Teivos: Difference between revisions

Jump to navigation Jump to search
14 bytes removed ,  29 August 2025
no edit summary
(Created page with "Several large clans, comprised of tribes that each have several dozen family units, maintain a nomadic lifestyle, roaming across thousands of miles in the northern tundra, the Ice Sea, and parts of the Inner Sea. The clans usually follow herds of game animals such as bison, caribou, or even dolphins and seals. These clans, collectively known as the Teivos, have differing temperaments and differing relationships with other nations, but they all share basically the same cu...")
 
No edit summary
 
Line 5: Line 5:


=== Political. ===
=== Political. ===
Each clan maintains itself differently. Some prefer to hold democratic gatherings where each tribe collectively decides what the best course of action is and representatives from the tribes negotiate the clan’s [[actions]] based on this input. Others are almost feudal with a clan chieftain who delegates some responsibilities to tribal leaders. While each clan is self-governing, all clans defer to the High Queen, the leader of the Imurtok clan.
Each clan maintains itself differently. Some prefer to hold democratic gatherings where each tribe collectively decides what the best course of action is and representatives from the tribes negotiate the clan’s actions based on this input. Others are almost feudal with a clan chieftain who delegates some responsibilities to tribal leaders. While each clan is self-governing, all clans defer to the High Queen, the leader of the Imurtok clan.


=== Religious. ===
=== Religious. ===
Line 18: Line 18:
'''Deniput.''' The hunters of Deniput are the most skilled foresters among all the clans. They spend most of the year north of the Inner Sea and try to undertake their northern pilgrimage during the height of summer, hoping to mitigate the dangers on the Ice Sea. Their patron deity is Wolven.
'''Deniput.''' The hunters of Deniput are the most skilled foresters among all the clans. They spend most of the year north of the Inner Sea and try to undertake their northern pilgrimage during the height of summer, hoping to mitigate the dangers on the Ice Sea. Their patron deity is Wolven.


'''Imurtok.''' Imurtok is believed to be the oldest clan. All other clans, if they trace their lineage back far enough, came from Imurtok at some point. The Imurtok clan is also viewed as the leader of all Teivos clans, ruled by a High Queen that oversees the other clan leaders. Their patron deity is Vele.
'''Imurtok.''' Imurtok is believed to be the oldest clan. All other clans, if they trace their lineage back far enough, came from Imurtok at some point. The Imurtok clan is also viewed as the leader of all Teivos clans, ruled by a High Queen that oversees the other clan leaders. Their patron deity is Vele.  


'''Kanonar.''' Kanonar has a reputation of being the most aggressive clan. Kanonar’s young warriors often go out of their way to find and fight monsters, and Kanonar has been known to get into conflicts with other nations. Their patron deity is Sekh.
'''Kanonar.''' Kanonar has a reputation of being the most aggressive clan. Kanonar’s young warriors often go out of their way to find and fight monsters, and Kanonar has been known to get into conflicts with other nations. Their patron deity is Sekh.
Line 24: Line 24:
'''Nannuret.''' The largest of the major clans, the Nannuret are unique in that they only complete their pilgrimage once every two years. Seen as wise and deliberative, the Nannuret have the most complicated governmental system. Their patron deity is Woden.
'''Nannuret.''' The largest of the major clans, the Nannuret are unique in that they only complete their pilgrimage once every two years. Seen as wise and deliberative, the Nannuret have the most complicated governmental system. Their patron deity is Woden.


'''Tipiara.''' Viewed by the other tribes as the most in touch with the spiritual world, Tipiara has many mystics and oracles among its ranks and often [[travel]] in patterns that make little sense to the other clans. Their patron deity is Stoll.
'''Tipiara.''' Viewed by the other tribes as the most in touch with the spiritual world, Tipiara has many mystics and oracles among its ranks and often travel in patterns that make little sense to the other clans. Their patron deity is Stoll.


=== Pilgrimage ===
=== Pilgrimage ===
Line 32: Line 32:


=== Quest Ideas ===
=== Quest Ideas ===
• Something is wrong at Vadreheim. Two Teivos clans have gone missing, and only one Teivos [[sailor]] escaped. They implore the heroes to journey to Vadreheim and set things right.


The Teivos and a non-nomadic nation each claim that the other attacked them. The heroes, being in the region, must negotiate a peace before both sides escalate.
* Something is wrong at Vadreheim. Two Teivos clans have gone missing, and only one Teivos [[sailor]] escaped. They implore the heroes to journey to Vadreheim and set things right.
 
* The Teivos and a non-nomadic nation each claim that the other attacked them. The heroes, being in the region, must negotiate a peace before both sides escalate.
The Teivos have found that a horrible monster has taken up residence in one of their favorite vales. Perhaps the heroes can defeat the monster in exchange for the honor of being allowed on a journey to Vadreheim.
* The Teivos have found that a horrible monster has taken up residence in one of their favorite vales. Perhaps the heroes can defeat the monster in exchange for the honor of being allowed on a journey to Vadreheim.

Navigation menu