Pugilist: Difference between revisions

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|'''Take A Punch II'''
|'''Take A Punch II'''
|Mighty Punch
|Mighty Punch
|Gain the Tough II talent from the Armor specialization track if you meet its prerequisites.
|Gain the [[Specialization Talents|Tough II]] talent from the Armor track if you meet its prerequisites.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
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|Take a Punch II
|Take a Punch II
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
You count as one Size larger for the purposes of lifting ,carrying, dragging, and grappling. Your unarmed and natural weapon damage dice increase by one die size (e.g.,from 1d4 to 1d6), to a maximum of 1d12.
 
You count as one additional Size larger for the purposes of Grappling. You can carry one additional unwieldy item without being encumbered. Your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d4 to 1d6, max 1d12).
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Boxer's Maneuvers II'''
|'''Boxer's Maneuvers II'''
|Hulking
|Hulking
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|Learn two Pugilist’s Maneuvers of your choice.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Corner'''
|'''Superior Corner'''
|Boxer’s Maneuver II
|Boxer’s Maneuver II
|When you use Greater Corner, gain an additional TA. If you hit, the target falls Prone.
|Gain +1 TA when you use Corner. On a hit, the target also falls Prone.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Counterpunch'''
|'''Superior Counterpunch'''
|Superior Corner
|Superior Corner
|When you use Counterpunch, gain an additional TA. If you hit, the target falls Prone.
|Gain +1 TA when you use Counterpunch. On a hit, the target also falls Prone.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Greater Uppercut'''
|'''Greater Uppercut'''
|Superior Counterpunch
|Superior Counterpunch
|Learn Uppercut if you did not know it. Your crit range on Uppercut increases by 2.
|Learn the Uppercut Pugilist Maneuver if you did not know it. Your crit range on Uppercut increases by +2.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Uppercut'''
|'''Superior Uppercut'''
|Greater Uppercut
|Greater Uppercut
|You always have TA on Uppercut. If you crit, a creature is pushed 10 ft, takes 1d4 falling damage, and is Dazed.
|You always have +1 TA on Uppercut. If you crit, a creature is pushed 10 ft, takes 1d4 falling damage, and is Dazed.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Greater Gut Punch'''
|'''Greater Gut Punch'''
|Superior Uppercut
|Superior Uppercut
|Learn Gut Punch if you did not know it. It only costs you 3 AP.
|Learn the Gut Punch Pugilist Maneuver if you did not know it. It only costs you 3 AP.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
|'''Superior Gut Punch'''
|'''Superior Gut Punch'''
|Greater Gut Punch
|Greater Gut Punch
|You always have TA on Gut Punch, and you knock a creature Prone if you hit.
|Gain +1 TA on Gut Punch. On a hit, the target also falls Prone.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
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|Superior Gut Punch
|Superior Gut Punch
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
When you crit with Mighty Punch, if you roll the maximum number on your damage die (such as 8 on a d8), roll another damage die. Repeat this process until you have no new maximum rolls on your damage dice, then add the sum of all of those damage dice together.
 
When you crit with Mighty Punch, and roll max damage on a damage die, set that die aside and roll another die of the same type. Repeat this process until there are no new maximum dice, then add the sum of all of those damage dice together.


Mighty Punch becomes 3/Recoup.
Mighty Punch becomes 3/Recoup.
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|'''Take A Punch III'''
|'''Take A Punch III'''
|Mighty Punch II
|Mighty Punch II
|Gain +1 FORT.  
|Gain +1 FORT.
Gain the Tough III talent from the Armor specialization track if you meet its prerequisites.
 
Gain the [[Specialization Talents|Tough III]] talent from the Armor track if you meet its prerequisites.
|''Pugilist, Pummeling''
|''Pugilist, Pummeling''
|-
|-
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|Take a Punch III
|Take a Punch III
|You have the glorious title of heavyweight champion. People challenge you to nonlethal fights and feats of strength just to witness your incredible brawn.
|You have the glorious title of heavyweight champion. People challenge you to nonlethal fights and feats of strength just to witness your incredible brawn.
You count as one additional Size larger for the purposes of lifting, carrying, dragging, and grappling. Your unarmed and natural weapon damage rolls increase by one die size (e.g., from 1d8 to 1d10) to a max of 1d12.
 
* '''Level 30:''' The final cap for your STR increases from 12 to 14.
You count as one additional Size larger for the purposes of lifting, carrying, dragging, and Grappling. Your unarmed and natural weapon damage rolls increase by one die size (e.g., from 1d8 to 1d10, max 1d12).
 
* '''''Level 30:''''' The final cap for your STR increases from 12 to 14.
|''Pugilist, Pummeling, '''Capstone'''''
|''Pugilist, Pummeling, '''Capstone'''''
|}
|}

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