Siege Equipment and Structures: Difference between revisions

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The world of adventure is rife with far more dangers than direct person-to-person battle. You might face an engine of war, such as a trebuchet. Terrible blows might break bone or spirit, leaving you to contend with a lengthy recovery. Poisons and diseases lurk in moldering dungeons, cursed crypts, and even stinking alleys. Devious villains might even implement such maladies as [[weapons]] in their arsenal.
The world of adventure is rife with far more dangers than direct person-to-person battle. You might face an engine of war, such as a trebuchet. Terrible blows might break bone or spirit, leaving you to contend with a lengthy recovery. Poisons and diseases lurk in moldering dungeons, cursed crypts, and even stinking alleys. Devious villains might even implement such maladies as weapons in their arsenal.


== Structures ==
== Structures ==
'''Structure Health'''
'''Structure Health'''


The durability of structures, such as bridges, houses, and castles, may come into play at some point on an epic quest, especially in a siege scenario. When determining the HP, [[armor]] rating (AR), and the damage threshold (DT) of a structure, use the following table as a guideline. Take into account the specific circumstances of your region. If a castle wall has eroded under high winds or heavy downpours for years already, then consider lowering any of its stats to account for this. Conversely, if a bridge is magically reinforced, then it might have a higher Resist against physical damage or might be Immune to nonmagical damage.
The durability of structures, such as bridges, houses, and castles, may come into play at some point on an epic quest, especially in a siege scenario. When determining the HP, armor rating (AR), and the damage threshold (DT) of a structure, use the following table as a guideline. Take into account the specific circumstances of your region. If a castle wall has eroded under high winds or heavy downpours for years already, then consider lowering any of its stats to account for this. Conversely, if a bridge is magically reinforced, then it might have a higher Resist against physical damage or might be Immune to nonmagical damage.


Structural integrity should typically be tracked in 10 ft by 10 ft panels. As the MC, it is your job to rule how the destruction of a portion of a structure impacts the rest of the structure. Knocking a 10 ft square hole in the side of a stone wall might cause the wall above it to crumble, or the wall portion above the hole might remain in place, held firm by the intact walls on either side.
Structural integrity should typically be tracked in 10 ft by 10 ft panels. As the MC, it is your job to rule how the destruction of a portion of a structure impacts the rest of the structure. Knocking a 10 ft square hole in the side of a stone wall might cause the wall above it to crumble, or the wall portion above the hole might remain in place, held firm by the intact walls on either side.
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!Extras
!Extras
|-
|-
|
|Plaster
|
|1 in
|
|10
|
|7
|
|7
|
|7
|
| -
|
| -
|-
|Plaster
|6 in
|20
|7
|7
|7
| -
| -
|-
|Thatch
|1 in
|10
|8
|7
|8
| -
|'''Vulnerable''' Fire 2
|-
|Thatch
|6 in
|20
|8
|7
|8
| -
|'''Vulnerable''' Fire 2
|-
|Soft Wood (e.g. pine)
|1 in
|20
|9
|7
|9
|5
|'''DR''' 3/Sharp or Fire
|-
|Soft Wood (e.g. pine)
|6 in
|40
|9
|7
|9
|5
|'''DR''' 3/Sharp or Fire
|-
|Soft Wood (e.g. pine)
|1 ft
|80
|9
|7
|9
|10
|'''DR''' 3/Sharp or Fire
|-
|Hard Wood (e.g. oak)
|1 in
|40
|10
|7
|12
|5
|'''DR''' 5/Sharp
|-
|Hard Wood (e.g. oak)
|6 in
|80
|10
|7
|12
|10
|'''DR''' 5/Sharp
|-
|-
|
|Hard Wood (e.g. oak)
|
|1 ft
|
|120
|
|10
|
|7
|
|12
|
|10
|
|'''DR''' 5/Sharp
|-
|-
|
|Brick
|
|6 in
|
|40
|
|12
|
|7
|
|10
|
|5
|
|'''Immune''' Toxic
'''DR''' 5/Blunt
|-
|Brick
|1 ft
|80
|12
|7
|10
|10
|'''Immune''' Toxic
'''DR''' 5/Blunt
|-
|Iron
|1 in
|40
|16
|7
|16
|10
|'''Immune''' Toxic
'''DR''' 5/Fire or Corrosive
|-
|Iron
|6 in
|80
|16
|7
|16
|15
|'''Immune''' Toxic
'''DR''' 10/Fire or Corrosive
|-
|Iron
|1 ft
|120
|16
|7
|16
|25
|'''Immune''' Toxic
'''DR''' 15/Fire or Corrosive
|-
|Stone
|1 in
|40
|14
|7
|14
|10
|'''Immune''' Toxic
'''DR''' 3
|-
|Stone
|6 in
|80
|14
|7
|14
|15
|'''Immune''' Toxic
'''DR''' 6
|-
|Stone
|1 ft
|120
|14
|7
|14
|25
|'''Immune''' Toxic
'''DR''' 12
|-
|Stone
|5ft
|160
|14
|7
|14
|40
|'''Immune''' Toxic
'''DR''' 20
|}
|}
== Siege Equiptment ==


=== Ranged ===
=== Ranged ===
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|30  
|30  
|}
|}
__NOAUTOLINKS__

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