MythCraft Fundamentals: Difference between revisions

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Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities.
Whenever you run into rules that conflict with one another, defer to the most specific ruling. A talent or lineage ability should always supersede a general rule, and magical effects that last for a finite time override passive abilities.


=== Always Round up ===
=== Always Round Up ===
In MythCraft, you always round up in the instance of fractional numbers.
In MythCraft, you always round up in the instance of fractional numbers.


=== Overcoming DCs ===
=== Overcoming DCs ===
When making an attack or attribute check, you are successful if your roll equals or exceeds the Difficulty Class (DC). The DC might be a number set by the MC in the event of an ability check. In any kind of attack, the DC is the defending creature’s relevant defense.
When making an attack or ability check, you are successful if your roll equals or exceeds the Difficulty Class (DC). The DC might be a number set by the MC in the event of an attribute check. In any kind of attack, the DC is the defending creature’s relevant defense.


=== Base, Cumulative, and Transformative ===
=== Base, Cumulative, and Transformative ===
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=== Recharging Abilities ===
=== Recharging Abilities ===
Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your Awareness (AWR) attribute, regaining all expended uses when you Recoup.
Many abilities, especially those gained through talents, can only be used a finite number of times. You regain these abilities after you Catch your Breath, Recoup, or Take a Rest, as denoted by the ability. (2/Rest) means that you can use the ability twice, regaining the ability to do so after you Take a Rest. Similarly, (AWR/Recoup) means that you can use the ability a number of times equal to your AWR, regaining all expended uses when you Recoup.


If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number.
If you have an ability that you can use a number of times equal to an attribute, you can always use that ability at least once, even if your corresponding attribute is 0 or a negative number.

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