Werecreature: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Created page with "__NOAUTOLINKS__ The billowing clouds in the night sky overhead are outlined in light. As they part, the five glowing moons of Ancerra become visible, drawing forth a chorus of howls from the creatures below. On an abandoned stretch of forested road, a merchant seeks cover as his companion doubles over. With thickening muscles, sharp claws, and a suddenly panther-like face, his companion whirls on the merchant with a red vengeance. Miles away, in the wine cellar undern...")
 
No edit summary
Line 305: Line 305:
When you take the Werecreature Entry talent, you also take the entry talent of one of the following tracks.
When you take the Werecreature Entry talent, you also take the entry talent of one of the following tracks.


==== Canine Track ====
'''<big>Canine Track</big>'''
 
You are a werewolf. Your features look vaguely wolfish even when you are not turned. When you are turned, you are covered in coarse, bristling fur, grow long ears and a snout full of sharp teeth, a bushy tail, and gain rending claws.   
You are a werewolf. Your features look vaguely wolfish even when you are not turned. When you are turned, you are covered in coarse, bristling fur, grow long ears and a snout full of sharp teeth, a bushy tail, and gain rending claws.   
{| class="wikitable"
{| class="wikitable"
Line 318: Line 319:
|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Feline, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Feline, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
|When making a melee attack against a hostile creature, gain Focused if you have an ally within 5 ft of that creature.
|When making a melee attack against a hostile creature, gain Focused if you have an ally within 5 ft of that creature.  
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Canine''
|''Werecreature, Species, Canine''
|-
|-
Line 344: Line 345:
|''Werecreature, Species, Canine''
|''Werecreature, Species, Canine''
|}
|}
'''<big>Feline Track</big>'''


==== Feline Track ====
You are a weretiger, wereleopard, or some other type of werecat. Your eyes glow very faintly in the dark, even when you are not turned. When you are turned, your head transforms to look like that of a cat, sleek fur sprouts across your body, you grow a twitching tail, and you have huge, padded hands with sharp claws.
You are a weretiger, wereleopard, or some other type of werecat. Your eyes glow very faintly in the dark, even when you are not turned. When you are turned, your head transforms to look like that of a cat, sleek fur sprouts across your body, you grow a twitching tail, and you have huge, padded hands with sharp claws.
{| class="wikitable"
{| class="wikitable"
Line 358: Line 359:
|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Porcine, Pteranimalia, Rodentia, Ungulate, or Ursine tags
|Gain +2 to Initiative rolls. If you go first, you may start your first turn by moving up to your speed for free.  
|Gain +2 to Initiative rolls. If you go first, you may start your first turn by moving up to your speed for free.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Feline''
|''Werecreature, Species, Feline''
|-
|-
Line 384: Line 385:
|''Werecreature, Species, Feline''
|''Werecreature, Species, Feline''
|}
|}
'''<big>Porcine Track</big>'''


==== Porcine Track ====
You are a wereboar. Even when you are not turned, your build becomes bulkier and your lower teeth might elongate into small tusks. When you turn, your head transforms into that of a savage boar, and coarse, spiny hair sprouts across your body.
You are a wereboar. Even when you are not turned, your build becomes bulkier and your lower teeth might elongate into small tusks. When you turn, your head transforms into that of a savage boar, and coarse, spiny hair sprouts across your body.
{| class="wikitable"
{| class="wikitable"
Line 398: Line 399:
|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Pteranimalia, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Feline, Pteranimalia, Rodentia, Ungulate, or Ursine tags
|When you have turned, deal +2 damage on melee natural weapon attacks and take +2 damage any time you are hit.  
|When you have turned, deal +2 damage on melee natural weapon attacks and take +2 damage any time you are hit.
Gain a natural weapon attack, sharp tusks that count as a bite attack.
Gain a natural weapon attack, sharp tusks that count as a bite attack.


'''''Bite:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical (choose sharp or blunt each time) damage
* '''''Bite:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical damage (choose sharp or blunt each time)  
|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|-
|-
|'''Cleaving Tusks'''
|'''Cleaving Tusks'''
|Porcine Entry
|Porcine Entry
|When you kill a creature with a natural weapon, you may deal any excess damage to another creature within 5 ft of you. 
|When you kill a creature with a natural weapon, you may deal any excess damage to another creature within 5 ft of you.  
|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|-
|-
|'''Reckless'''
|'''Reckless'''
|Cleaving Tusks
|Cleaving Tusks
|When you have turned, your crit range increases by +1, but you gain Vulnerable Damage 1.  
|When you have turned, your crit range increases by +1, but you gain Vulnerable Damage +1.  
|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|-
|-
Line 424: Line 425:
|''Werecreature, Species, Porcine''
|''Werecreature, Species, Porcine''
|}
|}
'''<big>Pteranimalia Track</big>'''


