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|Mogg Appears! | |Mogg Appears! | ||
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'''<big>Uvior Appears!</big>''' | |||
''The ghostly visage of a haggard, elderly human man in an embroidered maroon robe floats towards you.'' | ''The ghostly visage of a haggard, elderly human man in an embroidered maroon robe floats towards you.'' | ||
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|The magic item can have an Essence Point cost of 20 or less | |The magic item can have an Essence Point cost of 20 or less | ||
|} | |} | ||
'''Uvior's Tragedy''' | '''''Uvior's Tragedy''''' | ||
If the party asks Uvior about what happened before they arrived, Uvior is generally elusive, declaring that they need not concern themselves with the past and should just focus on getting rid of the gretchlings. A DC 12 AWR/Intuiting check will confirm that he is hiding something, and a DC 24 CHA/Persuading check will get Uvior to open up and explain what happened. | If the party asks Uvior about what happened before they arrived, Uvior is generally elusive, declaring that they need not concern themselves with the past and should just focus on getting rid of the gretchlings. A DC 12 AWR/Intuiting check will confirm that he is hiding something, and a DC 24 CHA/Persuading check will get Uvior to open up and explain what happened. | ||
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Six years ago, Uvior invited all of his old adventuring companions to have a feast with him in remembrance of their past quests. Uvior was particularly excited to show them an artifact he had discovered. When used correctly, the artifact would solidify the user’s soul into a physical form, effectively bestowing immortality upon the creature. However, the artifact malfunctioned, turning Uvior into some kind of ghost and exploding outward with concussive arcane force that immediately turned all of Uvior’s guests into stone. Uvior has been trapped in his incorporeal form ever since, and wants more than anything to discover a way to reverse the damage. | Six years ago, Uvior invited all of his old adventuring companions to have a feast with him in remembrance of their past quests. Uvior was particularly excited to show them an artifact he had discovered. When used correctly, the artifact would solidify the user’s soul into a physical form, effectively bestowing immortality upon the creature. However, the artifact malfunctioned, turning Uvior into some kind of ghost and exploding outward with concussive arcane force that immediately turned all of Uvior’s guests into stone. Uvior has been trapped in his incorporeal form ever since, and wants more than anything to discover a way to reverse the damage. | ||
'''Fighting Uvior''' | '''''Fighting Uvior''''' | ||
If the party threatens Uvior instead of talking with him, or if they try to abscond with more treasure than they agreed upon, it will result in combat. See the Showdown section for more information. | If the party threatens Uvior instead of talking with him, or if they try to abscond with more treasure than they agreed upon, it will result in combat. See the Showdown section for more information. | ||
'''<big>Undead Horde</big>''' | |||
''Muffled footfalls and the rattle of metal give you a moment’s notice, and a horde of armed skeletons burst into view.'' | ''Muffled footfalls and the rattle of metal give you a moment’s notice, and a horde of armed skeletons burst into view.'' | ||
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If the party fights the skeletons, the skeletons will fight until dead. | If the party fights the skeletons, the skeletons will fight until dead. | ||
'''<big>Undead Guards</big>''' | |||
This encounter is functionally the same as the Undead Horde encounter, but with 1d4+1 Skeletons instead. | This encounter is functionally the same as the Undead Horde encounter, but with 1d4+1 Skeletons instead. | ||
<big>'''Crepits'''</big> | |||
''The curtains rustle, and something scrapes and scrabbles out from under the furniture. Severed, skeletal limbs writhe towards you!'' | ''The curtains rustle, and something scrapes and scrabbles out from under the furniture. Severed, skeletal limbs writhe towards you!'' | ||
2d4 Crepits crawl out from under furniture, behind curtains, and the like. They will attack the heroes and will fight until dead. | 2d4 Crepits crawl out from under furniture, behind curtains, and the like. They will attack the heroes and will fight until dead. | ||
'''<big>Portrait Trap</big>''' | |||
''You hear a quick, punctuated hiss.'' | ''You hear a quick, punctuated hiss.'' | ||
