7,689
edits
No edit summary |
No edit summary |
||
| Line 4: | Line 4: | ||
<u>Lifespan</u>: Unknown}} | <u>Lifespan</u>: Unknown}} | ||
Formed of clay and stone, formed of sticks and bones, | Formed of clay and stone, formed of sticks and bones, the lifeblood of a golem flows as magic from the Five Sources. An arcane spark, a divine gleam, a primal mark, an occult scream, or a psionic soul resides within. | ||
By sculpting a humanoid form and then binding it to a magical source, a golem is born. While animated objects are not very uncommon, true golems – which can act and reason independently of their creators – are relatively rare. | |||
The exact process by which individual casters assemble golems depends upon the source of their magic and their personal expertise. A golem’s physical and magical composition typically affects the golem’s specific capabilities and personality. | |||
===A Golem's Creator=== | ===A Golem's Creator=== | ||
| Line 12: | Line 14: | ||
With rare exception, a caster is only ever able to create one golem in their lifetime due to the intense amount of magical energy that goes into creating life from inanimate matter. This often means that a golem and its creator share an intense bond, either as great friends or terrible adversaries (as in the case of poor Viktor Shelley, who created the first golem). | With rare exception, a caster is only ever able to create one golem in their lifetime due to the intense amount of magical energy that goes into creating life from inanimate matter. This often means that a golem and its creator share an intense bond, either as great friends or terrible adversaries (as in the case of poor Viktor Shelley, who created the first golem). | ||
When making a golem | When making a golem, consider who created you. Typically, a caster will want to keep a golem around for protection or companionship. If this is the case, how do you feel about your creator? Are you friends, or is your relationship more like that of a parent and child or an employer and hired hand? Do you want to remain with your creator or set out to live your own life? | ||
Alternatively, sometimes the creation of a golem is a process that a caster is not yet prepared for, and the process kills the caster, propels them into another plane of existence, or some other dramatic fate. | Alternatively, sometimes the creation of a golem is a process that a caster is not yet prepared for, and the process kills the caster, propels them into another plane of existence, or some other dramatic fate. | ||
| Line 42: | Line 44: | ||
|'''Magically Constructed Nature''' | |'''Magically Constructed Nature''' | ||
|You do not need to eat, but must drink, breathe, and sleep like any other creature. You might speak with your MC about what specifically you need to drink: perhaps you survive on olive oil, petroleum, low-viscosity lava, or some other unusual fluid. | |You do not need to eat, but must drink, breathe, and sleep like any other creature. You might speak with your MC about what specifically you need to drink: perhaps you survive on olive oil, petroleum, low-viscosity lava, or some other unusual fluid. | ||
|- | |||
|'''Unique Composition.''' | |||
|Make two choices that reflect the materials that you are made of and how you were created. Choose your primary material and life source and gain bonus 1st level features based on your selections. | |||
|} | |} | ||
===== Primary Material ===== | ===== Primary Material ===== | ||
Choose whether you are primarily constructed out of plant matter, clay, or bone. | Choose whether you are primarily constructed out of plant matter, clay, or bone. This choice grants you the following benefit: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 55: | Line 59: | ||
|'''Bone''' | |'''Bone''' | ||
|'''Vestigial Life''' | |'''Vestigial Life''' | ||
|Your body recalls that it once lived as some kind of mortal. When you receive magical healing from another creature, you regain 2 | |Your body recalls that it once lived as some kind of mortal. When you receive magical healing from another creature, you regain +2 HP. | ||
|- | |- | ||
|'''Clay''' | |'''Clay''' | ||
|'''Oozing Movement''' | |'''Oozing Movement''' | ||
|(1/Rest) | |Gain the Oozing Movement ability. | ||
If this ability ends while you are | |||
* '''Oozing Movement (1/Rest).''' Spend 2 AP to cause your body to melt into an oozing substance the consistency of putty for a number of rounds equal to your END+1. You may squeeze through areas as small as 1 inch. While using this ability, you cannot make attacks or interact with objects. You may end this form early, costing no AP. If this ability ends while you are in a space smaller than you could normally fit, you immediately reform in the nearest unoccupied space and take 1d10 blunt damage. | |||
|- | |- | ||
|'''Plant Matter''' | |'''Plant Matter''' | ||
|'''Minor | |'''Minor Photosynthesis''' | ||
|When you Recoup in nonmagical sunlight, you | |When you Recoup in nonmagical sunlight, you gain Shield HP equal to your END. | ||
|} | |} | ||