Lingering Injuries: Difference between revisions

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|'''Broken Leg'''
|'''Broken Leg'''
|You are Slowed and your high and long jump distance are each reduced to 1ft. If you use more then 1 ap to move, make a DC 15 DEX check. If you fail, you fall Prone
|You are Slowed and your high and long jump distance are each reduced to 1 ft. If you use more then 1 AP to move, make a DC 15 DEX check. If you fail, you fall Prone
|3 months
|3 months
|18
|18
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|-
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|'''Internal Bleeding'''
|'''Internal Bleeding'''
|At the start of each of your turns in combat, Make a DC17 END Check. If you fail, you are staggered this turn
|At the start of each of your turns in combat, Make a DC 17 END Check. If you fail, you are Staggered this turn
|1 Month
|1 Month
|28
|28
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|-
|-
|'''Severed Foot'''
|'''Severed Foot'''
|You are Slowed and your high and long jump distances are each reduced to 1 ft. If you use more then 1 ap to move, make a DC 15 DEX check. If you fail, you fall Prone.
|You are Slowed and your high and long jump distances are each reduced to 1 ft. If you use more then 1 AP to move, make a DC 15 DEX check. If you fail, you fall Prone.
If you train rigorously for 1 year, or get a prosthectic limb, you can overcome this penalty
If you train rigorously for 1 year, or get a prosthectic limb, you can overcome this penalty.
|Never
|Never
| -
| -
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|'''Severed Hand'''
|'''Severed Hand'''
|You cannot use Unwieldy or 2-handed items.
|You cannot use Unwieldy or 2-handed items.
If you train rigorously for 1 year, or get a prosthetic limb, you can overcome this Penalty
If you train rigorously for 1 year, or get a prosthetic limb, you can overcome this penalty.
|Never
|Never
| -
| -
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|-
|-
|'''Vertigo'''
|'''Vertigo'''
|At the start of you turns in combat, make a DC 15 AWR check. If you Fail, you are Sickened this turn
|At the start of your turns in combat, make a DC 15 AWR check. If you fail, you are Sickened this turn
|6 weeks
|6 weeks
|30
|30
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|-
|-
|'''Wounded Arm'''
|'''Wounded Arm'''
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail you cannot use unwieldy or 2-handed items this turn.
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail you cannot use Unwieldy or 2-handed items this turn.
|3 months
|3 months
|14
|14
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|-
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|'''Wounded Leg'''
|'''Wounded Leg'''
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail, you are slowed this turn.
|At the start of each of your turns in combat, make a DC 15 STR check. If you fail, you are Slowed this turn.
|3 months
|3 months
|14
|14
|2 months
|2 months
|}
|}
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