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===== Sublineage ===== | ===== Sublineage ===== | ||
There are many sublineages of elemental, reflecting the different types of elemental forces found throughout the Everwilds — and thus, the different elemental forces that can be found throughout Ancerra | There are many sublineages of elemental, reflecting the different types of elemental forces found throughout the Everwilds — and thus, the different elemental forces that can be found throughout Ancerra. Choose one of the following sublineages and gain bonus 1st level features based on your selection. | ||
====== Air Elemental ====== | ====== Air Elemental ====== | ||
As an air elemental, you gain the following features. | As an air elemental, you gain the following base features. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
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|- | |- | ||
|'''Hover''' | |'''Hover''' | ||
|Difficult Terrain never slows your movement. | |Difficult Terrain never slows your movement. Additionally, when falling, you now only take 1d4 damage per every 30 ft fallen. | ||
|- | |- | ||
|'''Mist''' | |'''Mist''' | ||
|Learn the [[Mist]] chant | |Learn the [[Mist]] chant. | ||
|} | |} | ||
====== Earth Elemental ====== | ====== Earth Elemental ====== | ||
As an earth elemental, you gain the following features. | As an earth elemental, you gain the following base features. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
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|When you are not wearing armor, gain +2 to your AR and FORT. | |When you are not wearing armor, gain +2 to your AR and FORT. | ||
|- | |- | ||
|''' | |'''Gritty''' | ||
|Gain +3 | |Gain +3 max HP. | ||
|} | |} | ||
====== Fire Elemental ====== | ====== Fire Elemental ====== | ||
As a fire elemental, you gain the following features. | As a fire elemental, you gain the following base features. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
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|- | |- | ||
|'''Spark''' | |'''Spark''' | ||
|You can light nonmagical fires at will by touching flammable, nonsentient objects (such as a candle wick or kindling in a campfire). You cannot light objects that are being worn or carried, unless the creature carrying the object willingly lets you | |You can light nonmagical fires at will by touching flammable, nonsentient objects (such as a candle wick or kindling in a campfire). You cannot light objects that are being worn or carried, unless the creature carrying the object willingly lets you. | ||
|- | |- | ||
|'''Flamehand''' | |'''Flamehand''' | ||
|Learn the [[Beam of Fire]] cantrip | |Learn the [[Beam of Fire]] cantrip. This cantrip counts as primal for you. | ||
|} | |} | ||
====== Water Elemental ====== | ====== Water Elemental ====== | ||
As a water elemental, you gain the following features. | As a water elemental, you gain the following base features. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
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|- | |- | ||
|'''Salve''' | |'''Salve''' | ||
|(1/Recoup) When Recouping, you may expend 1 gallon of water in your possession to restore 1d6 HP to a Bloodied creature that you touch | |Gain the Salve ability. | ||
* '''Salve (1/Recoup).''' When Recouping, you may expend 1 gallon of water in your possession to restore 1d6 HP to a Bloodied creature that you touch. | |||
|} | |} | ||
=== All Elemental Features === | |||
You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th level. Choose from the features below. | You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th level. Choose from the features below. | ||
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!PreReq | !PreReq | ||
!Description | !Description | ||
|- | |||
|'''Burn''' | |||
|Flamehand, Character Level 10 | |||
|Gain a special attack. | |||
* '''Burn (END/Recoup)''': (3 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs FORT. '''Hit:''' The target gains Burning (1d4) for 30 seconds. | |||
