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__NOAUTOLINKS__
__NOAUTOLINKS__
 
[[File:Hellcrafter.png|thumb]]
''Source: Harker's Guide to Vampire Hunting''
''Source: Harker's Guide to Vampire Hunting''
<big>'''This page is currently being updated after playtesting.'''</big>


Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters’ will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn champion, or cultivate your skills as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.
Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders. By imbuing a corpse with the spirit of a fiend, hellcrafters create hellspawn, powerful minions that enforce their masters’ will. As a hellcrafter, you can develop your talents summoning a multitudinous swarm of hellspawn, summon one powerful hellspawn champion, or cultivate your skills as a ritualist. You might also embrace the path of the hellbound, suffusing your Essence with energy from hell.
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|''Class Entry, Hellcrafter''
|''Class Entry, Hellcrafter''
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[[File:Champion.png|thumb|250x250px]]


=== Champion Track ===
=== Champion Track ===
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|Gain the Strength of the Champion ability.
|Gain the Strength of the Champion ability.


* '''Strength of the Champion (1/Rest).'''  When you Recoup, your Champion can regain 1/2 of its max HP.  
* '''Strength of the Champion (1/Rest).'''  When you Recoup, your Hellspawn Champion can regain 1/2 of its max HP.


Furthermore, Soulbind becomes 2/Rest, but you may still only have one Hellspawn Champion summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 2/Rest and your Hellspawn Champion can be a hellspawn that is ML 3 or lower.  
Furthermore, Soulbind becomes 2/Rest, but you may still only have one Hellspawn Champion summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 2/Rest and your Hellspawn Champion can be a hellspawn that is ML 3 or lower.  
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|'''Strength of the Champion IV'''
|'''Strength of the Champion IV'''
|Strength of the Champion III, Champion 10
|Strength of the Champion III, Champion 10
|Your Hellspawn Champion can be ML 5 or lower.  
|Your Hellspawn Champion can be ML 5 or lower.
When you Recoup, instead of your Champion regaining 1/2 its max HP, it can regain all of its HP. (1/Rest)
Your Strength of the Champion ability now brings your Hellspawn to full HP.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|'''Brutal Strikes'''
|'''Brutal Strikes'''
|Strength of the Champion IV
|Strength of the Champion IV
|Your Hellspawn Champion deals +2 damage on all hits that would deal damage.  
|You and your Hellspawn Champion deal +2 damage whenever hitting a hostile creature.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Terrifying Speed'''
|'''Terrifying Speed'''
|Strength of the Champion IV
|Strength of the Champion IV
|Your Hellspawn Champion can take one additional action on each of its turns.  
|Your Hellspawn Champion can take move one additional time on each of its turns.  
|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
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|''Hellcrafter, Champion''
|''Hellcrafter, Champion''
|-
|-
|'''Strength of the Champion IV'''
|'''Strength of the Champion V'''
|Strength of the Champion IV, Champion 13
|Strength of the Champion IV, Champion 13
|Your Hellspawn Champion can be ML 6 or lower.
|Your Hellspawn Champion can be ML 6 or lower.
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|'''Champion of Hell'''
|'''Champion of Hell'''
|Strength of the Champion V
|Strength of the Champion V
|Gain the Spirit of Malice ability.
|Gain the Spirit of Malice ability.
'''Spirit of Malice.''' The Hellspawn can change its form as though you resummoned it when you Recoup, allowing you to customize its abilities based on the talents you have taken in this track.


Furthermore, Soulbind becomes 3/Rest, but you may still only have one Hellspawn summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 3/Rest and +3 to all of its defense. Your Hellspawn also deals +2 damage when you have Death Points and are Bloodied.
* '''Spirit of Malice.''' The Hellspawn Champion can change its form as though you resummoned it when you Recoup, allowing you to customize its abilities based on the talents you have taken in this track.


'''''Level 30:''''' Spirit of Malice can also be done once for 1 AP on your turn (1/Recoup). Champion Hellspawn becomes +5 to all defenses.
Furthermore, Soulbind becomes 3/Rest, but you may still only have one Hellspawn Champion summoned at a time unless other talents say otherwise. Champion Hellspawn becomes 3/Rest and +3 to all of its defense. Your Hellspawn Champion also deals +2 damage when you have Death Points and are Bloodied.
 
