Muskshir: Difference between revisions

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(Created page with "Muskshir is a loose federation of several tribes that inhabit the stretch of jungle between the Great Chasm and the eastern sea. It has humid springs, monsoon summers that can reliably be predicted, dry falls, and mild, rainy winters. Some of the tribes in Muskshir are nomadic, moving from region to region with the change of the seasons. Most tribes are more or less stationary. Regardless of their approach, most buildings of any tribe are easy to deconstruct and reassem...")
 
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=== Aristocratic and Political. ===
=== Aristocratic and Political. ===
Although each tribe is self-governing, the Muskshiri share a culture and have historically all united into one when they feel their land is under threat. In such times, the leaders of each tribe will negotiate with one another and cast votes on the [[actions]] that their nation will pursue.  
Although each tribe is self-governing, the Muskshiri share a culture and have historically all united into one when they feel their land is under threat. In such times, the leaders of each tribe will negotiate with one another and cast votes on the actions that their nation will pursue.


Tribal leaders are generally hereditary, with the eldest child of the leader becoming the new tribal leader when their parent passes on. Some tribes prefer a democratic election or a contest of strength, such as a wrestling tournament, to determine their next leader.
Tribal leaders are generally hereditary, with the eldest child of the leader becoming the new tribal leader when their parent passes on. Some tribes prefer a democratic election or a contest of strength, such as a wrestling tournament, to determine their next leader.
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=== Points of Interest ===
=== Points of Interest ===
'''World-Tree.''' An enormous world-tree grows out of the center of the Muskshir Rainforest. Believed to be an incarnation of Amazonia herself, the Muskshiri revere this tree as sacred. When two or more tribal leaders seek to peacefully resolve a dispute, they do so under the World- Tree’s shade. The leaders hold their councils under the World-Tree as well, believing that Amazonia’s wisdom will [[guide]] their negotiations.
'''World-Tree.''' An enormous World-Tree grows out of the center of the Muskshir Rainforest. Believed to be an incarnation of Amazonia herself, the Muskshiri revere this tree as sacred. When two or more tribal leaders seek to peacefully resolve a dispute, they do so under the World- Tree’s shade. The leaders hold their councils under the World-Tree as well, believing that Amazonia’s wisdom will [[guide]] their negotiations. If someone were to dig into the earth and follow the impossibly deep roots of this mighty tree, they would discover that it is truthfully an offshoot of the even larger World-Tree in [[Doshairiel]], thousands of miles away. High in this World-Tree’s branches, climbers might find aportal to the Everwilds.
 
If someone were to dig into the earth and follow the impossibly deep roots of this mighty tree, they would discover that it is truthfully an offshoot of the even larger world-tree in [[Doshairiel]], thousands of miles away.
 
High in this world-tree’s branches, climbers might find a [[portal]] to the Everwilds.


=== Quest Ideas ===
=== Quest Ideas ===
• Guide a [[merchant]] caravan through Muskshir safely, negotiating with the locals as you do.
• Research the world-tree and see if it is in fact holy in some way.
• Help repair a town that was devastated from an unexpected flood.


• Destroy a portal that a fiend from Sanguineth opened up.
* A [[merchant]] caravan approaches the heroes and asks that they guide the caravan through Muskshir safely, negotiating with the locals as they do.
* Academics hire the heroes to research the World-Tree and see if it is in fact holy in some way.
* A town that was devastated from an unexpected flood needs help from the heroes in the rebuilding process.
* The heroes must destroy a [[portal]] that a fiend from Sanguineth opened up, or else Gathandia will face a grave threat.

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