Berzerker: Difference between revisions

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You are known and feared for your unstoppable blood rage.  Whether you give into a blind fury or enter an almost transcendent state of awareness amid the carnage, your blood rage is a savage and terrible thing that few have ever survived.
You are known and feared for your unstoppable blood rage.  Whether you give into a blind fury or enter an almost transcendent state of awareness amid the carnage, your blood rage is a savage and terrible thing that few have ever survived.


=== '''Berzerker Class Stacks''' ===
=== Berzerker Class Stacks ===
'''Exile:''' Your life is a cruel joke.  Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world.
'''Exile:''' Your life is a cruel joke.  Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world.


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'''Rage:'''  By unleashing your inner demons, you can fuel your attacks with mighty rage.  This allows you to do significantly more [[damage]], but also makes you easier to hit in your blind fury.
'''Rage:'''  By unleashing your inner demons, you can fuel your attacks with mighty rage.  This allows you to do significantly more [[damage]], but also makes you easier to hit in your blind fury.


=== '''Berzerker Talents''' ===
=== Berzerker Talents ===


==== '''Berzerker Entry Talent''' ====
==== Berzerker Entry Talent ====
After gaining the Berzerker Entry Talent, you can take talents from any of the berzerker stacks.  After gaining the Berzerker Entry Talent, you can also gain [[Primal]] Aspect Talents.
After gaining the Berzerker Entry Talent, you can take talents from any of the berzerker stacks.  After gaining the Berzerker Entry Talent, you can also gain [[Primal]] Aspect Talents.
{| class="wikitable"
{| class="wikitable"
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!Feature
!Feature
!PreReq
!PreReq
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|}


==== '''Exile Track''' ====
==== Exile Track ====
{| class="wikitable"
{| class="wikitable"
|+
!Feature
!Feature
!PreReq
!PreReq
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|}


==== '''Fearless Track''' ====
==== Fearless Track ====
{| class="wikitable"
{| class="wikitable"
|+
!Feature
!Feature
!PreReq
!PreReq
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== Notes ==
==== Juggernaut Track ====
{| class="wikitable"
!Feature
!PreReq
!Description
!Tags
|-
|'''Juggernaut'''
|Berzerker Entry
|Gain the Juggernaut ability.


* <u>Juggernaut</u> (2/Rest) By spending 1 AP, you may enter a combative focus that allows you to tune out injury. For the next 10 minutes, whenever you take physical damage, if you have any reactive AP, gain DR 3.
|''Berzerker, Juggernaut''
|-
|'''Hardy'''
|Juggernaut
|Gain the Hardy [[Specialization Talents|specialization talent]].
|''Berzerker, Juggernaut''
|-
|'''[[Elemental]] Inurement'''
|Hardy
Incompatible: Staunch Resistance
|While your Juggernaut ability is active, reduce elemental damage as well as physical.
|''Berzerker, Juggernaut''
|-
|'''Ardent Assault'''
|Elemental Inurement
|When you are not Bloodied, deal +2 damage on melee attacks.
|''Berzerker, Juggernaut''
|-
|'''Staunch Resistance'''
|Hardy
Incompatible: Elemental Inurement
|While your Juggernaut ability is active, increase DR by 2.
|''Berzerker, Juggernaut''
|-
|'''Shrug It Off'''
|Staunch Resistance
|(1/Recoup) By spending 1 Reactive AP, gain Shield HP equal to the amount of physical damage that you just took. You may use Rage AP on this feature.
|''Berzerker, Juggernaut''
|-
|'''Endure'''
|Juggernaut 4
|Gain the Endure ability.


* <u>Endure</u> (2/Rest) When a creature makes an attack against your AR, you may use your FORT instead.
|''Berzerker, Juggernaut''
|-
|'''Juggernaut II'''
|Endure
|Gain +4 Skill Points that you can spend on END skills. Juggernaut becomes (1/2 END/Rest)
|''Berzerker, Juggernaut''
|-
|'''Juggernaut III'''
|Juggernaut II
|While your Juggernaut ability is active, increase DR by 2.
|''Berzerker, Juggernaut''
|-
|'''Energy Inurement'''
|Juggernaut III, Ardent Assault
|While your Juggernaut ability is active, reduce energy damage as well as physical and elemental.
|''Berzerker, Juggernaut''
|-
|'''Citadel Of Stamina'''
|Energy Inurement
|Gain +2 FORT.
|''Berzerker, Juggernaut''
|-
|'''Staunch Resistance II'''
|Juggernaut III, Shrug It Off
|While your Juggernaut ability is active, increase DR by 3.
|''Berzerker, Juggernaut''
|-
|'''Battle Ready'''
|Staunch Resistance II
|When you Recoup, you may remove +1 Death Point.
|''Berzerker, Juggernaut''
|-
|'''Endure II'''
|Juggernaut 9
|Gain +4 Skill Points that you can spend on END skills. Endure becomes 3/Rest.
|''Berzerker, Juggernaut''
|-
|'''Hardy II'''
|Endure II
|Gain +1 HP per character level, and +1 HP each time you level up.
|''Berzerker, Juggernaut''
|-
|'''Ardent Assault II'''
|Hardy II, Citadel of Stamina
|Gain +2 Skill Points that you can spend on STR skills. When you are not Bloodied, gain +1 to FORT.
|''Berzerker, Juggernaut''
|-
|'''Shrug It Off'''
|Hardy II, Battle-Ready
|Shrug it Off becomes 2/Recoup.
|''Berzerker, Juggernaut''
|-
|'''Endure III'''
|Juggernaut 12
|Gain +4 Skill Points that you can spend on END skills.
If you have no uses of Endure remaining and you Recoup, regain one use.
|''Berzerker, Juggernaut''
|-
|'''Juggernaut IV'''
|Endure III
|You no longer need leftover AP to gain the benefits of Juggernaut. Juggernaut becomes END/Rest.
|''Berzerker, Juggernaut''
|-
|'''Unstoppable Juggernaut'''
|Juggernaut 14
|You have a reputation of being impossible to kill. People challenge you to nonlethal [[combat]] just to witness your unending stamina.
The final cap for your END increases from 12 to 14. When your END is 14, gain +1 additional HP per character level.