* '''''Level 30:''''' Spirit of Malice can also be done once for 1 AP on your turn 1 per Recoup. Champion Hellspawn becomes +5 to all defenses..
|''Hellcrafter, Champion, '''Capstone'''''
|''Hellcrafter, Champion, '''Capstone'''''
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[[File:Hellbound2.png|thumb|250x250px]]


=== Hellbound Track ===
=== Hellbound Track ===
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|'''Flame Strike'''
|'''Flame Strike'''
|Disciple of Flame, Flameblade
|Disciple of Flame, Flameblade
|Gain the Flame Strike ability.
|Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute.
 
* '''Flame Strike (½ CHA/Rest).''' Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute.
|''Hellbound, Fire''
|''Hellbound, Fire''
|-
|-
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|''Hellbound, '''Capstone'''''
|''Hellbound, '''Capstone'''''
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[[File:Hordemaster.png|thumb|598x598px]]


=== Hordemaster Track ===
=== Hordemaster Track ===
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|'''Horde Summoner'''
|'''Horde Summoner'''
|Hellcrafter Entry
|Hellcrafter Entry
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn Champion, you create a Hellspawn Swarm, or your "Horde". The swarm uses the stats of a hellspawn with a ML equal to or less than ½ the number of hellcrafter talents you have.
|When you use Soulbind, you may touch four or more corpses. If you do, rather than creating one Hellspawn Champion, you create a Hellspawn Swarm, or your “Horde”. The swarm uses the stats of a hellspawn with a ML equal to or less than 1⁄2 the number of hellcrafter talents you have.
It is considered a Huge swarm of Medium creatures. During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. If it has a fly speed, halve this speed. You gain this fly speed while within the swarm. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your AR and physical defenses while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.
It is considered a Huge swarm of Medium creatures. During combat, the swarm cannot function unless you are within the swarm. While you are within the swarm, it is treated as a 5 ft radius aura that is centered on you. If it has a fly speed, halve this speed. You gain this fly speed while within the swarm. You may spend 2 AP on each of your turns to cause the swarm to make one of its attacks. You have +2 to your AR and physical defenses while your swarm is not Bloodied, and +1 to these defenses while your swarm is Bloodied.


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|'''Recall to Service'''
|'''Recall to Service'''
|Horde Summoner
|Horde Summoner
|Soulbind becomes ½ CHA/Rest (min 1). You may not have more than one Hellspawn Champion or Hellspawn Swarm active at one time, however.
|Soulbind becomes 1⁄2 CHA/Rest (min 1). You may not have more than one Hellspawn Champion or Hellspawn Swarm active at one time, however.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde'''
|'''Growing Horde'''
|Recall to Service
|Recall to Service
|Your horde's radius becomes 10 ft, or 5 ft when Bloodied.
|Your horde’s radius becomes 10 ft, or 5 ft when Bloodied.
Additionally, your horde gains a bonus on attack rolls equal to ½ your CHA.
Additionally, your horde gains a bonus on attack rolls equal to 1⁄2 your CHA.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|Growing Horde
|Growing Horde
Incompatibilities: Clash of Claws
Incompatibilities: Clash of Claws
|The area within your horde's radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde's radius.  
|The area within your horde’s radius is considered Difficult Terrain to hostile creatures. You are Concealed while within your horde’s radius.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|'''Thrash of Limbs III'''
|'''Thrash of Limbs III'''
|Thrash of Limbs II
|Thrash of Limbs II
|Allies are also considered Concealed while within your horde's radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.  
|Allies are also considered Concealed while within your horde’s radius. If your horde is not Bloodied and has Shield HP, you have Total Cover.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|Growing Horde
|Growing Horde
Incompatibilities: Thrash of Limbs
Incompatibilities: Thrash of Limbs
|While not Bloodied, your horde adds 1/2 your CHA to their damage rolls.  
|While not Bloodied, your horde adds 1⁄2 your CHA to their damage rolls.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws II'''
|'''Clash of Claws II'''
|Clash of Claws
|Clash of Claws
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1/2.  
|While not Bloodied, your horde gains an attack bonus equal to your total CHA, instead of 1⁄2.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Clash of Claws III'''
|'''Clash of Claws III'''
|Clash of Claws II
|Clash of Claws II
|While Bloodied, you and your horde add ½ your CHA to damage rolls.
|While Bloodied, you and your horde add 1⁄2 your CHA to damage rolls.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde II'''
|'''Growing Horde II'''
|Hordemaster 6
|Hordemaster 6
|Your horde's radius becomes 15 ft, or 10 ft when Bloodied.  
|Your horde’s radius becomes 15 ft, or 10 ft when Bloodied.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Recall to Service II'''
|'''Recall to Service II'''
|Growing Horde II
|Growing Horde II
|When you Recoup, you may regain +1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm's current HP.  
|When you Recoup, you may regain +1 use of your Soulbind. When you use Soulbind to summon a Hellspawn Swarm and you previously had a Hellspawn Swarm, your new swarm gains Shield HP equal to your previous swarm’s current HP.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''Growing Horde III'''
|'''Growing Horde III'''
|Recall to Service II
|Recall to Service II
|When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP. (2/Recoup)
|Gain the Growing Horde ability.
 
