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|'''Mage: Alchemy IV'''
|'''Mage: Alchemy IV'''
|Mage: Alchemy III
|Mage: Alchemy III
|Your Alchemy creation can now feature moving parts such as doors or windows.
|Alchemy Focus can now create objects featuring moving parts such as doors or windows.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Alchemy V'''
|'''Mage: Alchemy V'''
|Mage: Alchemy IV
|Mage: Alchemy IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the alchemy tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the alchemy tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Altering'''
|'''Mage: Altering'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Altering Focus. If you already had the Altering Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|Gain the Altering Focus. If you already had the Altering Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Altering II'''
|'''Mage: Altering II'''
|Mage: Altering
|Mage: Altering
|Your [[Arcane Swap]] spell can now be cast on a willing, friendly creature also in range that is no more than one Size larger or smaller than the target of the swap, instead of being cast on yourself.
|With you [[Arcane Swap]] arcane spell, if you target a willing creature, you may swap them with another willing creature in range that is within one Size category of the original target, instead of swapping yourself.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Altering III'''
|'''Mage: Altering III'''
|Mage: Altering II
|Mage: Altering II
|Your [[Arcane Swap]] spell now has no minimum size, and can be cast on objects that are no larger than one Size larger than you, or twice your weight.
|Arcane Swap now has no minimum size, and can target objects that are no larger than one Size larger than you, or twice your weight.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
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|'''Mage: Altering V'''
|'''Mage: Altering V'''
|Mage: Altering IV
|Mage: Altering IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the altering tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the altering tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Divining'''
|'''Mage: Divining'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Divining Focus. If you already had the Divining Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag
|Gain the Divining Focus. If you already had the Divining Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Divining II'''
|'''Mage: Divining II'''
|Mage: Divining
|Mage: Divining
|You can now use your Divining feature on a Signature twice before it is dispelled.
|You can use your Signature Scry ability on a Signature twice before it is dispelled.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Divining III'''
|'''Mage: Divining III'''
|Mage: Divining II
|Mage: Divining II
|Your Signatures are no longer dispelled by your Divining feature.
|Your Signatures are no longer dispelled by your Signature Scry ability.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Divining IV'''
|'''Mage: Divining IV'''
|Mage: Divining III
|Mage: Divining III
|(2/Rest) You may now teleport yourself to a Signature by meditating on one of your Signatures for 10 minutes. This dispels the Signature
|Gain the Homing Beacon ability.
 
* '''Homing Beacon (2/Rest).''' You may teleport yourself to a Signature by meditating on one of your Signatures for 10 minutes. This dispels the Signature.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Divining V'''
|'''Mage: Divining V'''
|Mage: Divining IV
|Mage: Divining IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the divining tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the divining tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Enchanting'''
|'''Mage: Enchanting'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Enchanting Focus. If you already had the Enchanting Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|Gain the Enchanting Focus. If you already had the Enchanting Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Enchanting II'''
|'''Mage: Enchanting II'''
|Mage: Enchanting
|Mage: Enchanting
|An object that has your Signature costs 0 SP to possess with the [[Possess Object]] spell.
|An object that has your Signature costs 0 SP to possess with the [[Possess Object]] arcane spell.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Enchanting III'''
|'''Mage: Enchanting III'''
|Mage: Enchanting II
|Mage: Enchanting II
|Using your Unravel Magic spell always costs ½ the SPC of the spell you are targeting if it is an Enchanting spell, regardless of its source.
|Your [[Unravel Magic]] arcane spell costs 1⁄2 the SPC of the spell you are targeting if it is a spell with the enchanting tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Enchanting IV'''
|'''Mage: Enchanting IV'''
|Mage: Enchanting III
|Mage: Enchanting III
|If you discover enchanting magic using the [[Sense Magic]] spell, you learn who the caster is, provided that you already know their true name and they are within 1 mile of you.
|If you discover enchanting magic using the [[Sense Magic]] arcane spell, you learn who the caster is, provided that you already know their true name and they are within 1 mile of you.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Enchanting V'''
|'''Mage: Enchanting V'''
|Mage: Enchanting IV
|Mage: Enchanting IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the enchanting tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the enchanting tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Evoking'''
|'''Mage: Evoking'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Evoking Focus. If you already had the Evoking Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|Gain the Evoking Focus. If you already had the Evoking Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Evoking II'''
|'''Mage: Evoking II'''
|Mage: Evoking
|Mage: Evoking
|(END/Rest) You may now add additional damage equal to your level. This replaces your original Evoking Focus ability.  
|Devastating Blast becomes damage equal to your character level.  
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Evoking III'''
|'''Mage: Evoking III'''
|Mage: Evoking II
|Mage: Evoking II
|You may add your INT to any damage rolls you make when using Evoking cantrips, chants, or prayers.
|When you use Devastating Blast on an evoking spell the additional damage is equal to your character level + INT.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Evoking IV'''
|'''Mage: Evoking IV'''
|Mage: Evoking III
|Mage: Evoking III
|When you cast an Evoking spell, you may gain additional SP by gaining Death Points. For each Death Point you gain, you gain 10 SP. You lose any excess SP that you gained from this feature.
|Gain the Overchannel ability.
 
