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===Arcane Magic===
__NOAUTOLINKS__
 
== Arcane Magic Stack ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Feature
!Talent
!PreReq
!PreReq
!Description
!Description
!Tags
!Tags
|-
|-
|'''[[Student]] of the [[Arcane]]'''
|'''Student of the Arcane'''
|
|
|Having tapped into the Fundamental Well and reach Attunation, you gain the following benefits.
|Having tapped into the Fundamental Wellspring and achieved Attunation, you gain the following benefits.


* <u>Spell Points</u> Gain 10 SP if this is the first Magic Entry talent you take. Otherwise, gain 5 SP. Each time you level up and spend your talent point in the arcane talent stack, you gain +5 maximum SP.
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the arcane magic tag, you gain +5 SP.
* <u>Arcane Power:</u> Gain 1 Arcane Power. Each time you level up and spend your talent point in the arcane talent stack, you gain +1 Arcane Power.


* <u>[[Arcane Spells]]</u> You know a number of arcane cantrips and spells equal to your Arcane Power + your INT. Each time this number increases, learn another arcane cantrip or spell.
'''Arcane Power.''' Gain 1 Arcane Power. Each time you level up and take a talent with the arcane magic tag, you gain +1 Arcane Power.
* <u>Student</u> Gain access to the arcane stack. Gain two talents from the arcane stack. (You do not gain additional spell points from these selections.)
 
* <u>Arcanist.</u> Unless otherwise noted, your Casting Attribute is INT.
'''Arcane Spells.''' You know a number of arcane cantrips and spells equal to your Arcane Power + INT. Each time this number increases, learn another arcane cantrip or spell.
|Arcane, Magic Entry
 
'''Student.''' Gain access to the Arcane Magic stack. Gain two talents from the Arcane Magic stack. (You do not gain additional SP or Arcane Power from these selections.)
 