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|1d4 toxic damage | |1d4 toxic damage | ||
|} | |} | ||
'''<big>No Encounter</big>''' | |||
''Whatever you thought you heard, apparently it was nothing after all. The house was just settling, I suppose.'' | ''Whatever you thought you heard, apparently it was nothing after all. The house was just settling, I suppose.'' | ||
'''<big>Floorboard Trap</big>''' | |||
''You step on a floorboard that lets out a sharp creak.'' | ''You step on a floorboard that lets out a sharp creak.'' | ||
Randomly determine one of the party members and make a +2 attack against their ANT. On a hit, a floorboard snaps. Their leg becomes stuck and they are Restrained (escape DC 12); the floorboard flies up and smacks them in the face for 1d4 blunt damage. The undead hear the commotion and 1d4 Skeletons come to investigate. | Randomly determine one of the party members and make a +2 attack against their ANT. On a hit, a floorboard snaps. Their leg becomes stuck and they are Restrained (escape DC 12); the floorboard flies up and smacks them in the face for 1d4 blunt damage. The undead hear the commotion and 1d4 Skeletons come to investigate. | ||
'''<big>Book Trap</big>''' | |||
Do not use this trap too frequently; every four or five times a hero tries to interact with a book is plenty. When a hero grabs a book off of a shelf without first investigating (AWR/ Investigating DC 14), the book might be trapped. Make a +4 attack against their ANT. On a hit, the shelf falls on the hero for 1d10 blunt damage, and the hero is Dazed for the next 1 minute. | Do not use this trap too frequently; every four or five times a hero tries to interact with a book is plenty. When a hero grabs a book off of a shelf without first investigating (AWR/ Investigating DC 14), the book might be trapped. Make a +4 attack against their ANT. On a hit, the shelf falls on the hero for 1d10 blunt damage, and the hero is Dazed for the next 1 minute. | ||
'''<big>Gretchling Scouts</big>''' | |||
''You hear a faint rustling, and a wet footstep, but you see nothing at first glance.'' | ''You hear a faint rustling, and a wet footstep, but you see nothing at first glance.'' | ||
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She and the other gretchlings, under the leadership of Mogg the Marvelous, are trying to find and devour all of his delicious magic scrolls and items. If the heroes will come back and meet Mogg, then Gooth is certain that they can work out some kind of deal. Maybe the heroes can defeat Uvior the Horrible in exchange for a couple magic items. | She and the other gretchlings, under the leadership of Mogg the Marvelous, are trying to find and devour all of his delicious magic scrolls and items. If the heroes will come back and meet Mogg, then Gooth is certain that they can work out some kind of deal. Maybe the heroes can defeat Uvior the Horrible in exchange for a couple magic items. | ||
'''Fighting the Gretchlings''' | '''''Fighting the Gretchlings''''' | ||
Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | ||
'''<big>Gretchling Squad</big>''' | |||
''You hear a chorus of slimy footsteps and quiet croaking. Large, reflective eyes stare out from the darkness.'' | ''You hear a chorus of slimy footsteps and quiet croaking. Large, reflective eyes stare out from the darkness.'' | ||
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Begh tries to bully the heroes into leaving the manor, but if that does not work, then he will demand that they become his prisoners and he will escort them to Mogg. | Begh tries to bully the heroes into leaving the manor, but if that does not work, then he will demand that they become his prisoners and he will escort them to Mogg. | ||
'''Fighting the Gretchlings''' | '''''Fighting the Gretchlings''''' | ||
Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | ||
'''<big>Mogg Appears!</big>''' | |||
''A speckled gretchling approaches you, holding a high, proud posture. He wears a wizard’s hat atop his amphibian head.'' | ''A speckled gretchling approaches you, holding a high, proud posture. He wears a wizard’s hat atop his amphibian head.'' | ||
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|Each hero can also take one magic item with an Essence Point cost of 15 or less | |Each hero can also take one magic item with an Essence Point cost of 15 or less | ||
|} | |} | ||
'''Fighting Mogg''' | '''''Fighting Mogg''''' | ||
If the party threatens Mogg, it will result in combat. See the Showdown section for more information. | If the party threatens Mogg, it will result in combat. See the Showdown section for more information. | ||