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You use tarot to sway the ebb and flow of fate. Destiny is written in the cards, and you have learned how to read them... and to reshuffle them.
You use tarot to sway the ebb and flow of fate. Destiny is written in the cards, and you have learned how to read them... and to reshuffle them.
{{LineageInfobox|Height=If you do not have a tarot deck, take two playing card
decks with the same backs and write the 22 major arcana
names on 22 cards from one deck. Also write “Page” on
one face card from each suit. Shuffle those 26 cards into
the other 52-card deck to create a surrogate tarot deck.
Finally, draw a vertical arrow on each card, as upside-
down (or “Reversed”) cards may cause different effects.}}
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Tarot Deck'''
|Oracle Entry
|You have a 78-card tarot deck. You can use any standard tarot deck to represent this.
Gain the Major Arcanas ability.
* '''Major Arcanas.''' Choose a number of Major Arcanas equal to your LUCK. You “know” those Arcanas: when you reveal them using another Tarot Reader talent, you gain their special benefit.
Finally, gain the Read Fortune or Combat Cards talent.
|''Oracle, Tarot Reader''
|}
{| class="wikitable"
|
==== '''Making a Deck''' ====
If you do not have a tarot deck, take two playing card decks with the same backs and write the 22 major arcana names on 22 cards from one deck. Also write "Page" on one face card from each suit. Shuffle those 26 cards into the other 52-card deck to create a surrogate tarot deck. Finally, draw a vertical arrow on each card, as upside-down (or “Reversed”) cards may cause different effects.
|}
{| class="wikitable"
|
==== '''Tarot Spreads''' ====
Talents in this track with the tarot spread tag will give you additional ways to use the Read Fortune ability. The process of performing a tarot reading is the same except when specifically described differently in each talent. Other talents with the tarot spread tag each mention specific “spreads”; consult the diagram after each talent to see its relevant spread.
|}
{| class="wikitable"
|'''Arcana'''
|'''Effect'''
|-
|Magician
|You may use your LUCK to determine your REF or FORT (you choose), instead of using your DEX or END.
|-
|Priestess
|You may ignore one Psyche talent.
|-
|Mother
|When any creature within 20 ft of you regains HP, you also regain HP equal to 1/2 your LUCK.
|-
|Emperor
|Gain +1 CHA, which can exceed your attribute cap. Deal +3 psychic damage on all your attacks. Hostile creatures gain Focused against you.
|-
|Prophet
|When a creature attacks you, you may spend 1 Reactive AP to force them to roll 2d20, taking the lower result.
|-
|Lovers
|Choose an ally within 40 ft of you. Whenever you take damage, you take 1/2 and your ally takes 1/2.
|-
|Chariot
|Your speed increases by +10 ft and you have Resist Damage 5 against reactive attacks.
|-
|Justicar
|When you are hit, you may spend 1 Reactive AP to deal 1d4 psychic damage to the creature that hit you. It becomes Frightened of you until the end of its next turn.
|-
|Hermit
|You may spend 1 AP to remove every condition affecting you except for Fatigued, Petrified, and Phobic.
|-
|Wheel
|When you damage a creature that has taken psychic damage since the start of your last turn, deal +1d4 radiant damage.
|-
|Violence
|You deal +5 damage on all attacks, but gain Vulnerable Damage 1.
|-
|Hanged Man
|You gain the undead tag. Gain Immune Necrotic and Immune Dazed while undead.
|-
|Death
|Shadows emerge from you in a 20 ft radius, turning bright light into dim light and dim light into darkness. You can see in this darkness normally.
|-
|Temperance
|Choose one condition. You are Immune to that condition.
|-
|Devil
|Your spells cost 2 fewer SP to cast, but all have dark power - if you roll a 1-2 when casting a spell, you become Sickened until the end of your next turn.
|-
|House of God
|Any magic that requires a Line of Effect cannot target you.
|-
|Star
|You gain a special attack: (2 AP) ''Ranged 120 ft Magical Weapon''. +AWR vs REF. '''Hit:''' 1d8 radiant damage.