==== Pteranimalia Track ====
You are a werebat or werebird of some kind. Even when you are not turned, your ears and nose might physically resemble those of bats, or your hair might look like feathers akin to the kind of bird you are related to. When you turn, your hands transform into sharp talons and your face transforms to have sleek feathers, keen eyes and a savage beak.
You are a werebat or werebird of some kind. Even when you are not turned, your ears and nose might physically resemble those of bats, or your hair might look like feathers akin to the kind of bird you are related to. When you turn, your hands transform into sharp talons and your face transforms to have sleek feathers, keen eyes and a savage beak.
{| class="wikitable"
{| class="wikitable"
Line 438: Line 439:
|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Porcine, Rodentia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Feline, Porcine, Rodentia, Ungulate, or Ursine tags
|While turned, when you fall, for every 10 ft you fall vertically, you may move 10 ft horizontally. You do not take falling damage unless you have fallen over 40 ft, in which case you take 1/2 damage.  
|While turned, when you fall, for every 10 ft you fall vertically, you may move 10 ft horizontally. You do not take falling damage unless you have fallen over 40 ft, in which case you take 1⁄2 damage.
Gain a natural weapon attack, choosing between beak or talons when you take this talent.
Gain a natural weapon attack, choosing between beak or talons when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|-
|-
|'''Vampiric Bite'''
|'''Vampiric Bite'''
|Pteranimalia Entry
|Pteranimalia Entry
|When you crit with your natural weapon, regain HP equal to 1/2 the damage you dealt.  
|When you crit with your natural weapon, regain HP equal to 1⁄2 the damage you dealt.  
|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|-
|-
|'''Glide'''
|'''Glide'''
|Vampiric Bite
|Vampiric Bite
|Pteranimalia Entry becomes: While turned, when you fall, for every 10 ft you fall vertically, you may move 20 ft horizontally. You do not take falling damage unless you have fallen over 60 ft, in which case you take 1/2 damage.  
|Pteranimalia Entry becomes: While turned, when you fall, for every 10 ft you fall vertically, you may move 20 ft horizontally. You do not take falling damage unless you have fallen over 60 ft, in which case you take 1⁄2 damage.  
|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|-
|-
Line 464: Line 465:
|''Werecreature, Species, Pteranimalia''
|''Werecreature, Species, Pteranimalia''
|}
|}
'''<big>Rodentia Track</big>'''


==== Rodentia Track ====
You are a wererodent of some kind, such as a wererat or a wereporcupine. Your front upper teeth grow more pronounced. When you turn, your face transforms to resemble that of a rodent, you sprout a tail relevant to the type of rodent you are linked to, and you actually diminish in size, making you more agile.
You are a wererodent of some kind, such as a wererat or a wereporcupine. Your front upper teeth grow more pronounced. When you turn, your face transforms to resemble that of a rodent, you sprout a tail relevant to the type of rodent you are linked to, and you actually diminish in size, making you more agile.
{| class="wikitable"
{| class="wikitable"
Line 478: Line 479:
|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Ungulate, or Ursine tags
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Ungulate, or Ursine tags
|When you turn, your Size decreases by 1 (min Tiny).  
|When you turn, your Size decreases by 1 (min Tiny).
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX sharp damage.
|''Werecreature, Species, Rodentia''
|''Werecreature, Species, Rodentia''
|-
|-
Line 504: Line 505:
|''Werecreature, Species, Rodentia''
|''Werecreature, Species, Rodentia''
|}
|}
'''<big>Ungulate Track</big>'''


==== Ungulate Track ====
You are a wereungulate of some kind, such as a werebull or a weremoose. You have broad, blunt features even when you are not turned. When you are turned, you sprout matted fur, your features broaden even more, you grow a tail, and tremendous horns sprout from your bovine head.
You are a wereungulate of some kind, such as a werebull or a weremoose. You have broad, blunt features even when you are not turned. When you are turned, you sprout matted fur, your features broaden even more, you grow a tail, and tremendous antlers or horns sprout from your bovine head.
{| class="wikitable"
{| class="wikitable"
|+Ungulate Track
|+Ungulate Track
Line 519: Line 520:
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ursine tags
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ursine tags
|Gain a natural weapon attack, which is antlers or horns. You make this attack with your head.
|Gain a natural weapon attack, which is antlers or horns. You make this attack with your head.
'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical (choose sharp or blunt each time) damage, and make a secondary attack vs FORT. '''Hit:''' The creature falls Prone.
 
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical damage (choose sharp or blunt each time), and make a secondary attack vs FORT. '''Hit:''' The creature falls Prone.
|''Werecreature, Species, Ungulate''
|''Werecreature, Species, Ungulate''
|-
|-
Line 530: Line 532:
|Grazer
|Grazer
|When you would fall Prone, you may first make an END check. The DC is 10 + the STR of the creature that attempted to knock you prone, or a DC determined by the MC if this is not the result of a creature. On a success, you do not fall Prone.
|When you would fall Prone, you may first make an END check. The DC is 10 + the STR of the creature that attempted to knock you prone, or a DC determined by the MC if this is not the result of a creature. On a success, you do not fall Prone.
Provided that you begin and end 1 AP's worth of movement on a flat surface, you have a climb speed equal to your walking speed.
Provided that you begin and end 1 AP’s worth of movement on a flat surface, you have a climb speed equal to your walking speed.
|''Werecreature, Species, Ungulate''
|''Werecreature, Species, Ungulate''
|-
|-
Line 543: Line 545:
|''Werecreature, Species, Ungulate''
|''Werecreature, Species, Ungulate''
|}
|}
'''<big>Ursine Track</big>'''


==== Ursine Track ====
You are a werebear. You have large, strong features even when you are not turned. When you are turned, you sprout coarse, shaggy fur, your face transforms to resemble that of a bear, and your arms and hands thicken and support powerful, devastating claws.
You are a werebear. You have large, strong features even when you are not turned. When you are turned, you sprout coarse, shaggy fur, your face transforms to resemble that of a bear, and your arms and hands thicken and support powerful, devastating claws.
{| class="wikitable"
{| class="wikitable"
Line 557: Line 559:
|Werecreature Entry
|Werecreature Entry
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ungulate tags
Incompatible: Talents with Canine, Feline, Porcine, Pteranimalia, Rodentia, or Ungulate tags
|Gain +2 FORT.  
|Gain +2 FORT.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.
Gain a natural weapon attack, choosing between bite or claws when you take this talent.


'''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical (choose sharp or blunt each time) damage.
* '''''Natural Weapon:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d6+STR or DEX physical damage (choose sharp or blunt each time).
|''Werecreature, Species, Ursine''
|''Werecreature, Species, Ursine''
|-
|-

Navigation menu