'''Arcanist.''' Your magic attribute is INT unless another talent says otherwise.
|''Arcane Magic, Magic Entry''
|-
|-
|'''Arcane Cantrips'''
|'''Arcane Cantrips'''
|
|
|Gain three arcane cantrips.
|''Repeatable.'' Gain three arcane cantrips.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic, Repeatable''
|-
|-
|'''Arcane Knowledge'''
|'''Arcane Knowledge'''
|
|
|Gain one arcane spell or cantrip, and gain +4 Skill Points
|''Repeatable.'' Gain one arcane spell or cantrip, and gain +4 Skill Points that you can spend on any skills with the knowledge tag.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic, Repeatable''
|-
|-
|'''[[Arcane Magic]]'''
|'''Arcane Magic'''
|
|
|Gain two arcane cantrips and one arcane spell.
|''Repeatable.'' Gain two arcane cantrips and one arcane spell..
|Arcane, Magic Talent, Repeatable
|''Arcane Magic, Repeatable''
|-
|-
|'''Arcane spells'''
|'''Arcane Spells'''
|
|
|Gain two arcane spells.
|''Repeatable.'' Gain two arcane spells.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic, Repeatable''
|-
|-
|'''Clear Thoughts'''
|'''Clear Thoughts'''
|
|
|You permanently lose 3d4 maximum HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you’ve finished the entire process. Taking this talent twice does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost maximum HP.
|''Repeatable.'' You permanently lose 3d4 max HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you have finished the entire process. Taking this talent again does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost max HP.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic, Repeatable''
|-
|-
|'''Fire Focus'''
|'''Fire Focus'''
|Incompatible: Cold Focus
|<u>Incompatible</u>: Cold Focus, Necrotic Focus
|Your spells that deal fire [[damage]] now ignore Resist, but you can no longer cast spells that deal cold damage.
|Your magical abilities that deal fire damage now ignore Resist, but you can no longer cast magical abilities that deal cold damage.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Fire Focus II'''
|'''Fire Focus II'''
|Fire Focus
|Fire Focus
|You gain +1 to hit with spells that deal fire damage, you gain Resist Fire 3, and you gain Vulnerable Cold 1.
|Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Fire Focus III'''
|'''Fire Focus III'''
|Fire Focus II
|Fire Focus II
|You gain an additional +1 to hit with spells that deal fire damage, and your Resist Fire increases to 6. Your Vulnerable
|Gain +1 to hit with magical abilities that deal fire damage, Resist Fire +3, and Vulnerable Cold +1.
Cold value increases to 2.
|''Arcane Magic''
|Arcane, Magic Talent, Repeatable
|-
|-
|'''Fire Focus IV'''
|'''Fire Focus IV'''
|Fire Focus III
|Fire Focus III
|You gain an additional +1 to hit with spells that deal fire damage, you gain Immune Fire, and gain your Vulnerable Cold value increases to 3.
|Gain +1 to hit with magical abilities that deal fire damage, Immune Fire, and Vulnerable Cold +1.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Cold Focus'''
|'''Cold Focus'''
|Incompatible: Fire Focus
|<u>Incompatible:</u> Fire Focus, Necrotic Focus
|Your spells that deal cold damage now ignore Resist, but you can no longer cast spells that deal fire damage.
|Your magical abilities that deal cold damage now ignore Resist, but you can no longer cast magical abilities that deal fire damage.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Cold Focus II'''
|'''Cold Focus II'''
|Cold Focus
|Cold Focus
|You gain +1 to hit with spells that deal cold damage, you gain Resist Cold 3, and you gain Vulnerable Fire 2.
|Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Cold Focus III'''
|'''Cold Focus III'''
|Cold Focus II
|Cold Focus II
|You gain an additional +1 to hit with spells that deal cold damage, and your Resist Cold increases to 6. Your Vulnerable Fire value increases to 2.
|Gain +1 to hit with magical abilities that deal cold damage, Resist Cold +3, and Vulnerable Fire +1.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Cold Focus IV'''
|'''Cold Focus IV'''
|Cold Focus III
|Cold Focus III
|You gain an additional +1 to hit with spells that deal cold damage, you gain Immune Cold, and gain your Vulnerable Fire value increases to 3.
|Gain +1 to hit with magical abilities that deal cold damage, Immune Cold, and Vulnerable Fire +1.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Fundamental Recovery'''
|'''Fundamental Recovery'''
|
|
|When you Recoup, you may regain 1d4 SP. If you do, you do not naturally regain HP during that Recoup.
|When you Recoup, you may regain 1d4 SP. If you do, you do not naturally regain HP during that Recoup.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Fundamental Recovery II'''
|'''Fundamental Recovery II'''
|Fundamental Recovery
|Fundamental Recovery
|The amount of SP you regain increases by +1d4.
|You now regain 2d4 SP from Fundamental Recovery.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Fundamental Recovery III'''
|'''Fundamental Recovery III'''
|Fundamental Recovery II
|Fundamental Recovery II
|When you use your Fundamental Recovery ability, you can still naturally regain HP as part of the same Recoup.
|When you use your Fundamental Recovery ability, you can still naturally regain HP as part of the same Recoup.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Fundamental Recovery IV'''
|'''Fundamental Recovery IV'''
|Fundamental Recovery III
|Fundamental Recovery III
|The amount of SP you regain increases again by +1d4.
|You now regain 3d4 SP from Fundamental Recovery.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Necrotic Focus'''
|'''Necrotic Focus'''
|Incompatible: Cold Focus, Fire Focus
|<u>Incompatible:</u> Cold Focus, Fire Focus
|Your spells that deal necrotic damage now ignore Resist, but you can no longer cast magic that deals radiant damage.
|Your magical abilities that deal necrotic damage now ignore Resist, but you can no longer cast magical abilities that deal radiant damage.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''NECROTIC FOCUS II'''
|'''Necrotic Focus II'''
|Necrotic Focus
|Necrotic Focus
|The first time you deal necrotic damage with a spell after Taking a Rest, gain Shield HP equal to the amount of damage you dealt to one creature.
|The first time you deal necrotic damage with a magical ability after Taking a Rest, gain Shield HP equal to the amount of damage you dealt to one creature.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''Necrotic Focus III'''
|'''Necrotic Focus III'''
|Necrotic Focus II
|Necrotic Focus II
|The first time you deal necrotic damage with a spell after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature.
|The first time you deal necrotic damage with a magical ability after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|-
|-
|'''NECROTIC FOCUS IV'''
|'''Necrotic Focus IV'''
|Necrotic Focus III
|Necrotic Focus III
|When you deal necrotic damage with a spell, gain Shield HP equal to the amount of damage you dealt to one creature.
|When you deal necrotic damage with a magical ability, gain Shield HP equal to the amount of damage you dealt to one creature.
|Arcane, Magic Talent, Repeatable
|''Arcane Magic''
|}
|}