|-
|Moon
|You gain a special attack: (2 AP) ''Ranged 60 ft Magical Weapon''. +INT vs LOG. '''Hit:''' 1d6 cold damage and you are Unseen to that target until the end of your next turn.
|-
|Sun
|You gain a special attack: (3 AP) ''5 ft Radius Magical Weapon''. +END vs ANT. '''Hit:''' 1d4 fire damage and the target is Blinded until the end of its next turn.
|-
|Judgment
|You gain a special attack: (3 AP) ''Ranged 40 ft Magical Weapon.'' +CHA vs WILL. '''Hit:''' 1d8 psychic damage and the target is Shaken until the end of its next turn.
|-
|Creation
|Summon a creature with the beast or humanoid tag of ML equal to or less than ½ your LUCK (min 1). It appears in an unoccupied space within 10 ft of you.
|-
|Orphan
|While you have no allies within 5 ft of you, gain +2 to all your defenses.
|}
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Combat Cards'''
|Tarot Deck
|When you roll Initiative, shuffle your tarot deck. You may spend 1 AP to reveal the top card of your tarot deck, gaining the following benefit based on its suit. The effect remains until you draw a new card. The exception is the Major Arcanas: if you play a Major Arcana card, it remains until the end of your next turn (even if you play other cards), whereupon it is discarded.
* '''Cups:''' Gain 2 Shield HP.
* '''Pentagrams:''' Gain Resist Magic 2.
* '''Swords:''' Deal +2 damage.
* '''Wands:''' Gain DR 2/Physical.
* If it is a face card, then the numeric value is 3 instead of 2.
* If it is a Major Arcana that you know, you gain its special effect instead.
* If it is a Major Arcana that you do not know, you get to choose which effect you gain, with a numerical value of 5.
|''Oracle, Tarot Reader''
|-
|'''Read Fortune'''
|Tarot Deck
|Gain the Read Fortune ability.
'''Read Fortune.''' Using Arcana, Astrology, or Astronomy (the one you chose from the Oracle Entry's Hermit ability), you may tell someone's fortune. This takes 10 minutes and can be done during a Recoup.
Subtract your chosen skill from 30. This is your Fortune DC.
Now, shuffle your tarot deck in such a way that some of the cards will be “Reversed” (upside-down, but not backwards; you should still see only the backs of the cards). Next, deal three cards face-up, representing the past, present, and future.
Add up the numerical values of these cards. Face cards have a value of 12, and Major Arcanas have a value of 7. Cards that are Reversed have a negative value.
If you meet your Fortune DC, then the subject of your reading is deemed Fortunate. One time before the subject Takes a Rest, they may activate their Fortune. They add 1d6 to all of their d20 rolls for 2 minutes.
If you did not meet your Fortune DC, then the subject of your reading is deemed Unfortunate. One time before they Take a Rest, the MC may activate their Fortune. They subtract 1d4 from all of their d20 rolls for 1 minute.
If the Future card was a non-Reversed Major Arcana that you know, AND you beat your Fortune DC, then that Major Arcana’s benefit activates on the subject when they activate their Fortune and remains for the duration.
This whole ability is 1/Recoup.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Cleansing Cups'''
|Combat Cards
|When you Recoup, choose “Shield HP” or “Cleansing.” If you choose Shield HP, then your Cups cards function normally. If you choose Cleansing, then when you play a Cups card, you may remove one condition that is affecting you, except for Fatigued, Petrified, or Phobic.
|''Oracle, Tarot Reader''
|-
|'''Protective Pentagrams'''
|Combat Cards
|When you Recoup, choose “Resist Magic” or “Resist Physical.” Your Pentagrams cards grant you Resist against the type that you chose.
|''Oracle, Tarot Reader''
|-
|'''Savage Swords'''
|Combat Cards
|When you Recoup, choose “Bonus Damage” or “Strike First.” If you choose Bonus Damage, your Swords cards function normally. If you choose Strike First, then once per turn when you play a Sword card, gain +2 AP (after spending 1 AP to play it). If you play any additional Swords cards that turn, they function normally.
|''Oracle, Tarot Reader''
|-
|'''Warding Wands'''
|Combat Cards
|When you Recoup, choose Physical, Elemental, or Energy. Your Wands cards grant you DR that is overcome by the type that you chose.
