its speed. | | colspan="6" |'''Move.''' The Clikkiri Scorpion can move up to its speed. | ||
'''Stinger.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 2 (1d4) sharp, and a secondary attack: +3 vs FORT. '''Hit:''' The target becomes paralyzed until the end of its next turn. | '''Stinger.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 2 (1d4) sharp, and a secondary attack: +3 vs FORT. '''Hit:''' The target becomes paralyzed until the end of its next turn. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Exploit (1/Round).''' The Clikkiri can [[Actions#Advanced Maneuvers|Exploit]]. | | colspan="6" |'''Exploit (1/Round).''' The Clikkiri Scorpion can [[Actions#Advanced Maneuvers|Exploit]]. | ||
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