===Divine Magic Talents===
== Divine Magic Stack ==
 
{| class="wikitable"
{| class="wikitable"
|+
|+
!Feature
!Talent
!PreReq
!PreReq
!Description
!Description
!Tags
!Tags
|-
|-
|Disciple of the [[Divine]]
|'''Disciple of the Divine'''
|Divine, Magic Entry
|
|Having opened yourself to divine power, you gain the following benefits.
|Having opened yourself to divine power, you gain the following benefits.
Spell Points. If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the divine talent stack, you gain +5 maximum SP.
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP.
Divine Power. Gain 1 Divine Power. Each time you level up and spend your talent point on a talent in the divine talent stack, you gain +1 Divine Power.
 
Disciple. Gain access to the divine talent stack. Gain two talents from the divine talent stack. (You do not gain additional SP or Divine Power from these selections.)
'''Divine Power.''' Gain 1 Divine Power. Each time you level up and take a talent with the divine magic tag, you gain +1 Divine Power.
Divinity. Unless otherwise noted, your magic attribute is CHA.
 
|Divine, Magic Entry
'''Disciple.''' Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.)
 
'''Divinity.''' Your magic attribute is CHA unless another talent says otherwise.
|''Divine Magic, Magic Entry''
|-
|-
|Divine Magic
|'''Divine Magic'''
|
|
|Learn one prayer, one divine ritual, and two divine spells.
|''Repeatable.'' Learn one prayer, one divine ritual, and two divine spells.
|Divine Talent, Repeatable
|''Divine Magic, Repeatable''
|-
|-
|Divine Ritual
|'''Divine Rituals'''
|
|
|Learn two divine rituals.
|''Repeatable.'' Learn two divine rituals.
|Divine Talent, Repeatable
|''Divine Magic, Repeatable''
|-
|-
|Divine Spells
|'''Divine Spells'''
|
|
|Learn four divine spells.
|''Repeatable.'' Learn four divine spells.
|Divine Talent, Repeatable
|''Divine Magic, Repeatable''
|-
|-
|Prayers
|'''Prayers'''
|
|
|Learn three prayers.
|''Repeatable.'' Learn three divine prayers.
|Divine Talent, Repeatable
|''Divine Magic, Repeatable''
|-
|-
|Theological Magic
|'''Theological Magic'''
|
|
|Gain +3 Skill Points, which you can spend on [[skills]] with the Knowledge tag. Learn one divine ritual.
|''Repeatable.'' Gain +3 Skill Points that you can spend on any skills with the knowledge tag.  
|Divine Talent, Repeatable
Learn one divine ritual.
|''Divine Magic, Repeatable''
|-
|-
|Force of Belief
|'''Force of Belief'''
|
|
|Gain +3 Skill Points, which you can spend on skills with the Influence tag. Learn one divine spell.
|''Repeatable.'' Gain +3 Skill Points that you can spend on any skills with the influence tag.  
|Divine Talent, Repeatable
Learn one divine spell.
|''Divine Magic, Repeatable''
|-
|-
|Quickened Rocovery
|'''Quickened Recovery'''
|
|
|When casting an evocation spell to restore HP, it costs 1 fewer AP (min 1). (1/Recoup)
|Gain the Quickened Recovery ability.
|Divine Talent
 
