Warrior: Difference between revisions

Jump to navigation Jump to search
9,519 bytes added ,  14 February 2025
no edit summary
mNo edit summary
No edit summary
Line 18: Line 18:
'''Soldier'''. You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal.
'''Soldier'''. You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal.


== Warrior Entry Talent ==
== Core Subclass Tracks ==
 
=== Warrior Entry Talent ===
After gaining the Warrior Entry talent, you can take talents from any of the Warrior tracks.
After gaining the Warrior Entry talent, you can take talents from any of the Warrior tracks.
{| class="wikitable"
{| class="wikitable"
Line 35: Line 37:
|}
|}


== Archery Track ==
=== Archery Track ===
[[File:Archery Track.png|thumb|479x479px|Archery Track Progression]]
[[File:Archery Track.png|thumb|479x479px|Archery Track Progression]]
{| class="wikitable"
{| class="wikitable"
Line 198: Line 200:
|}
|}


== Commander Track ==
=== Commander Track ===
[[File:Commander Track.png|thumb|Commander Track Progression|255x255px]]
[[File:Commander Track.png|thumb|Commander Track Progression|255x255px]]
{| class="wikitable"
{| class="wikitable"
Line 445: Line 447:
|}
|}


== Protection Track ==
=== Protection Track ===
[[File:Protection Track.png|thumb|244x244px|Protection Track Progression]]
[[File:Protection Track.png|thumb|244x244px|Protection Track Progression]]
{| class="wikitable"
{| class="wikitable"
Line 604: Line 606:
|}
|}


