Magic Talents: Difference between revisions

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===Arcane Magic===
 
{| class="wikitable"
|+
!Feature
!PreReq
!Description
!Tags
|-
|[[Student]] of the [[Arcane]]
|
|Having tapped into the Fundamental Well and reach Attunation, you gain the following benefits.
Spell Points. Gain 10 SP if this is the first Magic Entry talent you take. Otherwise, gain 5 SP. Each time you level up
and spend your talent point in the arcane talent stack, you gain +5 maximum SP.
Arcane Power. Gain 1 Arcane Power. Each time you level up and spend your talent point in the arcane talent stack, you gain +1 Arcane Power.
[[Arcane Spells]]. You know a number of arcane cantrips and spells equal to your Arcane Power + your INT. Each time this number increases, learn another arcane cantrip or spell.
Student. Gain access to the arcane stack. Gain two talents from the arcane stack. (You do not gain additional spell points from these selections.)
Arcanist. Unless otherwise noted, your Casting Attribute is INT.
|Arcane, Magic Entry
|-
|Arcane Cantrips
|
|Gain three arcane cantrips.
|Arcane, Magic Talent, Repeatable
|-
|Arcane Knowledge
|
|Gain one arcane spell or cantrip, and gain +4 Skill Points
|Arcane, Magic Talent, Repeatable
|-
|[[Arcane Magic]]
|
|Gain two arcane cantrips and one arcane spell.
|Arcane, Magic Talent, Repeatable
|-
|Arcane spells
|
|Gain two arcane spells.
|Arcane, Magic Talent, Repeatable
|-
|Clear Thoughts
|
|You permanently lose 3d4 maximum HP and can reallocate all talent points that have given you Arcane Power. You cannot reassign Student of the Arcane or Clear Thoughts. If reassigning would cause you to know fewer spells, you can choose which spells you forget. You must spend 8 uninterrupted hours in Attunation to achieve this, and rest for 8 hours following this process. If you are interrupted, you must start the process over. Your talent point changes do not take effect until you’ve finished the entire process. Taking this talent twice does allow you to reallocate the previous uses of this talent, but does not cause you to regain the lost maximum HP.
|Arcane, Magic Talent, Repeatable
|-
|Fire Focus
|Incompatible: Cold Focus
|Your spells that deal fire [[damage]] now ignore Resist, but you can no longer cast spells that deal cold damage.
|Arcane, Magic Talent, Repeatable
|-
|Fire Focus II
|Fire Focus
|You gain +1 to hit with spells that deal fire damage, you gain Resist Fire 3, and you gain Vulnerable Cold 1.
|Arcane, Magic Talent, Repeatable
|-
|Fire Focus III
|Fire Focus II
|You gain an additional +1 to hit with spells that deal fire damage, and your Resist Fire increases to 6. Your Vulnerable
Cold value increases to 2.
|Arcane, Magic Talent, Repeatable
|-
|Fire Focus IV
|Fire Focus III
|You gain an additional +1 to hit with spells that deal fire damage, you gain Immune Fire, and gain your Vulnerable Cold value increases to 3.
|Arcane, Magic Talent, Repeatable
|-
|Cold Focus
|Incompatible: Fire Focus
|Your spells that deal cold damage now ignore Resist, but you can no longer cast spells that deal fire damage.
|Arcane, Magic Talent, Repeatable
|-
|Cold Focus II
|Cold Focus
|You gain +1 to hit with spells that deal cold damage, you gain Resist Cold 3, and you gain Vulnerable Fire 2.
|Arcane, Magic Talent, Repeatable
|-
|Cold Focus III
|Cold Focus II
|You gain an additional +1 to hit with spells that deal cold damage, and your Resist Cold increases to 6. Your Vulnerable Fire value increases to 2.
|Arcane, Magic Talent, Repeatable
|-
|Cold Focus IV
|Cold Focus III
|You gain an additional +1 to hit with spells that deal cold damage, you gain Immune Cold, and gain your Vulnerable Fire value increases to 3.
|Arcane, Magic Talent, Repeatable
|-
|Fundamental Recovery
|
|When you Recoup, you may regain 1d4 SP. If you do, you do not naturally regain HP during that Recoup.
|Arcane, Magic Talent, Repeatable
|-
|Fundamental Recovery II
|Fundamental Recovery
|The amount of SP you regain increases by +1d4.
|Arcane, Magic Talent, Repeatable
|-
|Fundamental Recovery III
|Fundamental Recovery II
|When you use your Fundamental Recovery ability, you can still naturally regain HP as part of the same Recoup.
|Arcane, Magic Talent, Repeatable
|-
|Fundamental Recovery IV
|Fundamental Recovery III
|The amount of SP you regain increases again by +1d4.
|Arcane, Magic Talent, Repeatable
|-
|Necrotic Focus
|Incompatible: Cold Focus, Fire Focus
|Your spells that deal necrotic damage now ignore Resist, but you can no longer cast magic that deals radiant damage.
|Arcane, Magic Talent, Repeatable
|-
|NECROTIC FOCUS II
|Necrotic Focus
|The first time you deal necrotic damage with a spell after Taking a Rest, gain Shield HP equal to the amount of damage you dealt to one creature.
|Arcane, Magic Talent, Repeatable
|-
|Necrotic Focus III
|Necrotic Focus II
|The first time you deal necrotic damage with a spell after Recouping, gain Shield HP equal to the amount of damage you dealt to one creature.
|Arcane, Magic Talent, Repeatable
|-
|NECROTIC FOCUS IV
|Necrotic Focus III
|When you deal necrotic damage with a spell, gain Shield HP equal to the amount of damage you dealt to one creature.
|Arcane, Magic Talent, Repeatable
|}
 
