Backgrounds, Occupations, and Professions: Difference between revisions

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=== Starting Equipment ===
=== Starting Equipment ===
Each background specifies how much wealth you start with. In addition, all backgrounds also grant you the following starting gear. Note: Your profession and background may specify that you gain additional equipment.
Each background specifies how much wealth you start with. In addition to any equipment you gain from your profession and background, all adventurers get the following:


1. A) 2 one-handed melee weapons, or B) 1 two-handed or hand-and-a-half melee weapon, or C) 1 one-handed melee weapon and a buckler  
1. A) 2 one-handed melee weapons, or B) 1 two-handed or hand-and-a-half melee weapon, or C) 1 one-handed melee weapon and a buckler  
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5. 2 trinkets
5. 2 trinkets
6. Your profession and background may specify that you gain additional equipment.


Check out Weapons [[Weapons|here]].  
Check out Weapons [[Weapons|here]].  
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In addition to fighting monsters and exploring wondrous locales, adventurers will need to maintain and cultivate their reputation in the various towns and cities that they frequent.
In addition to fighting monsters and exploring wondrous locales, adventurers will need to maintain and cultivate their reputation in the various towns and cities that they frequent.


Goodwill is a mechanic that tracks a community’s sentiment towards an individual. Any action a party or player takes may generate positive or negative Goodwill. Professions have a particularly strong effect on Goodwill.
Goodwill is a mechanic that represents how well liked an adventurer is in a given settlement. Goodwill can range from -20 to +20, and the higher a hero’s goodwill, the better the community receives them.  
 
Goodwill is tracked across several spheres of the community, roughly correlated to occupations: academic, aristocratic, layfolk, mercantile, militant, religious, underworld. Certain Professions are written with this in mind and specify which spheres of the community you gain Goodwill in.


If your MC wants to streamline this process, they can simply track Goodwill per town or city, instead of tracking Goodwill for individual community spheres in each urban area. If they do this, then any feature that gives you +1 Goodwill in a particular sphere gives you +1 Goodwill overall.
If your MC wants to streamline this process, they can simply track Goodwill per town or city, instead of tracking Goodwill for individual community spheres in each urban area. If they do this, then any feature that gives you +1 Goodwill in a particular sphere gives you +1 Goodwill overall.


Goodwill is tracked privately by your MC and can range anywhere on a scale from -20 to +20.
Goodwill is tracked privately by your MC, but the player should know how they are perceived by the public.
{| class="wikitable"
{| class="wikitable"
!Goodwill
!Goodwill
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|-
|-
| -20 to -15  
| -20 to -15  
|'''Villain.''' You are hated and feared by your community. Community resources will be levied towards your arrest and destruction.
|'''Villain.''' You are intensely hated and feared. If your presence is known, all community resources will be levied towards your arrest or destruction.
|-
|-
| -14 to -10  
| -14 to -10  
|'''Hated.''' The community is hostile to your presence and will refuse your trade and lodging. Angry mobs might attempt to exile you.
|'''Hated.''' The community is openly hostile to you and will refuse you trade and lodging. Every day spent in this community could result in an angry mob with the intent of driving you out.
|-
|-
| -9 to -4  
| -9 to -4  
|'''Disliked.''' Goods and services often cost more for you and merchants are unlikely to haggle.
|'''Disliked.''' Your reputation is such that any service offered to you comes at double the standard cost.
|-
|-
| -3 to 3  
| -3 to 3  
|'''Neutral.''' You are unknown to the community overall.
|'''Neutral.''' You are unknown to the community.
|-
|-
|4 to 9  
|4 to 9  
|'''Liked.''' Citizens usually go out of their way to accommodate you and give you good deals.
|'''Liked.''' Your reputation is such that citizens always try their best to accommodate you and you receive the most favorable trades possible.
|-
|-
|10 to 14  
|10 to 14  
|'''Beloved.''' Citizens rejoice to see you and you can always find friends and allies in town.
|'''Beloved.''' The community rejoices at your presence and you are always able to find friends and allies to your cause. You receive a discount at every inn and tavern.
|-
|-
|15 to 20  
|15 to 20  
|'''Hero.''' You are idolized by your community and can get virtually any good or service for free. Local authorities will overlook minor crimes that you commit and will help you when they reasonably can.
|'''Hero.''' You are idolized by the community and your very presence inspires hope and cheer. Citizens will seek you out with gifts and offerings and local authorities will overlook small slights and offenses.
|}
|}
=== Core Profession List ===
=== Core Profession List ===

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