Berzerker: Difference between revisions

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=== Branded ===
=== Branded ===
''Source: Harker's Guide to Vampire Hunting''
''Source: Harker's Guide to Vampire Hunting''
You have a magic brand on your body that rejects any attempts to heal or remove it, even through magic. This brand has given you strange abilities, such as the ability to see into the spiritual world or to witness ghosts that others might not notice. Furthermore, your brand occasionally bursts forth into ghostly light, filling you with otherworldly power.
You have a magic brand on your body that rejects any attempts to heal or remove it, even through magic. This brand has given you strange abilities, such as the ability to see into the spiritual world or to witness ghosts that others might not notice. Furthermore, your brand occasionally bursts forth into ghostly light, filling you with otherworldly power.
The exact nature of how and why you have this brand is up to you and your MC. If you are playing ''Soliloquy of Annihilation'' or ''Daughter of the Shadows'', the campaign includes specific lore justifications for your brand. Your MC will give you some information about your brand at the beginning of the campaign, and you will learn more as you play.
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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Gain the Fury ability. Whenever you use Fury, your brand bursts into flames that cause no mechanical harm to you or any other creature or object. This results in searing psychic pain, but your resolve allows you to make this mechanically negligible.
Gain the Fury ability. Whenever you use Fury, your brand bursts into flames that cause no mechanical harm to you or any other creature or object. This results in searing psychic pain, but your resolve allows you to make this mechanically negligible.


'''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have +1 TA and your mental defenses are reduced by 2. This lasts until the start of your next turn.
* '''Fury.''' When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have +1 TA and your mental defenses are reduced by 2. This lasts until the start of your next turn.
|''Berzerker, Branded, Rage''
|''Berzerker, Branded, Rage''
|-
|-
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Gain the Branded Retaliation ability.
Gain the Branded Retaliation ability.


'''Branded Retaliation.''' When a creature crits against you with a melee attack, you may make a 0 AP reactive attack with a weapon you are holding, or with a natural or unarmed attack. (2/Rest)
* '''Branded Retaliation (2/Rest).''' When a creature crits against you with a melee attack, you may make a 0 AP reactive attack with a weapon you are holding, or with a natural or unarmed attack.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Eternal Mark
|Eternal Mark
|You are haunted by ephemeral sightings of ghosts and demons. While your Ferocious or Fury abilities are active, you gain Spirit Sight.
|You are haunted by ephemeral sightings of ghosts and demons. While your Ferocious or Fury abilities are active, you gain Spirit Sight.
'''Spirit Sight.''' You can see Unseen and Ethereal creatures within 60 ft of you. You can also see areas where planar travel is particularly easy or common, such as permanent gateways, even if they are not typically visible to the naked eye.
 
* '''Spirit Sight.''' You can see Unseen and Ethereal creatures within 60 ft of you. You can also see areas where planar travel is particularly easy or common, such as permanent gateways, even if they are not typically visible to the naked eye.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Branded 4
|Branded 4
|Gain the Shademarked ability.
|Gain the Shademarked ability.
'''Shademarked.''' When you attack with Fury, you may increase your crit range by +2. If you do, make a LUCK check. The DC is 10 + your number of Branded talents. If you fail, you gain +2 Fear as your brand scalds your psyche. If you fail by 10 or more, or if you crit fail, then you gain no Fear; instead, you summon a shade in an unoccupied space within 60 ft of you, an inverse echo of your Essence bent on destruction of all that you hold dear. It has the stats of a [[Slaugh]], rolls its own Initiative, and is violently hostile to your allies. Whenever you deal damage to your shade, you also take that damage.
 
* '''Shademarked.''' When you attack with Fury, you may increase your crit range by +2. If you do, make a LUCK check. The DC is 10 + your number of Branded talents. If you fail, you gain +2 Fear as your brand scalds your psyche. If you fail by 10 or more, or if you crit fail, then you gain no Fear; instead, you summon a shade in an unoccupied space within 60 ft of you, an inverse echo of your Essence bent on destruction of all that you hold dear. It has the stats of a [[Slaugh]], rolls its own Initiative, and is violently hostile to your allies. Whenever you deal damage to your shade, you also take that damage.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Shademarked
|Shademarked
|When using a melee weapon, you may make a special attack: Blood Circle.
|When using a melee weapon, you may make a special attack: Blood Circle.
'''''Blood Circle:''''' (4 AP) Roll one attack with your weapon against the AR of each creature within 5 ft of you. Deal normal weapon damage to each creature you hit.
 
* '''''Blood Circle:''''' (4 AP) Roll one attack with your weapon against the AR of each creature within 5 ft of you. Deal normal weapon damage to each creature you hit.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Branded 6
|Branded 6
|You may burn away your fear. Gain the Burning Brand ability.
|You may burn away your fear. Gain the Burning Brand ability.
'''Burning Brand.''' By gaining +1 Death Point and removing no Death Points during your current Recoup or Take a Rest, you may remove 2 Fear. (1/Recoup)
 
* '''Burning Brand (1/Recoup).''' By gaining +1 Death Point and removing no Death Points during your current Recoup or Take a Rest, you may remove 2 Fear.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Branded 6
|Branded 6
|Gain the Scourging Resolve ability.
|Gain the Scourging Resolve ability.
'''Scourging Resolve.''' You may sear away your fear. By taking 1d10 psychic damage that you cannot reduce in any way, you may remove 2 Fear. (1/Recoup)
 