* '''Quickened Recovery (1/Recoup).''' When casting a spell with the evoking tag to restore HP, reduce its APC by 1 (min 1).
|''Divine Magic''
|-
|-
|Quickened Rocovery II
|'''Quickened Recovery II'''
|Quickened Recovery
|Quickened Recovery
|Quickened Recovery reduces the spell’s APC by 2 (min 1).
|Quickened Recovery reduces the spell’s APC by 2 (min 1).
|Divine Talent
|''Divine Magic''
|-
|-
|Spark of Life
|'''Spark of Life'''
|
|
|You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP. (Divine Power/Rest)
|Gain the Spark of Life ability.
|Divine Talent
 
* '''Spark of Life (Divine Power/Rest).''' You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP.
|''Divine Magic''
|-
|-
|Santified Wards
|'''Sanctified Wards'''
|
|
|When you cast a divine spell with the warding tag, you may cast it for 1 fewer SP (min 1). (1/Recoup)
|Gain the Sanctified Wards ability.
|Divine Talent
 
* '''Sanctified Wards (1/Recoup).''' When you cast a divine spell with the warding tag, reduce its SPC by 2 (min 1).
|''Divine Magic''
|-
|-
|Sanctified Ward II
|'''Sanctified Wards II'''
|Sanctified Wards
|Sanctified Wards
|Sanctified Wards cost 2 fewer SP (min 1).
|Sanctified Wards now reduces the spell’s SPC by 4 (min 1).
|Divine Talent
|''Divine Magic''
|-
|-
|Santified Ward III
|'''Sanctified Wards III'''
|Sanctified Wards II
|Sanctified Wards II
|Sanctified Wards also allows you to cast the spell for 1 fewer AP.
|Sanctified Wards also allows you to reduce the spells APC by 1 (min 1).
|Divine Talent
|''Divine Magic''
|-
|-
|Sanctified Ward IV  
|'''Sanctified Wards IV'''
|Sanctified Wards III
|Sanctified Wards III
|Sanctified Wards becomes 2/Recoup.
|Sanctified Wards becomes 3/Recoup.
|Divine Talent
|''Divine Magic''
|-
|-
|Supplicant's Reward
|'''Supplicant's Reward'''
|
|
|You may use the Supplicant’s Reward ability when you cast a spell, prayer, or ritual that affects consumable food or drink (such as purifying it of poison, or transmuting it from water into an alcoholic beverage).
|Gain the Supplicant’s Reward ability.
Supplicant’s Reward. You may also magically conjure one day’s worth of rations as part of the same spell, prayer, or
 
ritual.
* '''Supplicant’s Reward.''' When you cast a spell, prayer, or ritual that affects consumable food or drink, such as purifying it of poison, or transmuting it from water into an alcoholic beverage, you may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual.
|Divine Talent
|''Divine Magic''
|}
|}


 
== Occult Magic Stack ==
===Occult Magic Stack===
 
{| class="wikitable"
{| class="wikitable"
|+
!Talent
!Feature
!PreReq
!PreReq
!Description
!Description
!Tags
!Tags
|-
|-
|Initiate of the [[Occult]]
|'''Initiate of the Occult'''
|
|
|Having augmented yourself with strange powers, you gain the following benefits.
|Having augmented yourself with strange powers, you gain the following benefits.
Spell Points. If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the occult talent stack, you gain +5 maximum SP.
 
Occult Power. Gain 1 Occult Power. Each time you level up and spend your talent point on a talent in the occult talent
* '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP.
stack, you gain +1 Occult Power.
 