|''Oracle, Tarot Reader''
|-
|'''Minor Arcanas Improvement'''
|Combat Cards, Tarot Reader 3
|Your Minor Arcanas no longer have a numerical value of 2. Instead, their value is 1/2 the value displayed on the card. Face cards count as 12, and Major Arcanas that you do not know count as 14, when calculating this number.
|''Oracle, Tarot Reader''
|-
|'''Page'''
|Minor Arcanas Improvement
|When you play a Page card, instead of gaining its normal benefit, you may set it aside. The next time you would play a face card of the same suit, it costs you 0 AP. (This expires if not used in the next minute. You may only have one face card reserved at a time.)
|''Oracle, Tarot Reader''
|-
|'''Knight'''
|Minor Arcanas Improvement
|When you play a Knight card, instead of gaining its normal benefit, you may set it aside. For the next 1 minute, you gain the benefit of its suit as though played at a value of 1, in addition to any other cards you play. (You may only have one face card reserved at a time.)
|''Oracle, Tarot Reader''
|-
|'''Queen'''
|Minor Arcanas Improvement
|When you play a Queen card, instead of gaining its normal benefit, you may set it aside. The next time you play a non-face card of the same suit, apply its benefit both to yourself and to an ally within 40 ft of you. (This expires if not used in the next minute. You may only have one face card reserved at a time.)
|''Oracle, Tarot Reader''
|-
|'''King'''
|Minor Arcanas Improvement
|When you play a King card, instead of gaining its normal benefit, you may set it aside. For the next minute, increase the numerical value of each non-face card you play from the same suit by +4 before calculating its mechanical value. (You may only have one face card reserved at a time.)
|''Oracle, Tarot Reader''
|-
|'''Ace'''
|Minor Arcanas Improvement
|When you play an Ace card, instead of gaining its normal benefits, you may set it aside. The next time you play a non-face card of the same suit, double its numerical value before determining its mechanical value. (This expires if not used in the next minute. You may only have one face card reserved at a time.)
|''Oracle, Tarot Reader''
|-
|'''Minor Arcanas Empowerment'''
|Minor Arcanas Improvement, Tarot Reader 5
|Gain the Minor Arcanas Empowerment ability.
'''Minor Arcanas Empowerment.''' You may choose to use the printed value of a Minor Arcanas card, instead of 1/2 its value. (2/Rest)
|''Oracle, Tarot Reader''
|-
|'''Reverse Fortune'''
|Read Fortune
|Whenever you use an ability from a talent with the tarot spread tag, after revealing the whole spread, you may reverse one card of your choice.
|''Oracle, Tarot Reader''
|-
|'''The Hand You're Dealt'''
|Reverse Fortune
|Gain The Hand You’re Dealt ability
'''The Hand You’re Dealt.''' After revealing your spread, you may choose to take those same cards, reshuffle only those cards, and re-deal. (1/Rest)
|''Oracle, Tarot Reader''
|-
|'''Betorien's Guidance'''
|Reverse Fortune
|You may use Betorien’s Guidance for your Read Fortune ability, bestowing the benefit from your Major Arcanas if it is the 5th card and is not reversed.
Before laying out the spread, choose a suit. If the 8th card is that suit and is not reversed, then the subject of your reading gains the benefit of the Combat Cards talent based on that suit for the duration of their Fortunate ability. If it is a Major Arcana and is not reversed, it counts as that suit. If it is a Major Arcana but is reversed, and if you did not meet your DC, then the subject becomes Vulnerable Damage 1 for the duration of the Unfortunate effect.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Iztari Meditation'''
|Reverse Fortune
|You may use Iztari Meditation for your Read Fortune ability, bestowing the benefit from your Major Arcanas if it is the 5th card and is not reversed. If you beat your Fortune DC by 5 or more, then the target is also Rallied while their Fortune is active.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Morgana's Star'''
|Reverse Fortune
|You may use Morgana's Star for your Read Fortune ability, bestowing the benefit from your Major Arcanas if it is the 5th or 10th card (10th cannot be reversed to gain this benefit). If they are both a Major Arcana that you know, you pick which one.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Stravoni Cross'''
|Reverse Fortune
|You may use the Stravoni Cross for your Read Fortune ability, bestowing the benefit from your Major Arcanas if it is the 10th card (10th cannot be reversed to gain this benefit).
