Dyspara: Difference between revisions

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(Created page with "The peoples of Dyspara are generally hospitable and down- to-earth. The natural climate is anything but. Dyspara is a harsh landscape of jagged, rocky deserts and rolling sand dunes. Along the coast, scant vegetation offers marginal relief from the scouring heat and sand-specked wind. Worst of all, far above this parched land, an enormous cube of water floats in the sky, tantalizingly out of reach. Dysparans have never been able to reach the water cube, so to access wate...")
 
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The peoples of Dyspara are generally hospitable and down- to-earth. The natural climate is anything but. Dyspara is a harsh landscape of jagged, rocky deserts and rolling sand dunes. Along the coast, scant vegetation offers marginal relief from the scouring heat and sand-specked wind. Worst of all, far above this parched land, an enormous cube of water floats in the sky, tantalizingly out of reach. Dysparans have never been able to reach the water cube, so to access water they dig very deep wells and by desalinating ocean water.
The peoples of Dyspara are generally hospitable and down-to-earth. The natural climate is anything but. Dyspara is a harsh landscape of jagged, rocky deserts and rolling sand dunes. Along the coast, scant vegetation offers marginal relief from the scouring heat and sand-specked wind. Worst of all, far above this parched land, an enormous cube of water floats in the sky, tantalizingly out of reach. Dysparans have never been able to reach the water cube, so to access water they dig very deep wells and by desalinating ocean water.


=== Academic. ===
=== Academic. ===
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=== Aristocratic, Political, and Social. ===
=== Aristocratic, Political, and Social. ===
Dyspara is functionally a tribal federation. Each tribe has a patriarch or matriarch who is elected to lead the tribe. These elders elect representatives who [[travel]] to Dyspara’s port city of Stemorna, where these representatives negotiate legislation that all of their representative tribes can abide by. With a few exceptions, Dysparan tribes are nomadic, following herds of leatherbacks and moving with the [[weather]] in an effort to find the most livable [[conditions]] for the season. Aside from Stemorna, Dyspara has a half-dozen tribes that live in permanent cities. These tribes welcome traveling tribes when they arrive, with the understanding that nomadic tribes will not reside in a city for more than a month at a time due to the strain that this puts on the city’s resources. Most Dysparans understand and respect the rules set forth by permanent cities and especially by Stemornan lawmakers.
Dyspara is functionally a tribal federation. Each tribe has a patriarch or matriarch who is elected to lead the tribe. These elders elect representatives who travel to Dyspara’s port city of Stemorna, where these representatives negotiate legislation that all of their representative tribes can abide by.
 
With a few exceptions, Dysparan tribes are nomadic, following herds of leatherbacks and moving with the weather in an effort to find the most livable [[conditions]] for the season. Aside from Stemorna, Dyspara has a half-dozen tribes that live in permanent cities. These tribes welcome traveling tribes when they arrive, with the understanding that nomadic tribes will not reside in a city for more than a month at a time due to the strain that this puts on the city’s resources. Most Dysparans understand and respect the rules set forth by permanent cities and especially by Stemornan lawmakers.


=== Mercantile and Trade. ===
=== Mercantile and Trade. ===
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=== Points of Interest ===
=== Points of Interest ===
'''The Water Cube.''' Far above the Dysparan tribes, a miles- wide cube of water warbles above the parched earth. On occasion, a stray fish will swim too low and drop out of the cube, plummeting to the earth. Sadly, the water cube absorbs all moisture from the nearby atmosphere, so it virtually never rains anywhere in Dyspara.
'''The Water Cube.''' Far above the Dysparan tribes, a miles-wide cube of water warbles above the parched earth. On occasion, a stray fish will swim too low and drop out of the cube, plummeting to the earth. Sadly, the water cube absorbs all moisture from the nearby atmosphere, so it virtually never rains anywhere in Dyspara.


=== Quest Ideas ===
=== Quest Ideas ===
• A young, foolish town leader decides that waging war on other tribes will earn some quick wealth. The heroes are brought in to [[intervene]].


A Dysparan mystic thinks that they can draw the waters of the Cube to the ground by using a [[portal]], but they need to create a connection to the Everwilds to do so. The mystic hires the heroes for security on their journey into the Everwilds.
* A young, foolish town leader decides that waging war on other tribes will earn some quick wealth. The heroes are brought in to [[intervene]].
* A Dysparan mystic thinks that they can draw the waters of the Cube to the ground by using a [[portal]], but they need to create a connection to the Everwilds to do so. The mystic hires the heroes for security on their journey into the Everwilds.

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