Initiate. Gain access to the occult stack. Gain two talents from the occult talent stack. (You do not gain additional SP
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power.
or Occult Power from these selections.)
* '''Initiate.''' Gain access to the Occult Magic stack. Gain two talents from the Occult Magic stack. (You do not gain additional SP or Occult Power from these selections.)
Occultism. Unless otherwise noted, your magic attributeis CHA.
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise.
|Occult, Magic Entry
|''Occult Magic, Magic Entry''
|-
|-
|Occult Chants
|'''Occult Chants'''
|
|
|Learn three occult chants.
|''Repeatable.'' Learn three occult chants.
|Occult Talent, Repeatable
|''Occult Magic, Repeatable''
|-
|-
|Occult Magic
|'''Occult Magic'''
|
|
|Learn two occult chants, two occult rituals, and one occult spell.
|''Repeatable.'' Learn two occult chants, two occult rituals, and one occult spell.
|Occult Talent, Repeatable
|''Occult Magic, Repeatable''
|-
|-
|Occult Rituals
|'''Occult Rituals'''
|
|
|Learn four occult rituals.
|''Repeatable.'' Learn four occult rituals.
|Occult Talent, Repeatable
|''Occult Magic, Repeatable''
|-
|-
|Occult Spells
|'''Occult Spells'''
|
|
|Learn two occult spells.
|''Repeatable.'' Learn two occult spells.
|Occult Talent, Repeatable
|''Occult Magic, Repeatable''
|-
|-
|Dark Power Savant
|'''Dark Power Savant'''
|
|
|When you make a roll that could result in you suffering Dark Power, you reduce the highest possible Dark Power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers Dark Power.
|''Repeatable.'' When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power.
|Occult Talent, Repeatable
|''Occult Magic, Repeatable''
|-
|-
|Dark Power Master
|'''Dark Power Mastery'''
|Dark Power Savant 4x
|Dark Power Savant x4
|Dark Power Savant can reduce your chances of Dark Power to 0, even if you roll a 1.
|Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1.
|Occult Talent
|''Occult Magic''
|-
|-
|[[Armor]] of Darkness
|'''Armor of Darkness'''
|
|
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours.
next 4 hours.
|''Occult Magic''
|Occult Talent
|-
|-
|Esoteric Ritualist
|'''Esoteric Ritualist'''
|Choose a spell with the Ritualize tag. The first time you cast that spell as a ritual after you Take a Rest, it does not expend a use of the ritual.
|
|
|Occult Talent, Repeatable
|''Repeatable.'' Choose two spells that you know with the ritualize tag. The first time you cast either spell as a ritual after you Take a Rest, it does not expend a use of the ritual.
|''Occult Magic, Repeatable''
|-
|-
|Repurpose Radiance
|'''Repurpose Radiance'''
|
|
|When on a plane of existence that has days and nights, if you Recoup and it is daytime, the next time you deal damage, add +1d10 fire damage.
|When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage.
|Occult Talent
|''Occult Magic''
|-
|-
|Unholy Rites
|'''Unholy Rites'''
|
|
|When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the [[cleric]] stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. (1/ Week)
|Gain the Unholy Rites ability.
|Occult Talent, Repeatable
 
* '''Unholy Rites (1/Week).''' When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours.
|''Occult Magic''
|}
|}


 
== Primal Magic Stack ==
===Primal Magic Stacks===
 
 
{| class="wikitable"
{| class="wikitable"
|+
!Talent
!Feature
!PreReq
!PreReq
!Description
!Description
!Tags
!Tags
|-
|-
|Warden of the [[Primal]]
|'''Warden of the Primal'''
|
|
|Having cultivated a connection to the energy of the Everwilds, you can cast Primal magic. Spell Points. If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the primal stack, gain +5 SP.
|Having cultivated a connection to the energy of the Everwilds, you can cast primal magic. You gain the following benefits.
Primal Power. Gain 1 Primal Power. Each time you level up and spend your talent point on a talent in the primal talent
 