* '''Growing Horde (2/Recoup).''' When your horde occupies the space of a fresh corpse that has died within the past 10 minutes, you may spend 3 AP to resurrect the corpse, causing it to join your horde. Your horde regains 1d10+CHA HP and gains 1d10 Shield HP.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|Growing Horde III
|Growing Horde III
Incompatibilities: Protect the Maker
Incompatibilities: Protect the Maker
|Gain the All-Out Assault ability.  
|Gain the All-Out Assault ability.
'''All-Out Assault.''' Spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.  
 
* '''All-Out Assault.''' Spend 3 AP to turn your horde into a cone twice as long as your radius, or a line three times as long as your radius, or to turn your horde back into its typical radius shape. When a cone or line, you are on one side of the horde and do not gain benefits from being within the horde.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault II'''
|'''All-Out Assault II'''
|All-Out Assault
|All-Out Assault
|Gain the Seize Opportunity ability.
|Your horde gains the ability to Exploit, but you must spend your own Reactive AP for them to do so. It costs 1 Reactive AP.
'''Seize Opportunity.''' Your horde gains the ability to Exploit, but you must spend your own Reactive AP for them to do so. It costs 1 Reactive AP.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
|'''All-Out Assault III'''
|'''All-Out Assault III'''
|All-Out Assault II
|All-Out Assault II
|Gain the Overrun ability.  
|Gain the Overrun ability.
'''Overrun.''' Expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.  
 
* '''Overrun.''' Expend one of your uses of Soulbind to order an all-out assault. For the next 5 minutes, you may order your horde to make an attack for 1 AP, instead of 2. Whenever your horde kills a creature, your horde gains 1d10 Shield HP.
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|'''Protect the Maker II'''
|'''Protect the Maker II'''
|Protect the Maker
|Protect the Maker
|When one of your allies within the horde's radius would take damage and no other creature would, you may deal the damage to the horde instead.  
|When one of your allies within the horde’s radius would take damage and no other creature would, you may deal the damage to the horde instead.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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|'''Growing Horde IV'''
|'''Growing Horde IV'''
|Recall to Service III
|Recall to Service III
|Your horde's radius becomes 20 ft, or 15 ft when Bloodied. It has additional HP equal to your Occult Power x4.  
|Your horde’s radius becomes 20 ft, or 15 ft when Bloodied. It has additional HP equal to Occult Power x4.  
|''Hellcrafter, Hordemaster''
|''Hellcrafter, Hordemaster''
|-
|-
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You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP if you are Bloodied or that much Shield HP if you are not Bloodied.
You may spend 1 AP to make your horde lose any amount of HP. You gain that much HP if you are Bloodied or that much Shield HP if you are not Bloodied.


Your horde's max HP is now your Occult Power x6.
Your horde’s max HP is now your Occult Power x6.


'''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP.
* '''''Level 30:''''' Any time you would gain HP or Shield HP, or cause another creature to gain HP or Shield HP, you may choose whether it is HP or Shield HP. Your horde’s max HP is now your Occult Power x8.


