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==== '''Making a Deck''' ==== | ==== '''Making a Deck''' ==== | ||
If you do not have a tarot deck, take two playing card decks with the same backs and write the 22 major arcana names on 22 cards from one deck. Also write | If you do not have a tarot deck, take two playing card decks with the same backs and write the 22 major arcana names on 22 cards from one deck. Also write “Page” on one face card from each suit. Shuffle those 26 cards into the other 52-card deck to create a surrogate tarot deck. Finally, draw a vertical arrow on each card, as upside- down (or “Reversed”) cards may cause different effects. | ||
==== '''Tarot Spreads''' ==== | ==== '''Tarot Spreads''' ==== | ||
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|Mother | |Mother | ||
|When any creature within 20 ft of you regains HP, you also regain HP equal to | |When any creature within 20 ft of you regains HP, you also regain HP equal to 1⁄2 your LUCK. | ||
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|Emperor | |Emperor | ||
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|Lovers | |Lovers | ||
|Choose an ally within 40 ft of you. Whenever you take damage, you take | |Choose an ally within 40 ft of you. Whenever you take damage, you take 1⁄2 and your ally takes 1⁄2. | ||
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|Chariot | |Chariot | ||
|Your speed increases by +10 ft and you have Resist Damage 5 against reactive attacks. | |Your speed increases by +10 ft and you have Resist Damage +5 against reactive attacks. | ||
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|Justicar | |Justicar | ||
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|Violence | |Violence | ||
|You deal +5 damage on all attacks, but gain Vulnerable Damage 1. | |You deal +5 damage on all attacks, but gain Vulnerable Damage +1. | ||
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|Hanged Man | |Hanged Man | ||
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|Devil | |Devil | ||
|Your spells cost 2 fewer SP to cast, but all have dark power | |Your spells cost 2 fewer SP to cast, but all have dark power: If you roll a 1-2 when casting a spell, you become Sickened until the end of your next turn. | ||
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|House of God | |House of God | ||
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|Creation | |Creation | ||
|Summon a creature with the beast or humanoid tag of ML equal to or less than | |Summon a creature with the beast or humanoid tag of ML equal to or less than 1⁄2 your LUCK (min 1). It appears in an unoccupied space within 10 ft of you. | ||
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|Orphan | |Orphan | ||
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* '''Cups:''' Gain 2 Shield HP. | * '''Cups:''' Gain 2 Shield HP. | ||
* '''Pentagrams:''' Gain Resist Magic 2. | * '''Pentagrams:''' Gain Resist Magic +2. | ||
* '''Swords:''' Deal +2 damage. | * '''Swords:''' Deal +2 damage. | ||
* '''Wands:''' Gain DR 2/Physical. | * '''Wands:''' Gain DR 2/Physical. | ||
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|Tarot Deck | |Tarot Deck | ||
|Gain the Read Fortune ability. | |Gain the Read Fortune ability. | ||
Subtract your chosen skill from 30. This is your Fortune DC. | * '''Read Fortune (1/Recoup).''' Using Arcana, Astrology, or Astronomy (the one you chose from the Oracle Entry’s Hermit ability), you may tell someone’s fortune. This takes 10 minutes and can be done during a Recoup. Subtract your chosen skill from 30. This is your Fortune DC. Now, shuffle your tarot deck in such a way that some of the cards will be “Reversed” (upside-down, but not backwards; you should still see only the backs of the cards). Next, deal three cards face-up, representing the past, present, and future. Add up the numerical values of these cards. Face cards have a value of 12, and Major Arcanas have a value of 7. Cards that are Reversed have a negative value. If you meet your Fortune DC, then the subject of your reading is deemed Fortunate. One time before the subject Takes a Rest, they may activate their Fortune. They add 1d6 to all of their d20 rolls for 2 minutes. If you did not meet your Fortune DC, then the subject of your reading is deemed Unfortunate. One time before they Take a Rest, the MC may activate their Fortune. They subtract 1d4 from all of their d20 rolls for 1 minute. If the Future card was a non-Reversed Major Arcana that you know, AND you beat your Fortune DC, then that Major Arcana’s benefit activates on the subject when they activate their Fortune and remains for the duration. | ||
|''Oracle, Tarot Reader, Tarot Spread'' | |''Oracle, Tarot Reader, Tarot Spread'' | ||
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