===Divine Magic Talents===
 
{| class="wikitable"
|+
!Feature
!PreReq
!Description
!Tags
|-
|Disciple of the [[Divine]]
|Divine, Magic Entry
|Having opened yourself to divine power, you gain the following benefits.
Spell Points. If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the divine talent stack, you gain +5 maximum SP.
Divine Power. Gain 1 Divine Power. Each time you level up and spend your talent point on a talent in the divine talent stack, you gain +1 Divine Power.
Disciple. Gain access to the divine talent stack. Gain two talents from the divine talent stack. (You do not gain additional SP or Divine Power from these selections.)
Divinity. Unless otherwise noted, your magic attribute is CHA.
|Divine, Magic Entry
|-
|Divine Magic
|
|Learn one prayer, one divine ritual, and two divine spells.
|Divine Talent, Repeatable
|-
|Divine Ritual
|
|Learn two divine rituals.
|Divine Talent, Repeatable
|-
|Divine Spells
|
|Learn four divine spells.
|Divine Talent, Repeatable
|-
|Prayers
|
|Learn three prayers.
|Divine Talent, Repeatable
|-
|Theological Magic
|
|Gain +3 Skill Points, which you can spend on [[skills]] with the Knowledge tag. Learn one divine ritual.
|Divine Talent, Repeatable
|-
|Force of Belief
|
|Gain +3 Skill Points, which you can spend on skills with the Influence tag. Learn one divine spell.
|Divine Talent, Repeatable
|-
|Quickened Rocovery
|
|When casting an evocation spell to restore HP, it costs 1 fewer AP (min 1). (1/Recoup)
|Divine Talent
|-
|Quickened Rocovery II
|Quickened Recovery
|Quickened Recovery reduces the spell’s APC by 2 (min 1).
|Divine Talent
|-
|Spark of Life
|
|You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP. (Divine Power/Rest)
|Divine Talent
|-
|Santified Wards
|
|When you cast a divine spell with the warding tag, you may cast it for 1 fewer SP (min 1). (1/Recoup)
|Divine Talent
|-
|Sanctified Ward II
|Sanctified Wards
|Sanctified Wards cost 2 fewer SP (min 1).
|Divine Talent
|-
|Santified Ward III
|Sanctified Wards II
|Sanctified Wards also allows you to cast the spell for 1 fewer AP.
|Divine Talent
|-
|Sanctified Ward IV
|Sanctified Wards III
|Sanctified Wards becomes 2/Recoup.
|Divine Talent
|-
|Supplicant's Reward
|
|You may use the Supplicant’s Reward ability when you cast a spell, prayer, or ritual that affects consumable food or drink (such as purifying it of poison, or transmuting it from water into an alcoholic beverage).
Supplicant’s Reward. You may also magically conjure one day’s worth of rations as part of the same spell, prayer, or
ritual.
|Divine Talent
|}
 