Your horde's max HP is now your Occult Power x8.
|''Hellcrafter, Hordemaster, '''Capstone'''''
|''Hellcrafter, Hordemaster, '''Capstone'''''
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|}
[[File:Ritualist.png|thumb|660x660px]]


=== Ritualist Track ===
=== Ritualist Track ===
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|Hellcrafter Entry
|Hellcrafter Entry
|You have a dark book called the Demonomicon, which grants you magical abilities.
|You have a dark book called the Demonomicon, which grants you magical abilities.
Gain the Initiate of the Occult talent if you did not already have it. If you already have it, gain +5 SP and +1 Occult Power instead. Future talents from the Ritualist track grant you +5 SP''.''
Gain the Initiate of the Occult talent if you did not already have it. If you already have it, gain +5 SP and +1 Occult Power instead. Future talents from the Ritualist track grant you +5 SP.


This talent does not give you +1 Occult Power from your Hellcraft Entry Occult ability.
This talent does not give you +1 Occult Power from your Hellcrafter Entry Occult ability.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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Gain the Soulbinding Ritual ability.
Gain the Soulbinding Ritual ability.


'''Soulbinding Ritual.''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses. (½ CHA/Rest)
* '''Soulbinding Ritual (½ CHA/Rest).''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may use Soulbind without expending any of its uses.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|'''Unholy Liturgy'''
|'''Unholy Liturgy'''
|Ritualist 3
|Ritualist 3
|When you cast a ritual, you or one hellspawn  you have summoned gains 1d10+CHA Shield HP.
|When you cast a ritual, you or one hellspawn you have summoned gains 1d10+CHA Shield HP.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
|'''Hellspawn Initiates'''
|'''Hellspawn Initiates'''
|Unholy Liturgy
|Unholy Liturgy
|Gain the Hellspawn Initiates ability.  
|Gain the Hellspawn Initiates ability.
'''Hellspawn Initiates.''' When you cast an occult ritual that would target yourself, you may instead target a hellspawn that you have summoned. Dark power effects still affect you, rather than the hellspawn. (1/Rest)
 
* '''Hellspawn Initiates (1/Rest).''' When you cast an occult ritual that would target yourself, you may instead target a hellspawn that you have summoned. Dark power effects still affect you, rather than the hellspawn.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|'''Corrupt Divinity II'''
|'''Corrupt Divinity II'''
|Ritual Versatility
|Ritual Versatility
|Choose two divine rituals. When checking prerequisites, you are considered to have Divine Power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have dark power as determined on the Demonomicon Dark Power table.
|Choose two divine rituals. When checking prerequisites, you are considered to have divine power equal to the number of Hellcrafter Ritualist talents you have. Gain the rituals you chose. They are considered occult rituals for you. They also have Dark Power as determined on the Demonomicon Dark Power table.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|Ritualist 9
|Ritualist 9
|Gain the Unholy Sacrament ability.
|Gain the Unholy Sacrament ability.
'''Unholy Sacrament.''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP. (2/Rest)
 
* '''Unholy Sacrament (2/Rest).''' By spending 10 minutes, you may expend a ritual that recharges when you Take a Rest without casting that ritual. If you do, you may instead regain 10 SP.
|''Hellcrafter, Ritualist''
|''Hellcrafter, Ritualist''
|-
|-
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|'''Hellcrafted Rituals'''
|'''Hellcrafted Rituals'''
|Hellspawn Initiates II
|Hellspawn Initiates II
|When you use Hellspawn Initiates, you may apply it to a number of hellspawn that you have summoned equal to or less than ½ your CHA.
|When you use Hellspawn Initiates, you may apply it to a number of hellspawn that you have summoned equal to or less than 1⁄2 your CHA.
Furthermore, when you cast an occult ritual that targets yourself, increase two of your attributes by +1 each for the next 1 hour as you are filled with unholy power.  You must still observe your attribute cap.
Furthermore, when you cast an occult ritual that targets yourself, increase two of your attributes by +1 each for the next 1 hour as you are filled with unholy power. You must still observe your attribute cap.


'''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
* '''''Level 30:''''' When you use Soulbinding Ritual, you may expend any ritual, regardless of its recharge time. If it has no prerequisite, then you may gain its effect in addition to using it to fuel your Soulbind ability. You no longer need to observe your attribute cap when casting an occult ritual on yourself.
|''Hellcrafter, Ritualist, '''Capstone'''''
|''Hellcrafter, Ritualist, '''Capstone'''''
|}
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