Amanojaku: Difference between revisions

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| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +6; (CHA) Deceiving +6, Persuading +6
| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +6; (CHA) Deceiving +6, Persuading +6
| colspan="3" |'''Traits''' Immutable
| colspan="3" |'''Traits''' Immutable, Invisible
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''[[Invisibility]].''' The Amanojaku is able to make itself magically invisible at will and is Unseen while invisible in this way. Taking [[damage]] or making an attack forces this invisibility to end for one minute.  
| colspan="6" |'''[[Invisibility]].''' Taking [[damage]] or making an attack causes the Amanojaku lose its Invisible trait for one minute.  
'''[[Entice]] (1/Day).''' The Amanojaku can pick a creature that it has Enthralled within the past hour. It can cast the Entice Ritual on that creature.   
'''[[Entice]] (1/Day).''' The Amanojaku can pick a creature that it has Enthralled within the past hour. It can cast the Entice Ritual on that creature.   


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==== ''OR the Amanojaku can take ONE of the following actions.'' ====
==== ''OR the Amanojaku can take ONE of the following actions.'' ====
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| colspan="6" |'''Negative Influence.''' ''Ranged 15 ft Natural Weapon''. +6 vs WILL. This Attack does not end the Amanojaku’s Invisibility. '''Hit:''' The target immediately makes a DC 13 CHA check. If successful, they become aware that the thought or idea was not their own but are still not aware of the Amanojaku.  
| colspan="6" |'''Negative Influence.''' ''Ranged 15 ft Natural Weapon''. +6 vs WILL. This Attack does not remove the Amanojaku’s Invisible trait. '''Hit:''' The Amanojaku inserts an aggressive, depressed, or otherwise negative thought and emotion into the target creature’s consciousness. The target makes a DC 13 CHA check. If successful, they become aware that the thought or idea was not their own but are still not aware of the Amanojaku.  
'''Fiendish Whispers.''' ''Ranged 15 ft Natural Weapon.'' +3 vs WILL. '''Hit''': The target gains the Enthralled Condition for 1 minute. An Enthralled creature can make a DC 13 CHA check at the end of its turns, ending the effect on a successful check.   
'''Fiendish Whispers.''' ''Ranged 15 ft Natural Weapon.'' +3 vs WILL. '''Hit''': The target gains the Enthralled Condition for 1 minute. An Enthralled creature can make a DC 13 CHA check at the end of its turns, ending the effect on a successful check.   


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