Minor Illusion: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
 
Line 15: Line 15:
|'''Requires:''' Visual, Line of Effect
|'''Requires:''' Visual, Line of Effect
|-
|-
|'''Duration:''' Up to 1 minute
|'''Duration:''' 1 minute
|-
|-
!Spell Description
!Spell Description
|-
|-
|Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than 10 ft<sup>3</sup>.
|Choose a point within range to create a sensory illusion. This illusion can be visual, auditory, or olfactory, or any combination of the three. If visual, it cannot be larger than a 10 ft cube.
On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft, and it must stay within range of this spell.
On each of your turns after you cast the spell, you may spend AP to move the illusion or to create a new illusion. This costs 1 AP per sense (for example: 1 for visual, 2 for visual and auditory, or 3 AP for all 3 senses). You may move the illusion up to 30 ft each time, and it must stay within range of this spell.


If you start a new illusion, your previous illusion ends.
If you start a new illusion, your previous illusion ends. You may dismiss all of your illusions and end the spell for 0 AP.
 
You may dismiss all of your illusions and end the spell for free.


If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.
If you do not spend AP on your illusion, then it idles and acts in a manner befitting the illusion. For example, if you create an illusory trollkin with a battle axe and spend no AP on it, it will idly swing its axe around but will not make overtly intelligent or threatening moves.

Navigation menu