stack, you gain +1 Primal Power.
* '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the primal magic tag, gain +5 SP.
Warden. Gain access to the primal talent stack. Gain two talents from the primal talent stack. (You do not gain additional spell points from these selections, nor do they count towards your Primal Power).
* '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power.
Primeval Strength. Unless otherwise noted, your magic attribute is AWR.
* '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional SP or Primal Power from these selections.)
|Primal, Magic Entry
* '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise.
|''Primal Magic, Magic Entry''
|-
|-
|Primal Chant
|'''Primal Chant'''
|
|
|Learn four primal chants.
|''Repeatable.'' Learn four primal chants.
|Primal Talent
|''Primal Magic, Repeatable''
|-
|-
|Primal Invocations
|'''Primal Invocations'''
|
|
|Learn two primal invocations.
|''Repeatable.'' Learn two primal invocations.
|Primal Talent
|''Primal Magic,  Repeatable''
|-
|-
|Primal Magic
|'''Primal Magic'''
|
|
|Learn three primal chants and two primal spells.
|''Repeatable.'' Learn three primal chants and two primal spells.
|Primal Talent
|''Primal Magic,  Repeatable''
|-
|-
|Primal Speels
|'''Primal Spells'''
|
|
|Learn three primal spells.
|''Repeatable.'' Learn three primal spells.
|''Primal Magic,  Repeatable''
|-
|-
|Primal Survialist
|'''Primal Survivalist'''
|
|
|Gain +3 Skill Points, which you can spend on skills with the Survival tag. Learn two primal spells.
|''Repeatable.'' Gain +3 Skill Points that you can spend on any skills with the survival tag.  
|Primal Talent
Learn two primal spells.
|''Primal Magic,  Repeatable''
|-
|-
|Primal Recovery
|'''Primal Recovery'''
|
|
|When Recouping, if you are in an area of unmitigated wilderness, regain a number of SP equal to your Primal Tier.
|Gain the Primal Recovery ability.
(1/Rest)
 
|Primal Talent
* '''Primal Recovery (1/Rest).''' When Recouping, if you are in an area of unmitigated wilderness, regain 5 SP.
|''Primal Magic''
|-
|-
|Primal Recovery II
|'''Primal Recovery II'''
|Primal Recovery, Primal Power 5
|Primal Recovery, Primal Power 5
|Primal Recovery becomes: Regain a number of SP equal to your Primal Power.
|Primal Recovery becomes: Regain a number of SP equal to your Primal Power.
|Primal Talent
|''Primal Magic''
|-
|-
|Cultivated Wilds
|'''Cultivated Wilds'''
|Prerequisite: Primal Recovery II
|Primal Recovery II
Incompatible: Everwilds Affinity
<u>Incompatible</u>: Everwilds Affinity
|You may use your Primal Recovery ability even if you are not in unmitigated wilderness. So long as you are outdoors in an area that is predominantly nature, such as a garden or park, you can still use this ability.
|You may now use your Primal Recovery ability in any area outdoors that is predominantly nature, such as a garden or park.
|Primal Talent
|''Primal Magic''
|-
|-
|Everwilds Affinity
|'''Everwilds Affinity'''
|Primal Recovery II
|Primal Recovery II
Incompatible: Cultivated Wilds
<u>Incompatible</u>: Cultivated Wilds
|When using your Primal Recovery ability, regain a number of SP equal to double your Primal Power.
|When using your Primal Recovery ability, regain a number of SP equal to double your Primal Power.
|Primal Talent
|''Primal Magic''
|-
|-
|PRIMAL RECOVERY III
|'''Primal Recovery III'''
|Primal Recovery II, Primal Power 13
|Primal Recovery II, Primal Power 13
|Primal Recovery becomes 2/Rest.
|Primal Recovery becomes 2/Rest.
|Primal Talent
|''Primal Magic''
|-
|}
|}