|- | |||
|'''Curse of Corrosion''' | |||
|Salve | |||
|Gain the Curseof Corrosion ability. | |||
* C'''urse of Corrosion (1/Rest).''' You can cast the Acid Pool primal spell without spending SP. | |||
This counts as primal for you. If you do not know this spell, this is the only way you can cast it until you learn it. | |||
|- | |||
|'''Earth Glide''' | |||
|Earth Sublineage | |||
|You ignore Difficult Terrain if it is loose sand, gravel, or other mineral- based phenomena. Gain the Earth Punch ability. | |||
* '''Earth Punch (END/Recoup).''' When you hit a creature with a melee attack, you may spend 1 AP to knock it Prone. | |||
|- | |- | ||
|'''Environmental Attunement''' | |'''Environmental Attunement''' | ||
| | | | ||
|''Repeatable.'' Gain Resist Elemental 1. Furthermore, | |''Repeatable.'' Gain Resist Elemental +1. Furthermore, gain +2 END checks against the effects of extreme weather. | ||
|- | |||
|'''Fire Affinity''' | |||
|Spark | |||
|Gain the Fire Affinity ability. | |||
* '''Fire Affinity (END/Rest).''' Spend 2 AP to gain Fire Affinity for 1 minute. | |||
|- | |||
|'''Fire Affinity II''' | |||
|Fire Affinity, Character Level 15 | |||
|Fire Affinity becomes: Spend 2 AP to gain Immune Fire and deal +3 fire damage on your attacks for 1 minute. | |||
|- | |||
|'''Fly''' | |||
|Hover, Character Level 10 | |||
|Gain the Fly ability. | |||
* '''Fly (1/Rest).''' You can cast the [[Fly]] arcane spell without spending SP. | |||
This counts as primal for you. If you do not know this spell, this is the only way you can cast it until you learn it. | |||
|- | |||
|'''Fly II''' | |||
|Fly | |||
|Fly becomes 1/Recoup. | |||
|- | |||
|'''Gift of Piscism''' | |||
|Amphibious | |||
|Gain the Gift of Piscism ability. | |||
* '''Gift of Piscism (1/Rest).''' You can cast the [[Piscism]] primal spell without spending SP. | |||
If you do not know this spell, this is the only way you can cast it until you learn it. | |||
|- | |||
|'''Grit''' | |||
|Gritty, Character Level 15 | |||
|Gain the Grit ability. | |||
* '''Grit (1/Rest).''' When you take damage, you may spend 2 Reactive AP to gain Shield HP equal to the damage taken. | |||
|- | |- | ||
|'''Meteorological Attunement''' | |'''Meteorological Attunement''' | ||
| | | | ||
|You | |Gain the Meteorological Attunement ability. | ||
* '''Meteorological Attunement (1/Rest).''' You may cast the Predict Weather primal invocation. | |||
|- | |- | ||
|'''Primal Magnificence''' | |'''Primal Magnificence''' | ||
| | | | ||
|''Repeatable.'' Learn two | |''Repeatable.'' Learn two chants from the Primal Source of magic. | ||
|- | |||
|'''Slowfall''' | |||
|Hover | |||
|While conscious, you cannot take damage from falling and can reduce the speed at which you fall to 60 ft per round. | |||
|- | |- | ||
|'''Tempestuous Recovery''' | |'''Tempestuous Recovery''' | ||
| | | | ||
|Gain +2 Tumbling. When you are Prone, you may stand from Prone for 0 AP, | |Gain +2 Tumbling. When you are Prone, on your turn you may stand from Prone for 0 AP. | ||
|- | |||
|'''Vital Salve''' | |||
|Salve | |||
|When you Recoup, you may use your Salve ability on up to three creatures within 10 ft of you. | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Description | !Description | ||
|- | |- | ||
|'''Slowfall''' | |'''Slowfall''' | ||
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!PreReq | !PreReq | ||
!Description | !Description | ||
|- | |- | ||
|'''Grit''' | |'''Grit''' | ||
|Earth Sublineage, Character Level 15 | |Earth Sublineage, Character Level 15 | ||
|(1/Rest) When you take damage, you may spend 2 Reactive AP to gain Shield HP equal to the damage taken. | |(1/Rest) When you take damage, you may spend 2 Reactive AP to gain Shield HP equal to the damage taken. | ||
|} | |} | ||
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!PreReq | !PreReq | ||
!Description | !Description | ||
|- | |- | ||
|'''Gift of Piscism''' | |'''Gift of Piscism''' | ||