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|''Warrior, Archery''
|''Warrior, Archery''
|-
|-
|'''Head Shot II'''
|'''Headshot II'''
|Impeccable Aim II
|Impeccable Aim II
|With Headshot you now only suffer -10 to your attack and you also add +1 damage die on a hit.
|With Headshot you now only suffer -10 to your attack and you also add +1 damage die on a hit.
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|''Warrior, Commander''
|''Warrior, Commander''
|-
|-
|'''Improved Repairs'''
|'''Improvised Repairs'''
|Reinforced Standard II
|Reinforced Standard II
|Once a week, you may repair one battle standard when you Take a Rest, even if you are not in a settled area.
|Once a week, you may repair one battle standard when you Take a Rest, even if you are not in a settled area.
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|Battlefield Tactician II
|Battlefield Tactician II
|Your Battlefield Tactician ability gains +20 ft range when specifying a target.
|Your Battlefield Tactician ability gains +20 ft range when specifying a target.
|''Warrior, Comander''
|''Warrior, Commander''
|-
|-
|'''Battlefield Tactician Improvement II'''
|'''Battlefield Tactician Improvement II'''
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|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection I: Engage'''
|'''Protection: Engage'''
|Protection Focus
|Protection Focus
|Gain the Engage ability.
|Gain the Engage ability.
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|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection I: Intercept'''
|'''Protection: Intercept'''
|Protection Focus
|Protection Focus
|Gain the Intercept ability.
|Gain the Intercept ability.
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|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection I: Shields Up'''
|'''Protection: Shields Up'''
|Protection Focus
|Protection Focus
|Gain the Shields Up ability.
|Gain the Shields Up ability.
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|-
|-
|'''Protection II: Challenge'''
|'''Protection II: Challenge'''
|Protection I: Any
|Protection: Any
|Targets you have Engaged are now considered Taunted by you as well.
|Targets you have Engaged are now considered Taunted by you as well.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection II: Battering Ram'''
|'''Protection II: Battering Ram'''
|Protection I: Intercept
|Protection: Intercept
|When using Intercept, if you travel 10 ft or more, you may make a STR attack against the triggering creature’s FORT. On a hit, if the creature is no more than one Size larger than you, the creature is knocked Prone.
|When using Intercept, if you travel 10 ft or more, you may make a STR attack against the triggering creature’s FORT. On a hit, if the creature is no more than one Size larger than you, the creature is knocked Prone.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection II: Battlefield Support'''
|'''Protection II: Battlefield Support'''
|Protection I: Any
|Protection: Any
|You gain 1 special Battlefield AP that cannot be used to move or attack but can be used for any other action. This may act as Reactive AP. You lose this AP at the start of your next turn.
|You gain 1 special Battlefield AP that cannot be used to move or attack but can be used for any other action. This may act as Reactive AP. You lose this AP at the start of your next turn.


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|-
|-
|'''Protection III: Challenging Shout'''
|'''Protection III: Challenging Shout'''
|Protection II: Any
|Protection II: Any, Protection: Engage
|Gain the Challenging Shout ability.
|Gain the Challenging Shout ability.


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|-
|-
|'''Protection III: Opportunistic Interception'''
|'''Protection III: Opportunistic Interception'''
|Protection II: Any, Protection I: Intercept
|Protection II: Any, Protection: Intercept
|Intercept becomes: When an enemy is attempting to move into a space that is both 5 ft from an ally and within 20 ft of you, you may spend 1 Reactive AP to occupy that space instead of the enemy.
|Intercept becomes: When an enemy is attempting to move into a space that is both 5 ft from an ally and within 20 ft of you, you may spend 1 Reactive AP to occupy that space instead of the enemy.
|''Warrior, Protection''
|''Warrior, Protection''
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|-
|-
|'''Protection IV: Engage II'''
|'''Protection IV: Engage II'''
|Protection III: Any, Protection I: Engage
|Protection III: Any, Protection: Engage
|Engage now causes up to two creatures of your choice within 5 ft of you to become Engaged.
|Engage now causes up to two creatures of your choice within 5 ft of you to become Engaged.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection IV: Intercept II'''
|'''Protection IV: Intercept II'''
|Protection III: Any, Protection I: Intercept
|Protection III: Any, Protection: Intercept
|The space an enemy is attempting to enter that would trigger your Intercept ability can be up to 30 ft away from you.
|The space an enemy is attempting to enter that would trigger your Intercept ability can be up to 30 ft away from you.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection IV: Shields Up II'''
|'''Protection IV: Shields Up II'''
|Protection III: Any
|Protection III: Any, Protection: Shields Up
|When you use Shields Up, you now gain Resist Physical +1, +2, or +3 in addition to your defenses, depending on the number of Reactive AP you spend.
|When you use Shields Up, you now gain Resist Physical +1, +2, or +3 in addition to your defenses, depending on the number of Reactive AP you spend.


