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'''Note:''' No matter how many abilities you have that let you increase your crit range, your crit range can never be larger than 16-20. | '''Note:''' No matter how many abilities you have that let you increase your crit range, your crit range can never be larger than 16-20. | ||
== Massive Damage == | === Massive Damage === | ||
Sometimes, brutal amounts of damage can devastate you in a single strike. If you take enough damage that you would reach negative HP equal to your | Sometimes, brutal amounts of damage can devastate you in a single strike. If you take enough damage that you would reach negative HP equal to your max HP, you gain +4 Death Points. | ||
== Shield HP == | === Shield HP === | ||
Shield HP is a special type of HP that temporarily bolsters a creature. When you take damage, subtract that damage from your Shield HP first, then from your actual HP. You cannot benefit from multiple sources of Shield HP at once; if you would receive multiple sources of Shield HP, you can take whichever would give you more Shield HP. | Shield HP is a special type of HP that temporarily bolsters a creature. When you take damage, subtract that damage from your Shield HP first, then from your actual HP. You cannot benefit from multiple sources of Shield HP at once; if you would receive multiple sources of Shield HP or woul receive multiple instances of Shield HP from the same source, you can take whichever would give you more Shield HP. You lose all Shield HP when you Take a Rest. | ||
== Resistances and Vulnerabilities == | === Resistances and Vulnerabilities === | ||
==== Resist ==== | ==== Resist ==== | ||
Some creatures have the ability to avoid or reduce specific types of damage. | Some creatures have the ability to avoid or reduce specific types of damage. | ||
Resist adds the specified number to a creature’s defenses against that type of damage. When a creature with Resist X is attacked, and that attack would deal damage or impose a condition specified by the Resist feature or is made using a weapon type or magic source specified by the Resist feature, then the creature adds their Resist number to their defenses, making it less likely that they are hit. If an attack does multiple types of damage or would do damage and impose a condition, this could result in separate attack values.<blockquote>For example: A thresher moss has Resist Cold 3. If it is targeted by an ability that deals cold damage, then the thresher moss adds 3 to their relevant defense. If the thresher moss is targeted by an ability that would deal both cold damage and necrotic damage, then the thresher moss compares the attack roll against its defenses +3 to determine if it takes cold damage, and the attack roll unmodified against its defenses to determine if it takes necrotic damage.</blockquote>Resist is more powerful when it specifies a weapon type or a magic source, because if a creature Resists Primal then they apply their Resist to every attack roll that targets them if it is Primal Magic. | |||
When an attack misses a creature and would deal 1⁄2 damage on a miss, if the creature Resists that kind of damage, they take no damage instead of 1⁄2. | |||
==== Vulnerable ==== | ==== Vulnerable ==== | ||
A creature with Vulnerable X subtracts the specified number from their defenses against any attack roll that would deal that type of damage. Furthermore, when a creature attacks a Vulnerable creature with that type of damage, the attacking creature’s crit range is increased by the Vulnerable number.<blockquote>For example, | A creature with Vulnerable X subtracts the specified number from their defenses against any attack roll that would deal that type of damage. Furthermore, when a creature attacks a Vulnerable creature with that type of damage, the attacking creature’s crit range is increased by the Vulnerable number.<blockquote>For example, if a skeleton is Vulnerable Blunt 2, then when Marcus attacks with his morningstar and deals blunt damage, he would crit on a roll of 18-20, instead of just 20. '</blockquote>Vulnerable always supersedes Resist or Immune. <blockquote>For example, a creature that has Resist Fire 3 and Vulnerable Occult 1 still suffers the Vulnerable 1 penalty against fire damage from the Occult Source without gaining the Resist bonus. Vulnerable also always trumps DR and DT. No benefits are gained from DR or DT against a damage type to which the creature is Vulnerable.</blockquote> | ||
==== Immune ==== | ==== Immune ==== | ||
If a creature is Immune to a damage type, | If a creature is Immune to a damage type, disease, poison, or condition, they are not damaged or affected by it. | ||
==== Damage Reduction (DR) ==== | ==== Damage Reduction (DR) ==== | ||
If a creature has Damage Reduction (DR) X, they subtract their DR number from all damage they take, unless they are Vulnerable to the type of damage that they are taking. If damage specifies that it ignores Resist, it also ignores DR. The DR number may be followed by a weapon tag, magic source, or damage type. This means that creature takes full damage from a weapon with that tag or damage type.<blockquote>For example, a creature with DR 5/Fire would take full damage from fire, and subtract 5 from all other sources of damage. A creature with DR 15/Silvered would take full damage from silvered weapons, and subtract 15 from all other damage | If a creature has Damage Reduction (DR) X, they subtract their DR number from all damage they take, unless they are Vulnerable to the type of damage that they are taking. If damage specifies that it ignores Resist, it also ignores DR. The DR number may be followed by a weapon tag, magic source, or damage type. This means that creature takes full damage from a weapon with that tag or damage type. <blockquote>For example, a creature with DR 5/Fire would take full damage from fire, and subtract 5 from all other sources of damage. A creature with DR 15/Silvered Weapons would take full damage from silvered weapons, and subtract 15 from all other damage.</blockquote> | ||
==== Damage Threshold (DT) ==== | ==== Damage Threshold (DT) ==== | ||
Damage Threshold (DT) is a very rare defense that is typically seen on structures and vehicles. DT determines how much damage a creature must deal at once to deal any damage at all.<blockquote>For example, if a stone wall has DT 15, and a player deals 14 damage to it, it instead takes 0. If a player deals 16 damage, conversely, then the stone wall takes all 16 damage because its DT 15 was overcome.</blockquote> | Damage Threshold (DT) is a very rare defense that is typically seen on structures and vehicles. DT determines how much damage a creature must deal at once to deal any damage at all. <blockquote> | ||
For example, if a stone wall has DT 15, and a player deals 14 damage to it, it instead takes 0. If a player deals 16 damage, conversely, then the stone wall takes all 16 damage because its DT 15 was overcome.</blockquote> | |||
For the purposes of overcoming DT, “damage dealt at once” is determined by a single expenditure of AP. Each expenditure of AP for an attack is a new roll against DT; you cannot stack attacks to overcome DT.<blockquote>For example, a spell deals multiple damage sources, such as 2d8 fire damage and 2d8 blunt damage. Since that spell is one expenditure of AP, add them together to determine if it overcomes DT. | |||
A player makes two maul attacks against a stone wall on the same turn. Because these are two expenditures of AP, do not add the damage together from the two attacks to determine if they overcome DT.</blockquote> | |||
=== Dying === | |||
'''Quick Links''' | |||
* [[Damage]] | * [[Damage]] | ||