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|'''Horde Summoner'''
|'''Horde Summoner'''
|Hellcrafter Entry
|Hellcrafter Entry
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn Champion, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a hellspawn with a ML equal to or less than ½ the number of hellcrafter talents you have.
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn Champion, you create a Hellspawn Swarm, or your “Horde”. The swarm uses the stats of a hellspawn with a ML equal to or less than 1⁄2 the number of hellcrafter talents you have.
It is considered a Huge swarm of Medium creatures. During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. If it has a fly speed, halve this speed. You gain this fly speed while within the swarm. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your AR and physical defenses while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.
It is considered a Huge swarm of Medium creatures. During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. If it has a fly speed, halve this speed. You gain this fly speed while within the swarm. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your AR and physical defenses while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.


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|'''Recall to Service'''
|'''Recall to Service'''
|Horde Summoner
|Horde Summoner
|Soulbind becomes ½ CHA/Rest (min 1). You may not have more than one Hellspawn Champion or Hellspawn Swarm active at one time, however.
|Soulbind becomes 1⁄2 CHA/Rest (min 1). You may not have more than one Hellspawn Champion or Hellspawn Swarm active at one time, however.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde'''
|'''Growing Horde'''
|Recall to Service
|Recall to Service
|Your horde's radius becomes 10 ft, or 5 ft when Bloodied.
|Your horde’s radius becomes 10 ft, or 5 ft when Bloodied.
Additionally, your horde gains a bonus on attack rolls equal to ½ your CHA.
Additionally, your horde gains a bonus on attack rolls equal to 1⁄2 your CHA.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|Growing Horde
|Growing Horde
Incompatibilities: Clash of Claws
Incompatibilities: Clash of Claws
|The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius.  
|The area within your horde’s radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde’s radius.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|'''Thrash of Limbs III'''
|'''Thrash of Limbs III'''
|Thrash of Limbs II
|Thrash of Limbs II
|Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.  
|Allies are also considered Concealed while within your horde’s radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|Growing Horde
|Growing Horde
Incompatibilities: Thrash of Limbs
Incompatibilities: Thrash of Limbs
|While not Bloodied, your horde adds 1/2 your CHA to their damage rolls.  
|While not Bloodied, your horde adds 1⁄2 your CHA to their damage rolls.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws II'''
|'''Clash of Claws II'''
|Clash of Claws
|Clash of Claws
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2.  
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1⁄2.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws III'''
|'''Clash of Claws III'''
|Clash of Claws II
|Clash of Claws II
|While Bloodied, you and your horde add ½ your CHA to damage rolls.
|While Bloodied, you and your horde add 1⁄2 your CHA to damage rolls.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde II'''
|'''Growing Horde II'''
|Hordemaster 6
|Hordemaster 6
|Your horde's radius becomes 15 ft, or 10 ft when Bloodied.  
|Your horde’s radius becomes 15 ft, or 10 ft when Bloodied.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service II'''
|'''Recall to Service II'''
|Growing Horde II
|Growing Horde II
|When you Recoup, you may regain +1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP.  
|When you Recoup, you may regain +1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm’s current HP.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde III'''
|'''Growing Horde III'''
|Recall to Service II
|Recall to Service II
|When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup)
|Gain the Growing Horde ability.
 
* '''Growing Horde (2/Recoup).''' When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|Growing Horde III
|Growing Horde III
Incompatibilities: Protect the Maker
Incompatibilities: Protect the Maker
|Gain the All-Out Assault ability.  
|Gain the All-Out Assault ability.
'''All-Out Assault.''' Spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.  
 
* '''All-Out Assault.''' Spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault II'''
|'''All-Out Assault II'''
|All-Out Assault
|All-Out Assault
|Gain the Seize Opportunity ability.
|Your horde gains the ability to Exploit, but you must spend your own Reactive AP for them to do so. It costs 1 Reactive AP.
'''Seize Opportunity.''' Your horde gains the ability to Exploit, but you must spend your own Reactive AP for them to do so. It costs 1 Reactive AP.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault III'''
|'''All-Out Assault III'''
|All-Out Assault II
|All-Out Assault II
|Gain the Overrun ability.  
|Gain the Overrun ability.
'''Overrun.''' Expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.  
 
* '''Overrun.''' Expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|'''Protect the Maker II'''
|'''Protect the Maker II'''
|Protect the Maker
|Protect the Maker
|When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead.  
|When one of your allies within the horde’s radius would take damage and no other creature would, you may deal the damage to the horde instead.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|'''Growing Horde IV'''
|'''Growing Horde IV'''
|Recall to Service III
|Recall to Service III
|Your horde's radius becomes 20 ft, or 15 ft when Bloodied. It has additional HP equal to your Occult Power x4.  
|Your horde’s radius becomes 20 ft, or 15 ft when Bloodied. It has additional HP equal to Occult Power x4.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP if you are Bloodied or that much Shield HP if you are not Bloodied.
You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP if you are Bloodied or that much Shield HP if you are not Bloodied.


Your horde's max HP is now your Occult Power x6.
Your horde’s max HP is now your Occult Power x6.


'''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP.
* '''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP. Your horde’s max HP is now your Occult Power x8.


Your horde's max HP is now your Occult Power x8.
|''Hellcrafter, Hordemaster, '''Capstone'''''
|''Hellcrafter, Hordemaster, '''Capstone'''''
|}
|}

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