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| == Hellbound == | | == Hellbound == |
| Note that this class track is unique in that it is shared by two classes: the Zealot and the Hellcrafter. | | Note that this class track is unique in that it is shared by two classes: the Zealot and the Hellcrafter. |
| {| class="wikitable"
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| !Talent
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| !PreReq
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| !Description
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| !Tags
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| |-
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| |'''Infernal Bond'''
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| |Zealot Entry or Hellcrafter Entry
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| |Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
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| If you have Zealot Entry, this talent and all other Hellbound talents have the zealot tag. If you have Hellcrafter Entry, this talent and all other Hellbound talents have the hellcrafter tag. If you have both the Hellcrafter Entry and Zealot Entry talents, choose whether this track is considered a Zealot or Hellcrafter track for you.
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| |''Hellbound''
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| |-
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| |'''Fire Scion'''
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| |Infernal Bond
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| |You gain Resist Fire 3.
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| Gain the Fire Scion ability.
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| '''Fire Scion.''' When you take any fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you deal +1d6 fire damage. (½ CHA/Rest)
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|
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| This talent and any Hellbound talent you take with the fire tag grants you +5 SP. When you cast any occult or divine spell, prayer, or chant that deals damage, you may choose to deal fire damage instead of its normal damage.
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| |''Hellbound, Fire''
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| |-
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| |'''Disciple of Flame'''
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| |Fire Scion
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| |Learn 2 arcane spells from the following list. They count as divine spells for you if this talent has the zealot tag, and as occult spells if this talent has the hellcrafter tag. If you did not have a casting attribute already, then it is CHA.
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| '''''Arcane spells and cantrips:''''' [[Beam of Fire]], [[Fan the Flames]], [[Fireball]], [[Fire Shield]], [[Illuminate]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
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| |''Hellbound, Fire, Repeatable''
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| |-
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| |'''Flameblade'''
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| |Fire Scion
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| |Gain the Flameblade ability.
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| '''Flameblade.''' For 2 AP you set a melee weapon in your hands ablaze for 1 minute, converting all of your damage done with that weapon to fire. While active, this is considered your Flameblade and you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. (2/Rest)
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| |''Hellbound, Fire''
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| |-
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| |'''Burning Resurgence'''
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| |Disciple of Flame, Flameblade
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| |Flameblade becomes ½ CHA/Rest. Once you have taken 10 talents with the hellbound tag, you regain 1 use of Flameblade whenever you Recoup.
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| |''Hellbound, Fire''
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| |-
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| |'''Flame Strike'''
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| |Disciple of Flame, Flameblade
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| |Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute, even if they aren’t normally flammable. (½ CHA/Rest)
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| |''Hellbound, Fire''
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| |-
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| |'''Swirling Vortex'''
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| |Flame Strike, Flameblade
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| |When you hit a creature with your Flameblade while it is ablaze, you may spend 1 Reactive AP to deal your CHA in fire damage to any creature within 5 ft of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage.
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| |''Hellbound, Fire''
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| |-
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| |'''Flameblade II'''
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| |Flameblade
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| |You may choose to ignore any Resist Fire with your Flameblade. Additionally, you gain +1 TA on attacks against a creature afflicted with the Burning condition.
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| |''Hellbound, Fire''
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| |-
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| |'''Flameblade III'''
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| |Flameblade II, Flame Strike, Hellbound 6
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| |While your Flameblade is ablaze you ignore Immune Fire, treating a creature with such as if they only possessed Affinity, taking ½ the damage. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature continues their Burning duration by 1 round.
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| |''Hellbound, Fire''
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| |-
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| |'''[[Hellfire]]'''
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| |Flameblade III, Hellbound 12
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| While your Flameblade is ablaze, any fire damage you deal with your Flameblade ignores Resist Fire and you deal an additional +1d4 fire damage with your Flameblade. Additionally, when you apply the Burning condition it is increased by 1 dice size (1d4 becomes 1d6, 1d6 becomes 1d8, and so forth).
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| |''Hellbound, Fire''
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| |-
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| |'''Focused Resolve'''
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| |Fire Scion, Hellbound 4
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| |Whenever an attack against your mental defenses misses, you gain +1 TA on your next ability check or attack against the originating creature or any of its allies.
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| |''Hellbound''
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| |-
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| |'''Fiendish Fervor'''
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| |Focused Resolve, Hellbound 8
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| |Gain the Fiendish Fervor ability.
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| '''Fiendish Fervor.''' When you hit a creature with the fiend tag you may spend 1 AP to unnerve that creature. Make a magic attack vs. WILL of the struck creature. '''Hit:''' That creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest)
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| |''Hellbound''
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| |-
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| |'''Burning Fervor'''
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| |Fiendish Fervor, Flameblade
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| |You may now use your Fiendish Fervor talent on any creature afflicted with Burning.