Additionally, when using your Read Fortune ability with this spread, you may choose to only count cards 3, 5, 7, 8, and 10.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Fate's Gambit'''
|Reverse Fortune, Tarot Reader 3
|Gain the Fate’s Gambit ability.
'''Fate’s Gambit.''' After laying out a tarot spread, you may discard one card and replace it with the top card from your deck. (1/Rest)
|''Oracle, Tarot Reader''
|-
|'''Prolific Fortuneteller'''
|Fate's Gambit
|You can use your Read Fortune ability 2/Recoup.
|''Oracle, Tarot Reader''
|-
|'''Celestial Arrow'''
|Fate's Gambit
|You may use the Celestial Arrow for your Read Fortune ability. Choose a number of recipients equal to or less than 1/2 your AWR (min 2). If you beat your Fortune DC, they all gain the benefit. If you do not, they all suffer the penalty.
Before revealing the spread, choose “Alliances” or “Goals.” This determines which card you should check for when determining your Major Arcanas benefit: 4th for “Alliances” and 5th for “Goals.” Either way, you gain the benefit even if the card is reversed.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Conclave Communion'''
|Fate's Gambit
|You may use Conclave Communion for your Read Fortune ability. Choose a number of recipients equal to or less than 1/2 your CHA (min 2). If you beat your Fortune DC, they all gain the benefit. If you do not, they all suffer the penalty.
They all gain the Major Arcanas benefit if it is your 7th card and is not reversed.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Lucien's Lock'''
|Fate's Gambit
|You may use Lucien's Lock for your Read Fortune ability. Choose two recipients: if you beat your Fortune DC, they both gain the benefit. If you do not, they both suffer the penalty.
They gain the Major Arcanas benefit if it is your 4th card and is not reversed.
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''It's In the Cards'''
|Fate's Gambit, Tarot Reader 5
|Whenever you do a tarot spread, also check the “Negative Influences” section of the spread. If the card in the appropriate section is a face card or Major Arcana, it foretells impending doom and allows your subject to prepare, possibly averting disaster.
The next time that the subject is subject to any of the criteria, then they may force the attacking creature to reroll: 1) critically hit, or 2) is hit with an ability that would impose a condition, or 3) is hit and dealt damage that would reduce them to 0 HP, or 4) gains Fear from a creature. This costs 0 Reactive AP.
If the subject had not already used its Fortunate ability, then this triggers the Fortunate ability.
'''Negative Influences:'''
* 3-Card Spread: N/A
* Morgana's Star: 3rd or 10th card
* Stravoni Cross: 2nd card; 6th or 8th cards, but only if Reversed
* Betorien's Guidance: 1st or 3rd card; 4th card but only if Reversed
* Iztari Meditation: 1st card
* Lucian's Lock: 5th card
* Conclave Communion: 5th, 8th, or 9th card
* Celestial Arrow: 2nd or 3rd card
|''Oracle, Tarot Reader, Tarot Spread''
|-
|'''Major Arcanas Symposium'''
|Tarot Reader 7
|Gain +2 Arcana and +2 Astrology.
You may reselect which Major Arcanas you know. (1/Week)
|''Oracle, Tarot Reader''
|-
|'''Rapid Draw'''
|Major Arcanas Symposium
Incompaitibilities: Arcanas Initiate
|When you draw from your tarot deck using your Combat Cards ability, you may draw 2 cards, choose which one to play, and then discard both.
|''Oracle, Tarot Reader''
|-
|'''Stack the Deck'''
|Quick Draw
|When you roll Initiative, you may remove any number of Major Arcanas that you know. You may also remove the face cards from one suit. Shuffle your deck, then cut it in half; shuffle your removed cards into one half of the deck, then place that half on top.