 
== Psionic Magic Stack ==
===Psionic Magic Talents===
 
{| class="wikitable"
{| class="wikitable"
|+
!Talent
!Feature
!PreReq
!PreReq
!Description
!Description
!Tags
!Tags
|-
|-
|Adept of the PsionicDEPT OF THE PSIONIC
|'''Adept of the Psionic'''
|
|
|Having opened yourself to [[Psionic]] power, you gain the following benefits.
|Having opened yourself to psionic power, you gain the following benefits.
Aptitude. You manifest one Psionic Aptitude. when you cast psionic spells of that Aptitude with the Manifestation tag, they cost 0 SP for you.
 
Spell Points. If this is the first Magic Entry talent you have taken, gain 10 SP. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the psionic stack, you gain +5 maximum SP.
* '''Aptitude.''' You manifest one psionic aptitude. When you cast psionic spells of that aptitude with the manifestation tag, they cost 0 SP for you.
Psionic Power. Gain 1 Psionic Power. Each time you level up and spend your talent point on a talent in the psionic talent stack, you gain +1 Psionic Power.
* '''Spell Points.''' If this is the first magic entry talent you have taken, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the psionic magic tag, you gain +5 max SP.
Adept. Gain access to the psionic stack. Gain two talents from the psionic stack. You do not gain additional SP or Psionic Power from these selections.
* '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power.
Psion. Unless otherwise noted, your magic attribute is AWR.
* '''Adept.''' Gain access to the Psionic Magic stack. Gain two talents from the Psionic Magic stack. (You do not gain additional SP or Psionic Power from these selections.)
|Psionic, Magic Entry
* '''Psion.''' Your magic attribute is AWR unless another talent says otherwise.
|''Psionic Magic, Magic Entry''
|-
|-
|Clairsentent Magic
|'''Clairsentent Magic'''
|
|
|You learn three new spells and/or invocations with the Clairsentience tag.
|''Repeatable.'' You learn three new spells and/or invocations with the clairsentience tag.
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
|TELEKINETIC MAGIC
|'''Telepath Magic'''
|
|
|You learn three new spells and/or invocations with the Telekinesis
|''Repeatable.'' You learn three new spells and/or invocations with the telepathy tag.
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
|Telepath Magic
|'''Psychokinetic Magic'''
|
|
|You learn three new spells and/or invocations with the Telepathy tag.
|''Repeatable.'' You learn three new spells and/or invocations with the psychokinetics tag.
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
|Psychokinetic Magic
|'''Psychometabolic Magic'''
|
|
|You learn three new spells and/or invocations with the Psychokinetics tag.
|''Repeatable.'' You learn three new spells and/or invocations with the psychometabolics tag.
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
|Psychometabolic Magic
|'''Metacreative Magic'''
|
|
|You learn three new spells and/or invocations with the Psychometabolics tag.
|''Repeatable.'' You learn three new spells and/or invocations with the metacreativity tag.
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
|Metacreative Magic
| '''Psionic Spells'''
|
|
|You learn three new spells and/or invocations with the Metacreativity tag.
|''Repeatable.'' You learn two new psionic spells.
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
| SIONIC SPELLS
|'''Psionic Versatility'''
|
|<u>Incompatible</u>: Psionic Focus
|You learn two new Psionic Spells.
|''Repeatable'' You gain another psionic aptitude.
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
|Psionic Versatility
|'''Psionic Focus'''
|Incompatible: Psionic Focus
|<u>Incompatible</u>: Psionic Versatility
|You gain another Psionic aptitude.
|''Repeatable.'' Spells that have the tag you chose as your psionic aptitude have their SPC reduced by 2 (min 1, unless they are manifestations).
|Psionic Talent, Repeatable
|''Psionic Magic, Repeatable''
|-
|-
|Psionic Focus
|'''Battlefield Concentration'''
|Incompatible: Psionic Versatility
|Spells that have the tag you chose as your psionic aptitude cost 2 fewer SP (min 1, unless they are manifestations).
|Psionic Talent, Repeatable
|-
|Battlefield Concentration
|Enhanced Concentration
|Enhanced Concentration
|While concentrating on a Psionic Spell, you gain the Exploit maneuver.
|While concentrating on a psionic spell, you gain the Exploit maneuver.
|Psionic Talent, Repeatable
|''Psionic Magic''
|-
|-
|Body Sculptor
|'''Body Sculptor'''
|
|
|You can shorten the Meditation and Recovery time from Body Sculpt to 8 hours each. (1/Level)
|Gain the Body Sculptor ability.
|Psionic Talent
 