 
===Occult Magic Stack===
 
{| class="wikitable"
|+
!Feature
!PreReq
!Description
!Tags
|-
|Initiate of the [[Occult]]
|
|Having augmented yourself with strange powers, you gain the following benefits.
Spell Points. If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the occult talent stack, you gain +5 maximum SP.
Occult Power. Gain 1 Occult Power. Each time you level up and spend your talent point on a talent in the occult talent
stack, you gain +1 Occult Power.
Initiate. Gain access to the occult stack. Gain two talents from the occult talent stack. (You do not gain additional SP
or Occult Power from these selections.)
Occultism. Unless otherwise noted, your magic attributeis CHA.
|Occult, Magic Entry
|-
|Occult Chants
|
|Learn three occult chants.
|Occult Talent, Repeatable
|-
|Occult Magic
|
|Learn two occult chants, two occult rituals, and one occult spell.
|Occult Talent, Repeatable
|-
|Occult Rituals
|
|Learn four occult rituals.
|Occult Talent, Repeatable
|-
|Occult Spells
|
|Learn two occult spells.
|Occult Talent, Repeatable
|-
|Dark Power Savant
|
|When you make a roll that could result in you suffering Dark Power, you reduce the highest possible Dark Power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers Dark Power.
|Occult Talent, Repeatable
|-
|Dark Power Master
|Dark Power Savant 4x
|Dark Power Savant can reduce your chances of Dark Power to 0, even if you roll a 1.
|Occult Talent
|-
|[[Armor]] of Darkness
|
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the
next 4 hours.
|Occult Talent
|-
|Esoteric Ritualist
|Choose a spell with the Ritualize tag. The first time you cast that spell as a ritual after you Take a Rest, it does not expend a use of the ritual.
|Occult Talent, Repeatable
|-
|Repurpose Radiance
|
|When on a plane of existence that has days and nights, if you Recoup and it is daytime, the next time you deal damage, add +1d10 fire damage.
|Occult Talent
|-
|Unholy Rites
|
|When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the [[cleric]] stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. (1/ Week)
|Occult Talent, Repeatable
|}
 
 
===Primal Magic Stacks===
 
 
{| class="wikitable"
|+
!Feature
!PreReq
!Description
!Tags
|-
|Warden of the [[Primal]]
|
|Having cultivated a connection to the energy of the Everwilds, you can cast Primal magic. Spell Points. If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and spend your talent point on a talent in the primal stack, gain +5 SP.
Primal Power. Gain 1 Primal Power. Each time you level up and spend your talent point on a talent in the primal talent
stack, you gain +1 Primal Power.
Warden. Gain access to the primal talent stack. Gain two talents from the primal talent stack. (You do not gain additional spell points from these selections, nor do they count towards your Primal Power).
Primeval Strength. Unless otherwise noted, your magic attribute is AWR.
|Primal, Magic Entry
|-
|Primal Chant
|
|Learn four primal chants.
|Primal Talent
|-
|Primal Invocations
|
|Learn two primal invocations.
|Primal Talent
|-
|Primal Magic
|
|Learn three primal chants and two primal spells.
|Primal Talent
|-
|Primal Speels
|
|Learn three primal spells.
|-
|Primal Survialist
|
|Gain +3 Skill Points, which you can spend on skills with the Survival tag. Learn two primal spells.
|Primal Talent
|-
|Primal Recovery
|
|When Recouping, if you are in an area of unmitigated wilderness, regain a number of SP equal to your Primal Tier.
(1/Rest)
|Primal Talent
|-
|Primal Recovery II
|Primal Recovery, Primal Power 5
|Primal Recovery becomes: Regain a number of SP equal to your Primal Power.
|Primal Talent
|-
|Cultivated Wilds
|Prerequisite: Primal Recovery II
Incompatible: Everwilds Affinity
|You may use your Primal Recovery ability even if you are not in unmitigated wilderness. So long as you are outdoors in an area that is predominantly nature, such as a garden or park, you can still use this ability.
|Primal Talent
|-
|Everwilds Affinity
|Primal Recovery II
Incompatible: Cultivated Wilds
|When using your Primal Recovery ability, regain a number of SP equal to double your Primal Power.
|Primal Talent
|-
|PRIMAL RECOVERY III
|Primal Recovery II, Primal Power 13
|Primal Recovery becomes 2/Rest.
|Primal Talent
|-
|}
 