* '''Scourging Resolve (1/Recoup).''' You may sear away your fear. By taking 1d10 psychic damage that you cannot reduce in any way, you may remove 2 Fear.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Blood Rage II
|Blood Rage II
|Gain the Shadesummoner ability.
|Gain the Shadesummoner ability.
'''Shadesummoner.''' By spending 10 minutes in a trance, you can draw forth a shade willing to serve you for a short time. It will serve you unquestioningly, to the point of death, for a number of hours equal to 1 + 1/2 your CHA (min 1). At the end of this time, it dissipates. For the duration, you can cause the spirit to appear anywhere within 60 ft of you by spending 1 AP. When it appears, and on each of your turns while the spirit is there, you may spend 1 AP to allow the spirit to grant +1 TA or +1 AR to a creature that it is adjacent to until the start of your next turn. (1/Rest)
 
* '''Shadesummoner (1/Rest).''' By spending 10 minutes in a trance, you can draw forth a shade willing to serve you for a short time. It will serve you unquestioningly, to the point of death, for a number of hours equal to 1 + 1⁄2 your CHA (min 1). At the end of this time, it dissipates. For the duration, you can cause the spirit to appear anywhere within 60 ft of you by spending 1 AP. When it appears, and on each of your turns while the spirit is there, you may spend 1 AP to allow the spirit to grant +1 TA or +1 AR to a creature that it is adjacent to until the start of your next turn.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Shademarked II, Soul Brand II
|Shademarked II, Soul Brand II
|Gain +4 Skill Points that you may spend on any skills with the END tag.
|Gain +4 Skill Points that you may spend on any skills with the END tag.
When you Recoup, you may regain +1 use of your Branded Retaliation. (1/Rest)
 
* '''(1/Rest).''' When you Recoup, you may regain +1 use of your Branded Retaliation.  
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
|'''Blood Circle II'''
|'''Blood Circle II'''
|Branded 10, Blood Circle
|Branded 10, Blood Circle
|When you attack with your Blood Circle ability, you may choose to take the damage yourself. If you do, then gain +1 TA, and even on a miss, a creature takes 1/2 damage.
|When you attack with your Blood Circle ability, you may choose to take the damage yourself. If you do, then gain +1 TA, and even on a miss, a creature takes 1⁄2 damage.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|'''Greatweapon II'''
|'''Greatweapon II'''
|Branded 10, Greatweapon
|Branded 10, Greatweapon
|Whenever you kill a creature with your Greatweapon, you may calculate any damage left over after you killed it. Apply that damage to another creature within your Greatweapon's reach.
|Whenever you kill a creature with your Greatweapon, you may calculate any damage left over after you killed it. Apply that damage to another creature within your Greatweapon’s reach.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Blood Circle II or Greatweapon II
|Blood Circle II or Greatweapon II
|Gain the Essence Drink ability.
|Gain the Essence Drink ability.
'''Essence Drink.''' When you kill a creature, gain 1d10 Shield HP. (1/Turn)
 
* '''Essence Drink (1/Turn).''' When you kill a creature, gain 1d10 Shield HP.


Your brand glows whenever you have Shield HP in this way.
Your brand glows whenever you have Shield HP in this way.
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|'''Blood Circle III'''
|'''Blood Circle III'''
|Essence Drink, Blood Circle II
|Essence Drink, Blood Circle II
|Blood Circle's radius increases from 5 ft to the reach of the weapon you use to make the attack.
|Blood Circle’s radius increases from 5 ft to the reach of the weapon you use to make the attack.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Essence Drink, Greatweapon II
|Essence Drink, Greatweapon II
|Gain the Cleaving Swipe ability.
|Gain the Cleaving Swipe ability.
'''Cleaving Swipe.''' Whenever you kill a creature with your Greatweapon, you may calculate any damage left over after you killed it. Apply that damage to up to three other creatures within your Greatweapon's reach. (1/Recoup)
 
* '''Cleaving Swipe (1/Recoup).''' Whenever you kill a creature with your Greatweapon, you may calculate any damage left over after you killed it. Apply that damage to up to three other creatures within your Greatweapon’s reach.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
|'''Eternal Mark II'''
|'''Eternal Mark II'''
|Branded 13
|Branded 13
|Increase the number of Death Points it takes to kill you by +½ your END. The LUCK DC to gain HP from healing abilities increases to 15.
|Increase the number of Death Points it takes to kill you by +1⁄2 your END. The LUCK DC to gain HP from healing abilities increases to 15.
|''Berzerker, Branded''
|''Berzerker, Branded''
|-
|-
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|Eternal Mark II
|Eternal Mark II
|You can slam your weapon into the ground, causing psychic fire to radiate out from you. Gain the following attack.
|You can slam your weapon into the ground, causing psychic fire to radiate out from you. Gain the following attack.
'''''Scouring Shockwave:''''' (5 AP) ''10 ft Radius or 30 ft Cone (your choice each time)''. +CHA vs FORT of each creature in the area. '''Hit:''' 2d6 fire, 2d6 psychic, and 2d6 blunt damage. '''Miss:''' 1/2 damage. '''Crit:''' Creatures are Blinded until the end of their next turn. '''Crit fail:''' The AOE switches to whichever one you did not choose. (2/Rest)


'''''Level 30:''''' Scouring Shockwave becomes 2/Recoup and no longer has a crit fail condition.
* '''''Scouring Shockwave (2/Rest):''''' (5 AP) ''10 ft Radius or 30 ft Cone (your choice each time)''. +CHA vs FORT of each creature in the area. '''Hit:''' 2d6 fire, 2d6 psychic, and 2d6 blunt damage. '''Miss:''' 1⁄2 damage. '''Crit:''' Creatures are Blinded until the end of their next turn. '''Crit fail:''' The AOE switches to whichever one you did not choose.
 
* '''''Level 30:''''' Scouring Shockwave becomes 2/Recoup and no longer has a crit fail condition.
|''Berzerker, Branded, '''Capstone'''''
|''Berzerker, Branded, '''Capstone'''''
|}
|}

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