Zealot: Difference between revisions

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|'''Reward'''
|'''Reward'''
|Consecrated Blade 11
|Holy Arsenal II or Versatile Weapon II
<u>Incompatible</u>: Punishment
<u>Incompatible</u>: Punishment
|A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Healing Touch]] for 0 SP using this charge.
|A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Healing Touch]] for 0 SP using this charge.
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|'''Punishment'''  
|'''Punishment'''  
|Consecrated Blade 11
|Holy Arsenal II or Versatile Weapon II
<u>Incompatible</u>: Reward
<u>Incompatible</u>: Reward
|A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Shining Bolt]] for 0 SP using this charge. If a creature other than you is wielding this weapon, they use their magic attribute, or their CHA if they do not have a magic attribute.
|A holy weapon made by your Holy Weapon ritual has 1 charge. A creature can cast [[Shining Bolt]] for 0 SP using this charge. If a creature other than you is wielding this weapon, they use their magic attribute, or their CHA if they do not have a magic attribute.
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|'''Consecrated Weapon II'''
|'''Consecrated Weapon II'''
|Consecrated Blade 12
|Reward or Punishment
|Your Consecrated Weapon bonus becomes +3 to attack and damage rolls.
|Your Consecrated Weapon bonus becomes +3 to attack and damage rolls.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
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|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice'''  
|'''Sword for Justice'''
|Crusader Aspirant
|Crusader Aspirant
|Gain the Divine Infusion ability.
|Gain the Divine Infusion ability.
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|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice II'''
|'''Sword for Justice II'''
|Sword for Justice
|Sword for Justice
|Choose a planar or magical creature tag: arcane, avadri, celestial, divine, eldritch, fae, fiend, occult, primal, or psionic. When you use Divine Infusion, if the target has that tag or the undead tag, deal +1d10 radiant damage.
|Choose a planar or magical creature tag: arcane, avadri, celestial, divine, eldritch, fae, fiend, occult, primal, or psionic. When you use Divine Infusion, if the target has that tag or the undead tag, deal +1d10 radiant damage.
|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice III'''
|'''Sword for Justice III'''
|Sword for Justice II
|Sword for Justice II
|Gain the Cleanse ability.
|Gain the Cleanse ability.
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|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice IV'''
|'''Sword for Justice IV'''
|Sword for Justice III
|Sword for Justice III
|When you use Divine Infusion, heal +1d10 HP if used on an ally.
|When you use Divine Infusion, heal +1d10 HP if used on an ally.
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|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice V'''
|'''Sword for Justice V'''
|Sword for Justice IV, Crusader Postulant
|Sword for Justice IV, Crusader Postulant
|Cleanse now deals 2d6 damage and removes all three conditions.
|Cleanse now deals 2d6 damage and removes all three conditions.
|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice VI'''
|'''Sword for Justice VI'''
|Sword for Justice V
|Sword for Justice V
|Cleanse costs 1 fewer AP (min 1) and becomes 1⁄2 AWR/Rest.
|Cleanse costs 1 fewer AP (min 1) and becomes 1⁄2 AWR/Rest.
|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice VII'''
|'''Sword for Justice VII'''
|Sword for Justice VI
|Sword for Justice VI
|Gain the Holy Sword Ability.
|Gain the Holy Sword Ability.
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|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice VIII'''
|'''Sword for Justice VIII'''
|Sword for Justice VII
|Sword for Justice VII
|Gain the Cleansing Fire ability.
|Gain the Cleansing Fire ability.
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|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice IX'''
|'''Sword for Justice IX'''
|Sword for Justice VIII, Crusader Ordinant
|Sword for Justice VIII, Crusader Ordinant
|Choose two more creature tags from Sword for Justice II. Divine Infusion damage applies to all three creature tags.
|Choose two more creature tags from Sword for Justice II. Divine Infusion damage applies to all three creature tags.
|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice X'''
|'''Sword for Justice X'''
|Sword for Justice IX
|Sword for Justice IX
|Cleanse now deals 3d6 damage and becomes AWR/Rest.
|Cleanse now deals 3d6 damage and becomes AWR/Rest.
|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice XI'''
|'''Sword for Justice XI'''
|Sword for Justice X
|Sword for Justice X
|Regain one use of Divine Infusion when you Recoup. Divine Infusion becomes 1⁄2 AWR/Rest.
|Regain one use of Divine Infusion when you Recoup. Divine Infusion becomes 1⁄2 AWR/Rest.
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|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
|'''Sword of Justice XII'''
|'''Sword for Justice XII'''
|Sword for Justice XI
|Sword for Justice XI
|Cleanse does 1⁄2 damage on a miss, and you can use Cleansing Fire any time you Cleanse.
|Cleanse does 1⁄2 damage on a miss, and you can use Cleansing Fire any time you Cleanse.

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