3,080
edits
mNo edit summary |
Nathan Heard (talk | contribs) No edit summary |
||
| Line 57: | Line 57: | ||
| colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance. | | colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance. | ||
'''Corrosive Blood.''' When the Clikkiri takes physical [[damage]], all creatures within 5 ft must make a DC13 FORT check or take 5 (2d4) corrosive. | '''Corrosive Blood.''' When the Clikkiri Buzzer takes physical [[damage]], all creatures within 5 ft must make a DC13 FORT check or take 5 (2d4) corrosive. | ||
'''Divebomb.''' If the Clikkiri dies and is flying, then when it hits the ground, each creature in a 5 ft radius from its point of impact takes 10 (4d4) corrosive. | '''Divebomb.''' If the Clikkiri Buzzer dies and is flying, then when it hits the ground, each creature in a 5 ft radius from its point of impact takes 10 (4d4) corrosive. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
| Line 66: | Line 66: | ||
==== ''The Clikkiri can take THREE of the following actions, or take the same action '''three times.''''' ==== | ==== ''The Clikkiri can take THREE of the following actions, or take the same action '''three times.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The Clikkiri can move up to its speed. | | colspan="6" |'''Move.''' The Clikkiri Buzzer can move up to its speed. | ||
'''Stinger.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 6 (1d4+4) sharp and 5 (2d4) toxic. | '''Stinger.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 6 (1d4+4) sharp and 5 (2d4) toxic. | ||