Warrior: Difference between revisions

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12 bytes removed ,  28 October 2025
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|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection I: Engage'''
|'''Protection: Engage'''
|Protection Focus
|Protection Focus
|Gain the Engage ability.
|Gain the Engage ability.
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|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection I: Intercept'''
|'''Protection: Intercept'''
|Protection Focus
|Protection Focus
|Gain the Intercept ability.
|Gain the Intercept ability.
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|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection I: Shields Up'''
|'''Protection: Shields Up'''
|Protection Focus
|Protection Focus
|Gain the Shields Up ability.
|Gain the Shields Up ability.
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|-
|-
|'''Protection II: Challenge'''
|'''Protection II: Challenge'''
|Protection I: Any
|Protection: Any
|Targets you have Engaged are now considered Taunted by you as well.
|Targets you have Engaged are now considered Taunted by you as well.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection II: Battering Ram'''
|'''Protection II: Battering Ram'''
|Protection I: Intercept
|Protection: Intercept
|When using Intercept, if you travel 10 ft or more, you may make a STR attack against the triggering creature’s FORT. On a hit, if the creature is no more than one Size larger than you, the creature is knocked Prone.
|When using Intercept, if you travel 10 ft or more, you may make a STR attack against the triggering creature’s FORT. On a hit, if the creature is no more than one Size larger than you, the creature is knocked Prone.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection II: Battlefield Support'''
|'''Protection II: Battlefield Support'''
|Protection I: Any
|Protection: Any
|You gain 1 special Battlefield AP that cannot be used to move or attack but can be used for any other action. This may act as Reactive AP. You lose this AP at the start of your next turn.
|You gain 1 special Battlefield AP that cannot be used to move or attack but can be used for any other action. This may act as Reactive AP. You lose this AP at the start of your next turn.


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