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| |''Hellbound''
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| |-
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| |'''Fiendish Fervor II'''
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| |Fiendish Fervor
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| |Choose 2 creature tags. Fiendish Fervor can also be used on those creatures. You now regain 1 use of your Friendish Fervor whenever you Recoup.
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| |''Hellbound, Repeatable''
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| |-
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| |'''Crushing Fervor'''
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| |Fiendish Fervor
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| |Gain the Crushing Fervor ability.
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| '''Crushing Fervor.''' When you hit a creature that is currently Shaken you may spend 1 AP to terrify them. Make a magic attack vs. WILL of the Shaken creature. '''Hit:''' That creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend +1 AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.
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| |''Hellbound''
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| |-
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| |'''No Retreat'''
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| |Crushing Fervor
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| |You may spend 1 AP to give a creature that is Shaken or Frightened within 5 ft of you the Engaged condition.
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| |''Hellbound''
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| |-
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| |'''Crushing Fervor II'''
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| |Crushing Fervor
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| |When you hit a creature that is both Shaken and Frightened you may spend 1 AP to break them. Make a magic attack vs. WLL of the afflicted creature. '''Hit:''' That creature becomes Broken until the end of your next turn.
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| |''Hellbound''
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| |-
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| |'''Crushing Fervor III'''
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| |Crushing Fervor II
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| |When you reduce a creature afflicted with the Broken condition to 0 HP you may spend 2 Reactive AP to terrify their allies. Make a magic attack vs. WILL of each hostile creature of an equal or lower Monster Level (ML) of the creature you have slain. '''Hit:''' The creature is Broken for 1 minute or until they take damage. '''Miss:''' The creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest)
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| |''Hellbound''
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| |-
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| |'''Focused Resolve II'''
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| |Focused Resolve
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| |You gain the Resolute Bastion ability.
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| '''Resolute Bastion.''' When a creature makes an attack against you or one of your ally’s mental defenses you can add +1d4 to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest)
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| |''Hellbound''
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| |-
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| |'''Focused Resolve III'''
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| |Focused Resolve II
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| |You may now use your Infernal Bond talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures.
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| |''Hellbound''
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| |-
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| |'''Inspired Resolve'''
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| |Focused Resolve III
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| |You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken condition then this only costs you 1 AP. (½ CHA/Rest)
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| |''Hellbound, Fire''
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| |-
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| |'''Focused Resolve IV'''
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| |Focused Resolve III
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| |You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of +1d4.
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| |''Hellbound''
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| |-
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| |'''Focused Resolve V'''
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| |Focused Resolve IV
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| |While benefiting from TA drawn from your Focused Resolve, you increase your crit range on a creature you attack by +1 per the following condition it is afflicted with: Shaken, Frightened, Broken, and Burning.
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| |''Hellbound''
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| |-
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| |'''Focused Resolve VI'''
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| |Focused Resolve V, Hellbound 12
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| |Should you reduce a creature to 0 HP from a crit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)
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| |''Hellbound''
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| |-
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| |'''Hellish Transformation'''
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| |Infernal Bond
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| |You develop a trait influenced by your time spent in Hell. You may choose from the following fiendblood features: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity.
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| |''Hellbound, Repeatable''
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| |-
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| |'''Hellish Transformation II'''
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| |Hellish Transformation or Blood Transformation, Character Level 5
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| |You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a fiendblood, you gain +1 use of your Blood Transformation.
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| |''Hellbound''
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| |-
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| |'''Hellish Transformation III'''
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| |Hellish Transformation II, Character Level 15
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| |You gain +1 use of your Blood Transformation ability.
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| |''Hellbound''
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| |-
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| |'''Redemption'''
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| |Fiendish Fervor, Hellbound 14, Zealot Entry
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| |You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.
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| Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire becomes +1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 Attribute Point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability.
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| '''Redemptive Strike.''' If you have TA against a creature subject to Fiendish Fervor, you may automatically crit that creature (2/Rest). If that TA resulted from Focused Resolve, and your crit reduces the creature to 0 HP, you regain 1 use of Redemptive Strike. (2/Rest)
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| '''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
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| |''Hellbound, '''Capstone'''''
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| |-
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| |'''Descent'''
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| |Fiendish Fervor, Hellbound 14, Hellcrafter Entry
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| |You have accepted the permanence of your connection to Hell, searing its power into your soul.
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| Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn. You may choose to lose up to 3 Attribute Points to increase your uses of Blood Transformation at a rate of +1 use per Attribute Point lost.
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| Also, you and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour.
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| Gain the Destroyer's Strike ability.
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|
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| '''Destroyer's Strike.''' If you hit a target that is Frightened of you, you may cause the creature to become Broken. (2/Rest)
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| '''''Level 30:''''' Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10.
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| |''Hellbound, '''Capstone'''''
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| |}
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| == Hordemaster Track == | | == Hordemaster Track == |