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|-
|-
|'''Protection VI: Take Heart II'''
|'''Protection VI: Take Heart II'''
|Protection V: Any
|Protection V: Any, Protection III: Take Heart
|Take Heart can now be used reactively when a target that you can see or hear within range is hit by an attack.
|Take Heart can now be used reactively when a target that you can see or hear within range is hit by an attack.
|''Warrior, Protection''
|''Warrior, Protection''
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|-
|-
|'''Protection VII: Intercept III'''
|'''Protection VII: Intercept III'''
|Protection VI: Any, Protection IV: Intercept II, Protection I: Shields Up, Protection 10
|Protection VI: Any, Protection IV: Intercept II, Protection: Shields Up, Protection 10
|When you use Intercept, you may immediately use the Shields Up ability for 0 AP as if you had spent 2 AP.
|When you use Intercept, you may immediately use the Shields Up ability for 0 AP as if you had spent 2 AP.
|''Warrior, Protection''
|''Warrior, Protection''
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|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection VII: Take Heart III'''
|'''Protection VIII: Take Heart III'''
|Protection VII: Any, Protection VI: Take Heart II
|Protection VII: Any, Protection VI: Take Heart II
|All targets who can see and hear you and are within 15 ft now gain the benefits of your Take Heart ability when you use it, in addition to the target who is at 30 ft and needs only hear you.
|All targets who can see and hear you and are within 15 ft now gain the benefits of your Take Heart ability when you use it, in addition to the target who is at 30 ft and needs only hear you.
|''Warrior, Protection''
|''Warrior, Protection''
|-
|-
|'''Protection VII: Battlefield Support III'''
|'''Protection VIII: Battlefield Support III'''
|Protection VII: Any, Protection V: Battlefield Support II
|Protection VII: Any, Protection V: Battlefield Support II
|Gain +1 Battlefield AP.
|Gain +1 Battlefield AP.
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|-
|-
|'''Legendary Defender'''
|'''Legendary Defender'''
|Protection 14
|Protection VIII: Any, Protection 14
|You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense.
|You are one of the most sought after bodyguards, protectors, and stewards in the realm. Monarchs would trust you with their heir’s lives and their fortune’s defense.


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* '''''Level 30:''''' The final cap for your AWR increases from 12 to 14.
* '''''Level 30:''''' The final cap for your AWR increases from 12 to 14.
|''Warrior, Protection, '''CapstoneY'''''
|''Warrior, Protection, '''Capstone'''''
|}
|}


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|The rank and file is beneath you, and you crave a test of your skills as a soldier. Gain the Showdown ability.
|The rank and file is beneath you, and you crave a test of your skills as a soldier. Gain the Showdown ability.


* '''Showdown (1/Week).''' Specify a target of your Battlefield Tactician as the Challenged. If they accept this, they focus their attacks on you as if they have been commanded to do so under the effects of Enthralled. You may not intentionally target or attack creatures that are not the Challenged, unless they are directly impeding your ability to attack the Challenged. Additionally, you gain Shield HP equal to your character level, and all of your defenses equal your AWR, unless they would be higher otherwise.
* '''Showdown (1/Week).''' Specify a target of your Battlefield Tactician as the Challenged. If they accept this, they focus their attacks on you as if they have been commanded to do so under the effects of Enthralled. You may not intentionally target or attack creatures that are not the Challenged, unless they are directly impeding your ability to attack the Challenged. Additionally, you gain Shield HP equal to your character level, and all of your defenses equal your ANT, unless they would be higher otherwise.


If the Challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes.
If the Challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes.
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!Tags
!Tags
|-
|-
|'''Cursed blade'''
|'''Cursed Blade'''
|Warrior Entry
|Warrior Entry
|Choose either the arcane, occult, or primal tag. You infuse any single melee weapon of your choice with a supernatural spirit of this type, creating your Curseblade (that does not necessarily have to be a blade). This weapon counts as magical while you are alive and the spirit still inhabits it. For all curseblade talents, X is an attribute based on the tag that you selected: INT for arcane, AWR for primal, and CHA for occult.
|Choose either the arcane, occult, or primal tag. You infuse any single melee weapon of your choice with a supernatural spirit of this type, creating your Curseblade (that does not necessarily have to be a blade). This weapon counts as magical while you are alive and the spirit still inhabits it. For all curseblade talents, X is an attribute based on the tag that you selected: INT for arcane, AWR for primal, and CHA for occult.
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|-
|-
|'''Imbued Blade'''
|'''Imbued Blade'''
|Cursed blade
|Cursed Blade
|Your Curseblade grants a +1 to attack and damage when you are wielding it.
|Your Curseblade grants a +1 to attack and damage when you are wielding it.
|''Warrior, Curseblade''
|''Warrior, Curseblade''

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