Berzerker: Difference between revisions

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|Gain +1 Sneak Attack die and the Sneak Attack ability, if you did not already have it. Your Sneak Attack die is 1d6.
|Gain +1 Sneak Attack die and the Sneak Attack ability, if you did not already have it. Your Sneak Attack die is 1d6.


* '''Sneak Attack (1/Turn).''' When you hit a creature with a melee attack with a light weapon, if you had TA against the target and no TD, add your Sneak Attack dice. You may still use Sneak Attack if Drunken Fighter is your only source of TD.
* '''Sneak Attack (1/Turn).''' When you hit a creature with a melee attack with a light weapon, if you had TA against the target and no TD, add your Sneak Attack dice.
You may still use Sneak Attack if Drunken Fighter is your only source of TD.


|''Berzerker, Exile''
|''Berzerker, Exile''
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|Ferocious II
|Ferocious II
<u>Incompatible</u>: Stoic
<u>Incompatible</u>: Stoic
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag.
|Gain +2 Skill Points that you can spend on any skills with the STR or END tag.
Ferocious becomes 3/Rest.
You are considered Bloodied at 3⁄4 your max HP.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|Having stared down the jaws of death myriad times, you finally reach your snapping point.
|Having stared down the jaws of death myriad times, you finally reach your snapping point.
Gain Unstoppable Ferocity and Undying Ferocity. When you reach 0 HP, you may activate Unstoppable Ferocity for 0 Reactive AP.
Gain Unstoppable Ferocity and Undying Ferocity. When you reach 0 HP, you may activate Unstoppable Ferocity for 0 Reactive AP.
* '''Unstoppable Ferocity (1/Week).''' While you have 0 HP, gain +3 to all defenses and gain +1 TA on all attacks. If you die while Unstoppable Ferocity is active and while you are Ferocious, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected.
* '''Unstoppable Ferocity (1/Week).''' While you have 0 HP, gain +3 to all defenses and gain +1 TA on all attacks. If you die while Unstoppable Ferocity is active and while you are Ferocious, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected.
If you are Ferocious while Unstoppable Ferocity is active, you may activate Undying Ferocity. After you use Undying Ferocity, you permanently lose all of your talents in the Fearless track and lose Ferocious. You do not gain replacement talents.
If you are Ferocious while Unstoppable Ferocity is active, you may activate Undying Ferocity. After you use Undying Ferocity, you permanently lose all of your talents in the Fearless track and lose Ferocious. You do not gain replacement talents.


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