Control Weather: Difference between revisions

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|''[[Primal]]'' ''Invocation, Alchemy, Extrinsic, Weather''
|''[[Primal]]'' ''Invocation, Alchemy, Extrinsic, Weather''
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|''Prerequisites: Primal Tier 2''
|''Prerequisites: Primal Tier 3''
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|'''Casting Time:''' 15 minutes  
|'''Casting Time:''' 15 minutes  
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'''Water:''' You can cause light precipitation of any kind, or cause heavy rainfall that results in a thunderstorm but not a tornado or hurricane. Alternatively, you can cause the area to be foggy, overcast, or humid.
'''Water:''' You can cause light precipitation of any kind, or cause heavy rainfall that results in a thunderstorm but not a tornado or hurricane. Alternatively, you can cause the area to be foggy, overcast, or humid.


'''Sand:''' You can suppress any precipitation or reduce thunderstorm conditions, making it impossible for a tornado or hurricane to form when it might have otherwise.
'''Sand:''' You can suppress any precipitation or reduce thunderstorm conditions, making it impossible for a tornado or hurricane to form when it might have otherwise. Alternatively, you can cause the area to gain a pleasant breeze or to lose all wind movement.


Alternatively, you can cause the area to gain a pleasant breeze or to lose all wind movement.
In addition to the effects you specify, you can adjust the area’s temperature by up to 40°F.
 
In addition to the effects you specify, you can adjust the area’s temperature by up to 40 ° F.


This has no effect on magical weather.
This has no effect on magical weather.
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[[Primal Spells|[Back to Primal Spells]]]<br>
[[Primal Spells|[Back to Primal Spells]]]<br>

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