== Soldier Track ==
=== Soldier Track ===
[[File:Soldier Track.png|thumb|553x553px|Soldier Track Progression]]
[[File:Soldier Track.png|thumb|553x553px|Soldier Track Progression]]
{| class="wikitable"
{| class="wikitable"
Line 697: Line 699:
* '''Level 30:''' If you reach level 30 without using your Indomitable Champion feature, you gain +2 STR and the final cap for your STR increases from 12 to 14.
* '''Level 30:''' If you reach level 30 without using your Indomitable Champion feature, you gain +2 STR and the final cap for your STR increases from 12 to 14.
|''Warrior, Soldier, '''Capstone'''''
|''Warrior, Soldier, '''Capstone'''''
|}
== Additional Subclass Tracks ==
=== Curseblade Track ===
''Source: Harker's Guide to Vampire Hunting''
Whether inherited or stumbled upon, the Curseblade is a keeper of darkness, perhaps themselves cursed to shepherd powers beyond them. Beholden to the will of a weapon with a strength all its own, these warriors draw upon and control sentient, cursed weapons, those that threaten to overwhelm them should they stray even an inch from their vigil. Most Curseblades are victims of happenstance, those drawn into their role by chance, while others belong to orders that bind hateful and vicious spirits to wood and metal in an effort to control their powers for the greater good, or for devilish whims of their own.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Cursed blade'''
|Warrior Entry
|Choose either the arcane, occult, or primal tag. You infuse any single melee weapon of your choice with a supernatural spirit of this type, creating your Curseblade (that does not necessarily have to be a blade). This weapon counts as magical while you are alive and the spirit still inhabits it. For all curseblade talents, X is an attribute based on the tag that you selected: INT for arcane, AWR for primal, and CHA for occult.
Additionally, your Curseblade gains one of the following base properties:
* '''''Balanced:''''' Your weapon no longer counts as unwieldy.
* '''''Dualistic:''''' For 2 AP, you may create a copy of your weapon for 1 minute so long as it possesses the light tag. This weapon gains the use of any Curseblade talents that apply to your original Curseblade.
* '''''Featherweight:''''' Your weapon gains the light tag if it did not already possess it. This cannot be added to weapons with the two-handed tag.
* '''''Halfhand:''''' You treat a weapon with the hand-and-a-half tag as if it is always being wielded in two hands.
* '''''Overbearing (2/Recoup):''''' When you hit a creature with this weapon you may expend 1 AP to make a secondary attack against their FORT. On a hit, you knock that creature Prone.
* '''''Overreach:''''' Your weapon’s reach extends by 5 ft.
* '''''Returning:''''' Your weapon gains Thrown 30 ft. For 1 AP, you may recall your weapon back to your hand if it is within 30 ft of you. If your weapon already possesses a Thrown range this doubles it.
|''Warrior, Curseblade''
|-
|'''Imbued Blade'''
|Cursed blade
|Your Curseblade grants a +1 to attack and damage when you are wielding it.
|''Warrior, Curseblade''
|-
|'''Spirit Blade'''
|Imbued Blade
|You gain the Spirit Blade ability.
* '''Spirit Blade (2/Rest).''' Choose any defense other than AR. For 2 AP, you may activate Spirit Blade for 1 minute. Your Curseblade attacks target that defense for the duration.
|''Warrior, Curseblade, Cursemagic''
|-
|'''Imbued Force'''
|Imbued Blade
|You gain the Imbued Force ability.
* '''Imbued Force (2/Rest) .''' For 2 AP, you may activate Imbued Force, dealing +1d4 damage with your attacks from your Curseblade for 1 minute.  Based on your spirit’s tag, choose one damage type; your extra damage from this ability is of that type.
** Arcane: cold or fire
** Occult: necrotic or toxic
** Primal: corrosive or lightning
You may only have one instance of Imbued Force active at a time.
|''Warrior, Curseblade''
|-
|'''Imbued Blade II'''
|Spirit Blade or Imbued Force
|Choose an additional base property from the Cursed Blade talent to apply to your Curseblade. Your crit range increases by +1 against creatures that share the same tag as your Curseblade’s spirit.
|''Warrior, Curseblade''
|-
|'''Spirit Blade II'''
|Imbued Blade II, Spirit Blade
|You regain +1 use of Spirit Blade whenever you Recoup. While Spirit Blade is active, any attacks you make against creatures that share your spirit’s tag deal +1d4 damage of your weapon’s damage type.
|''Warrior, Curseblade, Cursemagic''
|-
|'''Imbued Force II'''
|Imbued Blade II, Imbued Force
|You regain +1 use of Imbued Force whenever you Recoup. The added damage from Imbued Force becomes +1d6 and you may now choose between either damage type associated with your spirit’s tag when activating Imbued Force.
|''Warrior, Curseblade''
|-
|'''Morphing'''
|Imbued Blade II
|You may, over the course of an hour, change your Curseblade into a different melee weapon. At the end of this process you may reassign both of your Curseblade’s base properties.
|''Warrior, Curseblade, Cursemagic''
|-