Gain the Back in the Fight ability.


* <u>Back in the Fight.</u> (1/ Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X.
** <u>Level 30:</u> Back in the Fight becomes: Remove Death Points equal to X.
|''Berzerker, Juggernaut, '''Capstone'''''
|}


.
==== Rage Track ====
{| class="wikitable"
!Feature
!PreReq
!Description
!Tags
|-
|'''Blood Rage II'''
|
|Gain the Fury ability.
 
* <u>Fury</u> When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have TA and your mental defenses reduce by 2. This lasts until the start of your next turn.
|''Berzerker, Rage''
|-
|'''Furious Blows'''
|Blood Rage II
Incompatible: Death Defier
|Attacks made with Fury deal +2 damage.
|''Berzerker, Rage''
|-
|'''Furious Blows II'''
|Furious Blows
|Deal +2 additional damage if you attack with Fury and are Bloodied.
|''Berzerker, Rage''
|-
|'''Death Defier'''
|Blood Rage II
Incompatible: Furious Blows
|When attacking with Fury, gain +X to attack and damage where X = your current Death Points.
|''Berzerker, Rage''
|-
|'''Death Drop'''
|Death Defier
|Gain the Death Drop ability.
 
* <u>Death Drop</u> (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit.
|''Berzerker, Rage''
|-
|'''Blood Drop'''
|Rage 3
|Your attacks made with Fury gain +1 to their Crit range.
|''Berzerker, Rage''
|-
|'''Blood Rage IV'''
|Blood Rage III
|Gain +1 Rage AP.
|''Berzerker, Rage''
|-
|'''Bloodlust'''
|Blood Rage IV, Furious Blows II
|When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use the Bloodlust ability.
 
* <u>Bloodlust</u> Move up to your Speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage.
|''Berzerker, Rage''
|-
|'''Furious Smash'''
|Bloodlust
|When you attack with Fury and hit, You may use the Berzerk Smash ability.
 
* <u>Berzerk Smash</u> Roll 1d6 and 1d12. Add the d12 to the damage you dealt and take damage equal to the 1d6.
|''Berzerker, Rage''
|-
|'''Death Drop II'''
|Blood Rage IV, Death Drop
|Death Drop works when you are Bloodied (instead of having to be 10 HP or fewer).
|''Berzerker, Rage''
|-
|'''Death Defier II'''
|Death Drop II
|Gain Cling to Life.
 
* <u>Cling to Life</u> When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you don’t die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
|''Berzerker, Rage''
|-
|'''Blood Rage V'''
|Rage 7
|When you Crit with Fury, if you are Bloodied, regain 1d6 HP.
|''Berzerker, Rage''
|-
|'''Blood Rage VI'''
|Prerequisites: Blood Rage V
|Gain +1 Rage AP.
|''Berzerker, Rage''
|-
|'''Bloodlust II'''
|Blood Rage VI, Furious Smash
|When you use Bloodlust, you may also use Rend.
 
* <u>Rend</u> Spend 1 AP to attack a creature that took damage from your Bloodlust ability. Use STR or DEX (your choice) vs. their FORT. If you hit, the creature gains Bleeding (1d4) for 30 seconds. (2/Recoup)
|''Berzerker, Rage''
|-
|'''Furious Smash II'''
|Bloodlust II
|Gain the Furious Smash ability.
 
* <u>Furious Smash</u> When you hit with Frenzy and are Bloodied, turn it into a crit. (1/Rest)
|''Berzerker, Rage''
|-
|'''Bloodlust III'''
|Furious Smash II
|If you Crit with Fury and are Bloodied, gain 1 AP.
|''Berzerker, Rage''
|-
|'''Death Defier III'''
|Blood Rage VI, Death Defier II
|When you complete a Rest, you may gain 1 Death Point.
|''Berzerker, Rage''
|-
|'''Death Defier IV'''
|Death Defier III
|When you Recoup, you may choose not to remove a Death Point.
|''Berzerker, Rage''
|-
|'''Death Drop III'''
|Bloodlust IV
|Gain +4 Skill Points that you can spend on STR skills. Death Drop becomes 2/Recoup.
|''Berzerker, Rage''
|-
|'''Blood Rage VII'''
|Prerequisites: Rage 12
|Your attacks made with Fury gain +1 to their crit range.
|''Berzerker, Rage''
|-
|'''Blood Rage VIII'''
|Blood Rage VII
|Gain +4 Skill Points that you can spend on STR, DEX, or END skills.
When you Crit with Fury, regain additional HP equal to your END.
|''Berzerker, Rage''
|-
|'''Blood Rampage'''
|Blood Rage VIII
|You are feared the world over as a [[warrior]] of legend, and none wish to cross steel with you.
You gain the Blood Rage ability.
 
* <u>Blood Rampage</u> (1/Week) When you roll [[Initiative]], all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round.
** <u>Level 30:</u> Blood Rampage becomes 1/Rest.
|''Berzerker, Rage, '''Capstone'''''
|}

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