* '''Overchannel.''' When you cast an evoking spell, you may gain additional SP by gaining Death Points. For each Death Point you gain, you gain 10 SP. You lose any excess SP that you gained from this feature.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Evoking V'''
|'''Mage: Evoking V'''
|Mage: Evoking IV
|Mage: Evoking IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the evoking tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the evoking tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Illusory'''
|'''Mage: Illusory'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Illusory Focus. If you already had the Illusory Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|Gain the Illusory Focus. If you already had the Illusory Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Illusory II'''
|'''Mage: Illusory II'''
|Mage: Illusory
|Mage: Illusory
|You may create one Illusory Duplicate of yourself when you cast your first Illusory spell after Taking a Rest. When you are subject to physical damage, the attacker must roll an even number to hit you. If they roll an odd number, one of your duplicates is destroyed instead. Regain the ability to create Illusory Duplicates when you complete a Rest.
|Gain the Illusory Duplicate ability.
 
* '''Illusory Duplicate (1/Rest).''' You may create one Illusory Duplicate of yourself when you cast your first illusory spell after Taking a Rest. When you are subject to physical damage, the attacker must roll an even number to hit you. If they roll an odd number, they hit and destroy one of your duplicates instead.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
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|'''Mage: Illusory V'''
|'''Mage: Illusory V'''
|Mage: Illusory IV
|Mage: Illusory IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the illusory tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the illusory tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Necromancy'''
|'''Mage: Necromancy'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Necromancy Focus. If you already had the Necromancy Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|Gain the Necromancy Focus. If you already had the Necromancy Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Necromancy II'''
|'''Mage: Necromancy II'''
|Mage: Necromancy
|Mage: Necromancy
|The duration of the [[Raise Skeleton]] spell is now Indefinite, but your maximum SP are reduced by 16 for each active skeleton under your control. You can no longer upcharge Raise Skeleton.
|The duration of the [[Raise Skeleton]] arcane spell is now Indefinite, but your max SP are reduced by 16 for each active skeleton under your control. You can no longer upcharge Raise Skeleton.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Necromancy III'''
|'''Mage: Necromancy III'''
|Mage: Necromancy II
|Mage: Necromancy II
|Your maximum SP are now reduced by only 8 for each active skeleton under your control.
|Your max SP are now reduced by only 8 for each active skeleton under your control.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Necromancy IV'''
|'''Mage: Necromancy IV'''
|Mage: Necromancy III
|Mage: Necromancy III
|Your maximum SP are now reduced by only 4 for each active skeleton under your control.
|Your max SP are now reduced by only 4 for each active skeleton under your control.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Necromancy V'''
|'''Mage: Necromancy V'''
|Mage: Necromancy IV
|Mage: Necromancy IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the necromancy tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the necromancy tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Summoning'''
|'''Mage: Summoning'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Summoning Focus. If you already had the Summoning Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|Gain the Summoning Focus. If you already had the Summoning Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Summoning II'''
|'''Mage: Summoning II'''
|Mage: Summoning
|Mage: Summoning
|Creatures you create using a Summoning spell add ½ your INT to their attack rolls.