|'''Imbued Blade III'''
|Spirit Blade II or Imbued Force II, Curseblade 7
|Imbued Blade becomes +2.
|''Warrior, Curseblade''
|-
|'''Spirit Blade III'''
|Imbued Blade III, Spirit blade II
|Spirit Blade’s recharge becomes 1⁄2 X/Rest. You gain +1 TA with attacks you make against creatures per tag they share with your spirit.
|''Warrior, Curseblade, Cursemagic''
|-
|'''Imbued Force III'''
|Imbued Blade III, Imbued Force II
|Imbued Force’s recharge becomes 1⁄2 X/Rest. The added damage from Imbued Force becomes +1d8. You may have no more than two instances of Imbued Force active at a time.
|''Warrior, Curseblade''
|-
|'''Morphing II'''
|Imbued Blade III, Morphing
|
* '''(2/Rest)''' You may now morph your weapon into any melee weapon for 4 AP. This occurs instantaneously, and you may reassign both of your Curseblade’s properties.
Every time you take this talent, you gain +2 uses per Rest.
|''Warrior, Curseblade, Repeatable, Cursemagic''
|-
|'''Imbued Blade IV'''
|Spirit Blade III or Imbued Force III
|Your Curseblade gains one of the following abilities.
* '''''Explosive Burst (2/Rest):''''' You expel a blast of power for 4 AP. Make an attack with your Curseblade against the FORT of every creature of your choice in a 15 ft cone in front of you. On a hit, the creature takes your weapon’s normal damage and is either knocked back 5 ft or knocked Prone (choose upon using this ability).
* '''''Scything Blow (2/Rest):''''' For 4 AP you may make an attack with your Curseblade against the REF of a creature you can see within 30 ft of you. This attack also targets every creature of your choice between you and your target. On a hit, the creature takes additional damage that is +1⁄2 X. At the end of this attack you teleport to the original target of the attack.
* '''''Whirling Dervish (2/Rest):''''' You create a vortex of swirling energy for 4 AP. Make a magic attack against the REF of every creature of your choice in a 10 ft radius around you. Use X if you do not have a magic attribute. On a hit, the creature takes additional damage that is +1⁄2 X.
|''Warrior, Curseblade, Cursemagic''
|-
|'''Advanced Property'''
|Imbued Blade IV
|Your Curseblade gains one of the following advanced properties:
* '''''Draining (1/Recoup):''''' When you hit a creature with this weapon you may spend 1 AP to drain a number of HP from it equal to 1⁄2 X, regaining that much HP yourself. If you are Bloodied, you regain twice as many hit points.
* '''''Impossible Design:''''' This weapon loses the two-handed tag and gains the one-handed tag.
* '''''Quick:''''' Reduce the APC of the weapon and its min APC by 1 (min 1).
* '''''Searing (1/Recoup):''''' You gain a +2 bonus to damage rolls with your Curseblade for 1 minute.
* '''''Siphoning (1/Recoup):''''' When you hit a creature with this weapon you may spend 1 AP to drain a number of SP from it equal to 1⁄2 X, regaining that much SP yourself. If a creature does not have SP, this ability does not function.
|''Warrior, Curseblade''
|-
|'''Imbued Blade V'''
|Curseblade 12
|You regain +1 use of the ability you chose from Imbued Blade IV whenever you Recoup.
|''Warrior, Curseblade''
|-
|'''Awakened Spirit'''
|Curseblade
|You gain the magic entry talent for the magic source that corresponds to your spirit’s tag if you do not already have it. If you already have it, gain +5 SP and +1 Arcane, Primal, or Occult Power, depending on your spirit’s tag. Whenever you gain a talent from this track with the cursemagic tag, including this one, you gain +1 Arcane, Primal, or Occult Power, depending on your spirit’s tag. This works retroactively if you have already taken talents with the cursemagic tag.
|''Warrior, Curseblade, Cursemagic''
|-
|'''Awakened Spirit II'''
|Awakened Spirit
|Choose a creature tag: celestial, eldritch, elemental, fae, or fiend. Your spirit gains that tag. You gain an additional feature depending on your choice:
* '''''Celestial:''''' Resist Divine +3.
* '''''Eldritch:''''' Resist Arcane +3.
* '''''Elemental:''''' Choose either cold, corrosive, fire, or lightning damage. Gain Absorb +5 of that type of damage
* '''''Fae:''''' You gain Resist Charmed +5.
* '''''Fiend:''''' Resist Occult +3.
|''Warrior, Curseblade, Cursemagic''
|-
|'''Dualistic Mind'''
|Awakened Spirit II
|
|''Warrior, Curseblade''
|-
|'''Dualistic Mind II'''
|Dualistic Mind
|
|''Warrior, Curseblade''
|-
|'''Dualistic Mind III'''
|Dualistic Mind II
|
|''Warrior, Curseblade''
|-
|'''Dualistic Soul'''
|Dualistic Mind III, Awakened Spirit III
|
|''Warrior, Curseblade''
|-
|'''Dualistic Soul II'''
|Dualistic Soul
|
|''Warrior, Curseblade''
|-
|'''Ritual Embodiment'''
|Dualistic Soul
|
|''Warrior, Curseblade''
|-
|'''Awakened Spirit III'''
|Awakened Spirit II
|
|''Warrior, Curseblade, Cursemagic''
|-
|'''Awakened Spirit IV'''
|Awakened Spirit III
|
|''Warrior, Curseblade, Cursemagic''
|-
|'''Awakened Spirit V'''
|Awakened Spirit IV, Curseblade 12
|
|''Warrior, Curseblade, Cursemagic''
|-
|'''Spirit Keeper'''
|Awakened Spirit II, Imbued Blade V, Curseblade 14
|
|}
|}

Navigation menu