Kettek: Difference between revisions

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Kettek are feline humanoids ubiquitous across Ancerra. Endlessly curious, occasionally distracted, kettek are well known for their adventurous and fickle nature. Kettek rarely stay in one place for more than a few years as boredom frequently drives their urge for new sights, sounds, and places. Thus, they find many positions on ships and caravans around the world and their natural grace and athleticism makes them excellent scouts, performers, and sailors.
Kettek are feline humanoids ubiquitous across Ancerra. Endlessly curious, occasionally distracted, kettek are well known for their adventurous and fickle nature. Kettek rarely stay in one place for more than a few years as boredom frequently drives their urge for new sights, sounds, and places. Thus, they find many positions on ships and caravans around the world and their natural grace and athleticism makes them excellent scouts, performers, and sailors.


Hailing from lush forests and snowy taigas alike, the kettek have adapted well to many environments and often have distinct features from their homeland. Northern kettek tend to be bulkier with spotted furs of white, grey, and black while southern kettek are lean with striped or splotched coats of orange, brown, and black.
Hailing from lush forests and snowy taigas alike, the kettek have adapted well to many environments and often have distinct features from their homeland. Northern kettek tend to be bulkier with spotted furs of white, gray, and black, while southern kettek are lean with striped or splotched coats of orange, brown, and black.


===Kettek Culture===
===Kettek Culture===


Kettek are wanderers by nature, so their culture tends to forgo monuments and grand cities for oral histories, stories, songs, and poetry. More than any other lineage, kettek absorb the cultures from the places they reside and carry those traditions and habits with them when they move on. Thus, kettek fashion and art tends to be direct copies of multiple styles and functions.
Kettek are wanderers by nature, so their culture tends to forgo monuments and grand cities for oral histories, stories, songs, and poetry. More than any other lineage, kettek adopt the cultures from the places they reside and carry those traditions and habits with them when they move on. Thus, kettek fashion and art tends to be direct copies of multiple styles and functions.


===Kettek Traits===
===Kettek Traits===
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|'''Darkvision'''
|'''Darkvision'''
|You can see in darkness to a limit, even without any light source. While using Darkvision, you can see up to 30 ft, and then are blind beyond that point.
|You can see in darkness to a limit, even without any light source. Gain 30 ft of Darkvision.
|-
|-
|'''Nine Lives'''
|'''Nine Lives'''
|The number of Death Points it takes to kill you increases by 1.
|The number of Death Points it takes to kill you increases by +1.
|-
|-
|'''Unique Feature'''
|'''Unique Feature'''
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==== All Kettek Features ====
==== All Kettek Features ====
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.  
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|'''Cat’s Cunning'''
|'''Cat’s Cunning'''
|
|
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the subterfuge tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the subterfuge tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Claws'''
|'''Claws'''
|
|
|Gain a special attack that costs 2 AP and deals 1d4 sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.
|Gain a special attack.
 
* '''Claws:''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4+STR or DEX sharp damage.
|-
|-
|'''Darkvision II'''
|'''Darkvision II'''
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|'''Keen Eyes'''
|'''Keen Eyes'''
|
|
|When you make AWR checks that rely on your sense of sight, gain an additional +4 bonus to that check.
|Gain +4 to AWR checks that rely on your sense of sight.
|-
|-
|'''Keen Eyes II'''
|'''Keen Eyes II'''
|Keen Eyes
|Keen Eyes
|Increase your Keen Eyes bonus by an additional +4.
|Keen Eyes becomes +8 to AWR checks that rely on your sense of sight.
|-
|-
|'''Keen Hearing'''
|'''Keen Hearing'''
|
|
|When you make AWR checks that rely on your sense of hearing, gain an additional +4 bonus to that check.
|Gain +4 to AWR checks that rely on your sense of hearing.
|-
|-
|'''Jungle Cat'''
|'''Jungle Cat'''
|
|
|Gain a climbing speed equal to your walking speed.
|Gain a climb speed equal to your walking speed.
|-
|-
|'''Lithe Form'''
|'''Lithe Form'''
|
|
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Plainsrunner'''
|'''Plainsrunner'''
|Character Level 5  
|Character Level 5  
|Your base speed increases by +5 ft.
|Your walking speed increases by +5 ft.
|-
|-
|'''Running Leap'''
|'''Running Leap'''
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|'''Strong Form'''  
|'''Strong Form'''  
|
|
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the athleticism tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the athleticism tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Wanderer'''  
|'''Wanderer'''  
|
|
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill.
|}
|}
''*Updated to v1.2''
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