Eryndor: Difference between revisions

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(Created page with "__NOAUTOLINKS__ Eryndor stands as a bulwark between the horrors of a haunted forest and the rest of the nations of Gathandia. Eryndor’s military maintains a massive wall that runs from north to south. East of the wall, Nachtskog - the Black Forest - spawns all manner of nightmarish monsters, which Eryndor’s valiant knights turn away time and again. Eryndor’s climate includes mild summers and snowy, long winters. While the nation is reasonably prosperous, Roshal...")
 
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__NOAUTOLINKS__
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Eryndor stands as a bulwark between the horrors of a haunted forest and the rest of the nations of Gathandia.
Eryndor stands as a bulwark between the horrors of a haunted forest and the rest of the nations of Gathandia. Eryndor’s military maintains a massive wall that runs from north to south. East of the wall, Nachtskog - the Black Forest - spawns all manner of nightmarish monsters, which Eryndor’s valiant knights turn away time and again.
 
Eryndor’s military maintains a massive wall that runs from north to south. East of the wall, Nachtskog - the Black Forest - spawns all manner of nightmarish monsters, which Eryndor’s valiant knights turn away time and again.  


Eryndor’s climate includes mild summers and snowy, long winters. While the nation is reasonably prosperous, Roshallan has made no effort to conquer Eryndor, for it serves as a buffer against the haunts of Nachtskog.
Eryndor’s climate includes mild summers and snowy, long winters. While the nation is reasonably prosperous, Roshallan has made no effort to conquer Eryndor, for it serves as a buffer against the haunts of Nachtskog.
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=== Brightguard ===
=== Brightguard ===
Eryndor’s shining capital city, Brightguard is a thriving port city built on the mouth of the Eryndor River. A sizable port
Eryndor’s shining capital city, Brightguard is a thriving port city built on the mouth of the Eryndor River. A sizable port allows for trade with other nations in the Inner Sea, though Eryndor’s merchant vessels are not heavily armed enough to safely sail into Renden waters.
 
allows for trade with other nations in the Inner Sea, though Eryndor’s merchant vessels are not heavily armed enough to safely sail into Renden waters.


Brightguard’s Republic Palace is a large, fortified building made of fortified stone and military buildings on the outside and plush, luxurious trappings deep in the interior complex of buildings. From this building, the chancellor guides the nation.
Brightguard’s Republic Palace is a large building made of fortified stone and military buildings on the outside and plush, luxurious trappings deep in the interior complex of buildings. From this building, the chancellor guides the nation.


=== Points of Interest ===
=== Points of Interest ===
'''The Great Wall.''' Nobody has yet discovered who built the Great Wall, but Eryndoran soldiers maintain it religiously. They believe that one day the wall will fall, heralding the end times, and the Knights of Eryndor must be ready to raise their swords one final time when this day comes.
'''The Great Wall.''' Nobody has yet discovered who built the Great Wall, but Eryndoran soldiers maintain it religiously. They believe that one day the wall will fall, heralding the end times, and the Knights of Eryndor must be ready to raise their swords one final time when this day comes.


'''Nachtskog.''' Stretching for scores of miles beyond Eryndor’s wall, Nachtskog is a swathe of blighted and haunted woodlands. Home to hag covens, fiends that made it through portals from inferno, and all manner of horrifying creatures, Nachtskog is a deadly place and its savage progeny often rush forth to attack the Great Wall. With gnarled branches black against the sky, Nachtskog’s world- tree is a twisted and hideous facsimile of the lifegiving world-trees found in other nations. Like the world-trees in Muskshir and on the border of Sozein and Tafunga, this world-tree’s roots connect back to the original world-tree: Starborea in Doshairiel.
'''Nachtskog.''' Stretching for scores of miles beyond Eryndor’s wall, Nachtskog is a swathe of blighted and haunted woodlands. Home to hag covens, fiends that made it through portals from Inferno, and all manner of horrifying creatures, Nachtskog is a deadly place and its savage progeny often rush forth to attack the Great Wall. With gnarled branches black against the sky, Nachtskog’s World- Tree is a twisted and hideous facsimile of the lifegiving world-trees found in other nations. Like the World-Trees in Muskshir and on the border of Sozein and Tafunga, this World-Tree’s roots connect back to the original World-Tree: Starborea in Doshairiel.


=== Quest Ideas ===
=== Quest Ideas ===
• The Knights of Eryndor have lost one of their respected commanders who ventured east of the Great Wall. Will the heroes lead a rescue mission?
• Roshallan’s war drums beat again, and Eryndor’s southern border is under threat. Can the heroes shore up Eryndor’s defenses?
• Eryndor’s current chancellor is corrupt and cruel. Many in Eryndor wish to see them removed from office; using legal or revolutionary means, can the heroes enact such a change?


Cultists near the Great Wall are planning something terrible. Can the heroes find the cultists, unearth their plan, and prevent it before they open the floodgates to the horrors of Nachtskog?
* The Knights of Eryndor have lost one of their respected commanders who ventured east of the Great Wall. Will the heroes lead a rescue mission
* Roshallan’s war drums beat again, and Eryndor’s southern border is under threat. Can the heroes shore up Eryndor’s defenses?
* Eryndor’s current chancellor is corrupt and cruel. Many in Eryndor wish to see them removed from office; using legal or revolutionary means, can the heroes enact such a change?
* Cultists near the Great Wall are planning something terrible. Can the heroes find the cultists, unearth their plan, and prevent it before they open the floodgates to the horrors of Nachtskog?

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