 
===Psionic Magic Talents===
 
{| class="wikitable"
|+
!Feature
!PreReq
!Description
!Tags
|-
|Adept of the PsionicDEPT OF THE PSIONIC
[[Psionic]], Magic Entry
Having opened yourself to Psionic power, you gain the
following benefits.
Aptitude. You manifest one Psionic Aptitude. when you
cast psionic spells of that Aptitude with the Manifestation tag,
they cost 0 SP for you.
Spell Points. If this is the first Magic Entry talent you have
taken, gain 10 SP. Otherwise, gain +5 SP. Each time you level
up and spend your talent point on a talent in the psionic
stack, you gain +5 maximum SP.
Psionic Power. Gain 1 Psionic Power. Each time you level
up and spend your talent point on a talent in the psionic
talent stack, you gain +1 Psionic Power.
Adept. Gain access to the psionic stack. Gain two talents
from the psionic stack. You do not gain additional SP or
Psionic Power from these selections.
Psion. Unless otherwise noted, your magic attribute is
AWR.
CLAIRSENTIENT MAGIC
Psionic Talent, Repeatable
You learn three new spells and/or invocations with the
Clairsentience tag.
TELEKINETIC MAGIC
Psionic Talent, Repeatable
You learn three new spells and/or invocations with the
Telekinesis tag.
TELEPATH MAGIC
Psionic Talent, Repeatable
You learn three new spells and/or invocations with the
Telepathy tag.
PSYCHOKINETIC MAGIC
Psionic Talent, Repeatable
You learn three new spells and/or invocations with the
Psychokinetics tag.
P SYC H O M E TA B O L I C M A G I C
Psionic Talent, Repeatable
You learn three new spells and/or invocations with the
Psychometabolics tag.
 
CHAPTER 4 | MAGIC 279
 
M E TAC R E AT I V E M A G I C
Psionic Talent, Repeatable
You learn three new spells and/or invocations with the
Metacreativity tag.
PSIONIC SPELLS
Psionic Talent, Repeatable
You learn two new Psionic Spells.
PSIONIC VERSATILITY
Psionic Talent, Repeatable
Incompatible: Psionic Focus
You gain another Psionic aptitude.
PSIONIC FOCUS
Psionic Talent, Repeatable
Incompatible: Psionic Versatility
Spells that have the tag you chose as your psionic aptitude
cost 2 fewer SP (min 1, unless they are manifestations).
BATTLEFIELD CONCENTRATION
Psionic Talent, Repeatable
Prerequisite: Enhanced Concentration
While concentrating on a Psionic Spell, you gain the Exploit
maneuver.
BODY SCULPTOR
Psionic Talent
You can shorten the Meditation and Recovery time from
Body Sculpt to 8 hours each. (1/Level)
BODY SCULPTOR II
Psionic Talent
Prerequisite: Body Sculptor
Body Sculptor becomes 2/Level.
BODY SCULPTOR III
Psionic Talent
Prerequisite: Body Sculptor II
You can now cast Body Sculpt on others, as though it had a
range of Touch.
ENHANCED CONCENTRATION
Psionic Talent, Repeatable
When rolling Concentration, you now roll 2d20 and take
the higher result. Additionally, if you roll concentration and
would fail, you can spend one Action Point reactively to pass
instead.
ENHANCED CONCENTRATION II
Psionic Talent, Repeatable
Prerequisite: Level 12, Enhanced Concentration
You can now Concentrate on two spells. However, when
concentrating on two spells, your Concentration DC
increases by 4. If you fail a Concentration check, you lose
concentration on both spells.
ENHANCED CONCENTRATION III
Psionic Talent, Repeatable
Prerequisite: Enhanced Concentration II
When concentrating on one or more spells, you cannot lose
concentration on the spell that you have been concentrating
on for the longest time.
 
ENHANCED CONCENTRATION IV
Psionic Talent, Repeatable
Prerequisite: Level 24, Enhanced Concentration III
You can now concentrate on three spells at once, and
your DC for Concentration can not exceed 12. If you fail
a Concentration check, you lose concentration on all
spells except for the one that Enhanced Concentration III
preserves.
M E D I TAT I V E R E ST
Psionic Talent
You can remain partially aware of your surroundings while
you sleep - able to wake at will, at a moment’s notice (this
takes 1 Reactive AP).
M E D I TAT I V E R E ST I I
Psionic Talent
Prerequisite: Meditative Rest
You now only need 4 hours of sleep.
QUICK MIND
Psionic Talent, Repeatable
Choose two psionic spells that you know with the Conjuring
tag. Their Conjuring value is lowered by 1 (min 1).
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