|''Oracle, Tarot Reader''
|-
|'''Hand of Fortune'''
|Stack the Deck
|When you roll Initiative, draw a number of cards equal to 1/2 your INT. This is your Hand of Fortune. When you use your Combat Cards ability, you may place the card you drew into your hand. You may play any card from your hand for 1 AP. Your hand limit is your INT, and you must discard any excess cards immediately without gaining their benefit.
|''Oracle, Tarot Reader''
|-
|'''Rapid Draw II'''
|Hand of Fortune
|Your Rapid Draw ability becomes: Draw 3 cards, play 1, and put the other two into your discard pile, or on the top or bottom of your deck in any order.
|''Oracle, Tarot Reader''
|-
|'''Harbinger of Fortune'''
|Quick Draw II
|All of your face cards gain an ability: when you play this card, you may forego any of its other benefits to look at a number of cards from the top of your deck: 1, 2, 3, 4, or 5 (Page, Knight, Queen, King, and Ace, respectively). You may return those cards to the top or bottom of your deck in any order.
|''Oracle, Tarot Reader''
|-
|'''Gemini Tarot'''
|Harbinger of Fortune, Tarot Reader 14
|The first time you draw a card from your deck each turn, draw an extra card. The first time you play a card from your hand each turn, you may play an extra card.
Furthermore, when using "Stack the Deck," do not shuffle your reserved cards into the top half of the deck. Instead, shuffle them separately and place them on top of the entire deck.
'''''Level 30:''''' Draw and play up to 4 cards, instead of 2, using this talent.
|''Oracle, Tarot Reader, '''Capstone'''''
|-
|'''Arcanas Incarnate'''
|Major Arcanas Symposium
Incompaitibilities: Quick Draw
|Choose one Major Arcana card that you know. Its ability is always active for you.
|''Oracle, Tarot Reader''
|-
|'''Bestow Arcanas'''
|Arcanas Incarnate
|Gain the Bestow Arcanas ability.
'''Bestow Arcanas.''' Choose one Major Arcana card that you know that is not currently active. A willing ally gains that ability until you Take a Rest or use this ability again. (1/Recoup)
|''Oracle, Tarot Reader''
|-
|'''Minor Manifestation'''
|Bestow Arcanas
|Each time you Take a Rest, draw a card from your tarot deck. Gain the benefit as though using the Combat Cards base ability, but you retain this benefit until you use this ability again. Treat any Major Arcana as though you do not know it when doing so.
You may also use this ability when using your Bestow Arcanas ability.
|''Oracle, Tarot Reader''
|-
|'''Gemini Incarnation'''
|Minor Manifestation
|Choose a second Major Arcana card that you know. Its ability is also always active for you.
|''Oracle, Tarot Reader''
|-
|'''Bestow Arcanas II'''
|Gemini Incarnation
|You may use Bestow Arcanas 3/Recoup.
|''Oracle, Tarot Reader''
|-
|'''Tarot Lord'''
|Bestow Arcanas II, Tarot Reader 14
|Choose a third Major Arcana card that you know. Its ability is also always active for you.
Each time you Take a Rest, you may choose which three Major Arcanas cards are active out of the ones that you know.
'''''Level 30:''''' You may reselect your Major Arcanas daily, and your Major Arcanas Incarnation choices each time you Recoup.
|''Oracle, Tarot Reader, '''Capstone'''''
|}
https://srd.mythcraftrpg.com/images/thumb/8/88/Betoriens_Guidance.png/300px-Betoriens_Guidance.png
https://srd.mythcraftrpg.com/images/thumb/6/6a/Celestial_Arrow.png/300px-Celestial_Arrow.png
https://srd.mythcraftrpg.com/images/thumb/f/f1/Conclave_Communion.png/300px-Conclave_Communion.png
https://srd.mythcraftrpg.com/images/thumb/7/73/Iztari_Meditation.png/300px-Iztari_Meditation.png
https://srd.mythcraftrpg.com/images/thumb/c/c6/Luciens_Lock.png/300px-Luciens_Lock.png
https://srd.mythcraftrpg.com/images/thumb/0/0a/Morganas_Star.png/300px-Morganas_Star.png
https://srd.mythcraftrpg.com/images/thumb/1/1c/Stravoni_Cross.png/300px-Stravoni_Cross.png

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