|Creatures you create using a summoning spell add 1⁄2 your INT to their attack rolls.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Summoning III'''
|'''Mage: Summoning III'''
|Mage: Summoning II
|Mage: Summoning II
|Creatures you create using a Summoning spell add ½ your INT to their damage rolls.
|Creatures you create using a summoning spell add 1⁄2 your INT to their damage rolls.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Summoning IV'''
|'''Mage: Summoning IV'''
|Mage: Summoning III
|Mage: Summoning III
|Creatures you create using a Summoning spell add your INT to their attack and damage rolls
|Summoning II and III become: Creatures you create using a summoning spell add your INT to their attack and damage rolls.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Summoning V'''
|'''Mage: Summoning V'''
|Mage: Summoning IV
|Mage: Summoning IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the summoning tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the summoning tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Warding'''
|'''Mage: Warding'''
|Arcane Intellectual
|Arcane Intellectual
|You gain the Warding Focus. If you already had the Warding Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|Gain the Warding Focus. If you already had the Warding Focus, you gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Warding II'''
|'''Mage: Warding II'''
|Mage: Warding
|Mage: Warding
|When you cast [[Mage Armor]] on yourself, and would be the victim of [[Actions#Massive Damage|Massive Damage]] you can reduce that damage by ½. If you do, your Mage Armor is dispelled.
|When you cast the [[Mage Armor]] arcane spell on yourself, and would be the victim of [[Actions#Massive Damage|Massive Damage]] you can reduce that damage by 1⁄2. If you do, your Mage Armor is dispelled.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
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|'''Mage: Warding IV'''
|'''Mage: Warding IV'''
|Mage: Warding III
|Mage: Warding III
|Your Mage Armor can no longer be dispelled by others, and increases all defenses by +5.
|Your Mage Armor can no longer be dispelled by others, and now increases all defenses by +5.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Mage: Warding V'''
|'''Mage: Warding V'''
|Mage: Warding IV
|Mage: Warding IV
|Choose one cantrip, chant, or prayer and one spell. Each of these choices must have the warding tag. You may now cast these as if they were an arcane cantrip and arcane spell.
|Choose one cantrip, chant, or prayer, and one spell from any magic source. Each of these choices must have the warding tag. These count as arcane, if they were not already.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''High Mage'''
|'''High Mage'''
|Arcane Power 14
|Archmage 14
|(1/Rest) You are renowned as a highly skilled arcane caster, and many hopefuls will seek you out to try to earn your favor as an instructor. You may regain half your SP when you Recoup.  
|You are renowned as a highly skilled arcane caster, and many hopefuls will seek you out to try to earn your favor as an instructor. Gain the High Mage ability.
 
* '''High Mage (1/Rest).''' You may regain half your SP when you Recoup.
|''Mage, Archmage''
|''Mage, Archmage''
|-
|-
|'''Archmage'''
|'''Archmage'''
|High Mage, Arcane Power 29
|High Mage, Arcane Power 29
|Your spells can no longer be dispelled, identified, detected, scryed on, or targeted in any way by a caster with a level or Monster Level below your Character Level. Even then, a creature can only target your spells if they spend at least 90 SP or expend the equivalent of 90 SP through innate casting.
|Your spells can no longer be dispelled, identified, detected, scried on, or targeted in any way by a caster with a character level or ML below your character level. Even then, a creature can only target your spells if they spend at least 90 SP or expend the equivalent of 90 SP through innate casting.
|''Mage, Archmage, '''Capstone'''''
|''Mage, Archmage, '''Capstone'''''
|}
|}

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