* '''Body Sculptor (1/Level).''' You can shorten the meditation and recovery time from Body Sculpt to 8 hours each.
|''Psionic Magic''
|-
|-
|Body Sculptor II
|'''Body Sculptor II'''
|Body Sculptor
|Body Sculptor
|Body Sculptor becomes 2/Level.
|Body Sculptor becomes 2/Level.
|Psionic Talent
|''Psionic Magic''
|-
|-
|BODY SCULPTOR III
|'''Body Sculptor III'''
|Body Sculptor II
|Body Sculptor II
|You can now cast Body Sculpt on others, as though it had a range of Touch.
|You can now cast Body Sculpt on others, as though it had a range of touch.
|Psionic Talent
|''Psionic Magic''
|-
|-
|Enhanced Concentration
|'''Enhanced Concentration'''
|
|
|When rolling Concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend one Action Point reactively to pass instead.
|When rolling concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend 1 Reactive AP to pass instead.
|Psionic Talent
|''Psionic Magic''
|-
|-
|Enhanced Concentration II
|'''Enhanced Concentration II'''
|Level 12, Enhanced Concentration
|Level 12, Enhanced Concentration
|You can now Concentrate on two spells. However, when concentrating on two spells, your Concentration DC increases by 4. If you fail a Concentration check, you lose concentration on both spells.
|You can now concentrate on two spells. However, when concentrating on two spells, your concentration DC increases by 4. If you fail a concentration check, you lose concentration on both spells.
|Psionic Talent
|''Psionic Magic''
|-
|-
|Enhanced Concentration III
|'''Enhanced Concentration III'''
|Ehanced Concentration II
|Ehanced Concentration II
|When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time.
|When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time.
|Psionic Talent
|''Psionic Magic''
|-
|-
|Enhanced Concentration IV
|'''Enhanced Concentration IV'''
|Level 24, Enhanced Concentration III
|Level 24, Enhanced Concentration III
|You can now concentrate on three spells at once, and your DC for Concentration can not exceed 12. If you fail a Concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves.
|You can now concentrate on three spells at once, and your DC for concentration can not exceed 12. If you fail a concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves.
|Psionic Talent
|''Psionic Magic''
|-
|-
|Meditative Rest
|'''Meditative Rest'''
|
|
|You can remain partially aware of your surroundings while you sleep - able to wake at will, at a moment’s notice (this takes 1 Reactive AP).
|You can remain partially aware of your surroundings while you sleep able to wake at will, at a moment’s notice (this takes 1 Reactive AP).
|Psionic Talent
|''Psionic Magic''
|-
|-
|Meditative Rest II
|'''Meditative Rest II'''
|Meditative Rest
|Meditative Rest
|You now only need 4 hours of sleep.
|You now only need 4 hours of sleep.
|Psioic Talent
|''Psionic Magic''
|-
|-
|Quick Mind
|'''Quick Mind'''
|
|
|Choose two psionic spells that you know with the Conjuring tag. Their Conjuring value is lowered by 1 (min 1).
|''Repeatable.'' Choose two psionic spells that you know with the conjuring tag. Their conjuring value is lowered by 1 (min 1).
|Psionic, Repeatable
|''Psionic Magic, Repeatable''
|}
|}
''*Updated v1.2''

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