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| A player makes two maul attacks against a stone wall on the same turn. Because these are two expenditures of AP, do not add the damage together from the two attacks to determine if they overcome DT.</blockquote> | | A player makes two maul attacks against a stone wall on the same turn. Because these are two expenditures of AP, do not add the damage together from the two attacks to determine if they overcome DT.</blockquote> |
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| == Dying == | | == Dying and Death Points == |
| When you are reduced to 0 HP, you begin dying. If you end your turn with 0 HP, you gain +1 Death Point. If you would take damage and have 0 HP, you gain +2 Death Points. | | When you are reduced to 0 HP, you begin dying. If you end your turn with 0 HP, you gain +1 Death Point. If you would take damage and have 0 HP, you gain +2 Death Points. |
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| Once you have 8 Death Points, you die. | | Once you have 8 Death Points, you die. |
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| === Catch Your Breath ===
| | While '''Catching your Breath''', you do not gain Death Points, even if you end your turn with 0 HP. |
| When you Catch your Breath, you take 5 minutes of no or very light physical activity.
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| If you are at 0 HP when you begin Catch your Breath, you do not gain Death Points during that time, and you regain 1 HP at the end of the 5 minutes.
| | Each time you '''Recoup''', remove 1 Death Point. |
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| === Recoup ===
| | Each time you '''Take a Rest''', remove all Death Points. |
| When you Recoup, you spend 1 hour of no or very light physical activity.
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| If you are Bloodied when you Recoup, then you regain up to 1⁄4 of your max HP. However, when you regain HP in this way, you do not regain HP that would cause you to remove the Bloodied condition.<blockquote>For example, at level 2, Marcus and Avery both have 16 HP, meaning that they are Bloodied if they have 8 or fewer HP. When they Recoup, they would each regain 4 HP. Marcus has 3 HP, and Avery has 6. When they Recoup, Marcus regains 4 HP, bringing him up to 7 total HP; however, Avery only regains 2 HP instead of 4, bringing them up to 8 total HP, because they cannot remove the Bloodied condition as a result of the HP regained when Recouping.</blockquote>When you Recoup, you also remove 1 Death Point.
| | You can find more information on Resting [[Resting|here]]. |
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| Recouping assumes that you have time to Catch your Breath, allowing you to regain any abilities that would necessitate Catching your Breath.
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| === Take a Rest ===
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| When you Take a Rest, spend 8 hours of no or very light physical activity. At least 6 hours of this time must be spent sleeping.
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| You regain all of your HP and SP after you Take a Rest and remove all of your Death Points. If you have Fatigue, you remove the Fatigued condition instead of removing your Death Points.
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| Taking a Rest assumes that you both Catch your Breath and Recoup, gaining those benefits as well when you Take a Rest.
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| '''Quick Links''' | | '''Quick Links''' |
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| * [[Dying]]
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| * [[Knocking Unconscious]] | | * [[Knocking Unconscious]] |
| * [[Mounted Combat]] | | * [[Mounted Combat]] |
| * [[Tactical Advantages]] | | * [[Tactical Advantages]] |
| * [[Conditions]] | | * [[Conditions]] |